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Comparing ray/src/rt/normal.c (file contents):
Revision 2.35 by greg, Tue Jan 7 16:44:04 1997 UTC vs.
Revision 2.38 by greg, Sat Feb 22 02:07:29 2003 UTC

# Line 1 | Line 1
1 /* Copyright (c) 1996 Regents of the University of California */
2
1   #ifndef lint
2 < static char SCCSid[] = "$SunId$ LBL";
2 > static const char       RCSid[] = "$Id$";
3   #endif
6
4   /*
5   *  normal.c - shading function for normal materials.
6   *
# Line 14 | Line 11 | static char SCCSid[] = "$SunId$ LBL";
11   *     Later changes described in delta comments.
12   */
13  
14 + /* ====================================================================
15 + * The Radiance Software License, Version 1.0
16 + *
17 + * Copyright (c) 1990 - 2002 The Regents of the University of California,
18 + * through Lawrence Berkeley National Laboratory.   All rights reserved.
19 + *
20 + * Redistribution and use in source and binary forms, with or without
21 + * modification, are permitted provided that the following conditions
22 + * are met:
23 + *
24 + * 1. Redistributions of source code must retain the above copyright
25 + *         notice, this list of conditions and the following disclaimer.
26 + *
27 + * 2. Redistributions in binary form must reproduce the above copyright
28 + *       notice, this list of conditions and the following disclaimer in
29 + *       the documentation and/or other materials provided with the
30 + *       distribution.
31 + *
32 + * 3. The end-user documentation included with the redistribution,
33 + *           if any, must include the following acknowledgment:
34 + *             "This product includes Radiance software
35 + *                 (http://radsite.lbl.gov/)
36 + *                 developed by the Lawrence Berkeley National Laboratory
37 + *               (http://www.lbl.gov/)."
38 + *       Alternately, this acknowledgment may appear in the software itself,
39 + *       if and wherever such third-party acknowledgments normally appear.
40 + *
41 + * 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
42 + *       and "The Regents of the University of California" must
43 + *       not be used to endorse or promote products derived from this
44 + *       software without prior written permission. For written
45 + *       permission, please contact [email protected].
46 + *
47 + * 5. Products derived from this software may not be called "Radiance",
48 + *       nor may "Radiance" appear in their name, without prior written
49 + *       permission of Lawrence Berkeley National Laboratory.
50 + *
51 + * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
52 + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
53 + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
54 + * DISCLAIMED.   IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
55 + * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
56 + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
57 + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
58 + * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
59 + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
60 + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
61 + * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
62 + * SUCH DAMAGE.
63 + * ====================================================================
64 + *
65 + * This software consists of voluntary contributions made by many
66 + * individuals on behalf of Lawrence Berkeley National Laboratory.   For more
67 + * information on Lawrence Berkeley National Laboratory, please see
68 + * <http://www.lbl.gov/>.
69 + */
70 +
71   #include  "ray.h"
72  
73   #include  "otypes.h"
74  
75   #include  "random.h"
76  
23 extern double  specthresh;              /* specular sampling threshold */
24 extern double  specjitter;              /* specular sampling jitter */
25
26 extern int  backvis;                    /* back faces visible? */
27
77   #ifndef  MAXITER
78   #define  MAXITER        10              /* maximum # specular ray attempts */
79   #endif
80 +                                        /* estimate of Fresnel function */
81 + #define  FRESNE(ci)     (exp(-6.0*(ci)) - 0.00247875217)
82  
83 < static  gaussamp();
83 > static void  gaussamp();
84  
85   /*
86   *      This routine implements the isotropic Gaussian
# Line 69 | Line 120 | typedef struct {
120   }  NORMDAT;             /* normal material data */
121  
122  
123 + static void
124   dirnorm(cval, np, ldir, omega)          /* compute source contribution */
125   COLOR  cval;                    /* returned coefficient */
126   register NORMDAT  *np;          /* material data */
# Line 76 | Line 128 | FVECT  ldir;                   /* light source direction */
128   double  omega;                  /* light source size */
129   {
130          double  ldot;
131 +        double  ldiff;
132          double  dtmp, d2;
133          FVECT  vtmp;
134          COLOR  ctmp;
# Line 87 | Line 140 | double  omega;                 /* light source size */
140          if (ldot < 0.0 ? np->trans <= FTINY : np->trans >= 1.0-FTINY)
141                  return;         /* wrong side */
142  
143 <        if (ldot > FTINY && np->rdiff > FTINY) {
143 >                                /* Fresnel estimate */
144 >        ldiff = np->rdiff;
145 >        if (np->specfl & SP_PURE && (np->rspec > FTINY & ldiff > FTINY))
146 >                ldiff *= 1. - FRESNE(fabs(ldot));
147 >
148 >        if (ldot > FTINY && ldiff > FTINY) {
149                  /*
150                   *  Compute and add diffuse reflected component to returned
151                   *  color.  The diffuse reflected component will always be
152                   *  modified by the color of the material.
