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/* Copyright (c) 1998 Silicon Graphics, Inc. */ |
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#ifndef lint |
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static char SCCSid[] = "$SunId$ SGI"; |
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static const char RCSid[] = "$Id$"; |
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#endif |
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/* |
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* normal.c - shading function for normal materials. |
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* |
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* Later changes described in delta comments. |
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*/ |
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#include "copyright.h" |
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#include "ray.h" |
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#include "otypes.h" |
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#include "random.h" |
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extern double specthresh; /* specular sampling threshold */ |
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extern double specjitter; /* specular sampling jitter */ |
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extern int backvis; /* back faces visible? */ |
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#ifndef MAXITER |
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#define MAXITER 10 /* maximum # specular ray attempts */ |
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#endif |
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/* estimate of Fresnel function */ |
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#define FRESNE(ci) (exp(-6.0*(ci)) - 0.00247875217) |
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static gaussamp(); |
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static void gaussamp(); |
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/* |
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* This routine implements the isotropic Gaussian |
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} NORMDAT; /* normal material data */ |
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static void |
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dirnorm(cval, np, ldir, omega) /* compute source contribution */ |
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COLOR cval; /* returned coefficient */ |
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register NORMDAT *np; /* material data */ |
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double omega; /* light source size */ |
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{ |
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double ldot; |
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double ldiff; |
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double dtmp, d2; |
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FVECT vtmp; |
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COLOR ctmp; |
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if (ldot < 0.0 ? np->trans <= FTINY : np->trans >= 1.0-FTINY) |
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return; /* wrong side */ |
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if (ldot > FTINY && np->rdiff > FTINY) { |
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/* Fresnel estimate */ |
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ldiff = np->rdiff; |
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if (np->specfl & SP_PURE && (np->rspec > FTINY & ldiff > FTINY)) |
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ldiff *= 1. - FRESNE(fabs(ldot)); |
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if (ldot > FTINY && ldiff > FTINY) { |
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/* |
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* Compute and add diffuse reflected component to returned |
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* color. The diffuse reflected component will always be |
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* modified by the color of the material. |
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*/ |
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copycolor(ctmp, np->mcolor); |
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dtmp = ldot * omega * np->rdiff / PI; |
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dtmp = ldot * omega * ldiff / PI; |
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scalecolor(ctmp, dtmp); |
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addcolor(cval, ctmp); |
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} |
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} |
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int |
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m_normal(m, r) /* color a ray that hit something normal */ |
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register OBJREC *m; |
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register RAY *r; |
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{ |
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NORMDAT nd; |
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double fest; |
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double transtest, transdist; |
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double mirtest, mirdist; |
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int hastexture; |
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raytrans(r); |
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return(1); |
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} |
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raytexture(r, m->omod); |
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flipsurface(r); /* reorient if backvis */ |
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} |
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} else |
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raytexture(r, m->omod); |
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nd.mp = m; |
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nd.rp = r; |
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/* get material color */ |
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nd.alpha2 = m->oargs.farg[4]; |
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if ((nd.alpha2 *= nd.alpha2) <= FTINY) |
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nd.specfl |= SP_PURE; |
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if (r->ro != NULL && isflat(r->ro->otype)) |
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nd.specfl |= SP_FLAT; |
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/* get modifiers */ |
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raytexture(r, m->omod); |
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if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY) |
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if (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) { |
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nd.pdot = raynormal(nd.pnorm, r); /* perturb normal */ |
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else { |
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} else { |
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VCOPY(nd.pnorm, r->ron); |
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nd.pdot = r->rod; |
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if (r->ro != NULL && isflat(r->ro->otype)) |
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nd.specfl |= SP_FLAT; |
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} |
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if (nd.pdot < .001) |
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nd.pdot = .001; /* non-zero for dirnorm() */ |
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mirtest = transtest = 0; |
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mirdist = transdist = r->rot; |
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nd.rspec = m->oargs.farg[3]; |
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/* compute Fresnel approx. */ |
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if (nd.specfl & SP_PURE && nd.rspec > FTINY) { |
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fest = FRESNE(r->rod); |
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nd.rspec += fest*(1. - nd.rspec); |
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} else |
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fest = 0.; |
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/* compute transmission */ |
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if (m->otype == MAT_TRANS) { |
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nd.trans = m->oargs.farg[5]*(1.0 - nd.rspec); |
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if (nd.rspec > FTINY) { |
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nd.specfl |= SP_REFL; |
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/* compute specular color */ |
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if (m->otype == MAT_METAL) |
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if (m->otype != MAT_METAL) { |
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setcolor(nd.scolor, nd.rspec, nd.rspec, nd.rspec); |
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} else if (fest > FTINY) { |
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d = nd.rspec*(1. - fest); |
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for (i = 0; i < 3; i++) |
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nd.scolor[i] = fest + nd.mcolor[i]*d; |
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} else { |
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copycolor(nd.scolor, nd.mcolor); |
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else |
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setcolor(nd.scolor, 1.0, 1.0, 1.0); |
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scalecolor(nd.scolor, nd.rspec); |
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scalecolor(nd.scolor, nd.rspec); |
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} |
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/* check threshold */ |
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if (!(nd.specfl & SP_PURE) && specthresh >= nd.rspec-FTINY) |
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nd.specfl |= SP_RBLT; |
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} |
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static |
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static void |
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gaussamp(r, np) /* sample gaussian specular */ |
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RAY *r; |
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register NORMDAT *np; |