153                   */
154                  copycolor(ctmp, np->mcolor);
155 <                dtmp = ldot * omega * np->rdiff / PI;
155 >                dtmp = ldot * omega * ldiff / PI;
156                  scalecolor(ctmp, dtmp);
157                  addcolor(cval, ctmp);
158          }
# Line 154 | Line 212 | double  omega;                 /* light source size */
212   }
213  
214  
215 + int
216   m_normal(m, r)                  /* color a ray that hit something normal */
217   register OBJREC  *m;
218   register RAY  *r;
219   {
220          NORMDAT  nd;
221 +        double  fest;
222          double  transtest, transdist;
223          double  mirtest, mirdist;
224          int     hastexture;
# Line 206 | Line 266 | register RAY  *r;
266          mirtest = transtest = 0;
267          mirdist = transdist = r->rot;
268          nd.rspec = m->oargs.farg[3];
269 +                                                /* compute Fresnel approx. */
270 +        if (nd.specfl & SP_PURE && nd.rspec > FTINY) {
271 +                fest = FRESNE(r->rod);
272 +                nd.rspec += fest*(1. - nd.rspec);
273 +        } else
274 +                fest = 0.;
275                                                  /* compute transmission */
276          if (m->otype == MAT_TRANS) {
277                  nd.trans = m->oargs.farg[5]*(1.0 - nd.rspec);
# Line 232 | Line 298 | register RAY  *r;
298          } else
299                  nd.tdiff = nd.tspec = nd.trans = 0.0;
300                                                  /* transmitted ray */
301 <        if ((nd.specfl&(SP_TRAN|SP_PURE)) == (SP_TRAN|SP_PURE)) {
301 >        if ((nd.specfl&(SP_TRAN|SP_PURE|SP_TBLT)) == (SP_TRAN|SP_PURE)) {
302                  RAY  lr;
303                  if (rayorigin(&lr, r, TRANS, nd.tspec) == 0) {
304                          VCOPY(lr.rdir, nd.prdir);
# Line 254 | Line 320 | register RAY  *r;
320          if (nd.rspec > FTINY) {
321                  nd.specfl |= SP_REFL;
322                                                  /* compute specular color */
323 <                if (m->otype == MAT_METAL)
323 >                if (m->otype != MAT_METAL) {
324 >                        setcolor(nd.scolor, nd.rspec, nd.rspec, nd.rspec);
325 >                } else if (fest > FTINY) {
326 >                        d = nd.rspec*(1. - fest);
327 >                        for (i = 0; i < 3; i++)
328 >                                nd.scolor[i] = fest + nd.mcolor[i]*d;
329 >                } else {
330                          copycolor(nd.scolor, nd.mcolor);
331 <                else
332 <                        setcolor(nd.scolor, 1.0, 1.0, 1.0);
261 <                scalecolor(nd.scolor, nd.rspec);
331 >                        scalecolor(nd.scolor, nd.rspec);
332 >                }
333                                                  /* check threshold */
334                  if (!(nd.specfl & SP_PURE) && specthresh >= nd.rspec-FTINY)
335                          nd.specfl |= SP_RBLT;
# Line 269 | Line 340 | register RAY  *r;
340                  if (hastexture && DOT(nd.vrefl, r->ron) <= FTINY)
341                          for (i = 0; i < 3; i++)         /* safety measure */
342                                  nd.vrefl[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
343 <
344 <                if (!(r->crtype & SHADOW) && nd.specfl & SP_PURE) {
345 <                        RAY  lr;
346 <                        if (rayorigin(&lr, r, REFLECTED, nd.rspec) == 0) {
347 <                                VCOPY(lr.rdir, nd.vrefl);
348 <                                rayvalue(&lr);
349 <                                multcolor(lr.rcol, nd.scolor);
350 <                                addcolor(r->rcol, lr.rcol);
351 <                                if (!hastexture && nd.specfl & SP_FLAT) {
352 <                                        mirtest = 2.*bright(lr.rcol);
353 <                                        mirdist = r->rot + lr.rt;
354 <                                }
343 >        }
344 >                                                /* reflected ray */
345 >        if ((nd.specfl&(SP_REFL|SP_PURE|SP_RBLT)) == (SP_REFL|SP_PURE)) {
346 >                RAY  lr;
347 >                if (rayorigin(&lr, r, REFLECTED, nd.rspec) == 0) {
348 >                        VCOPY(lr.rdir, nd.vrefl);
349 >                        rayvalue(&lr);
350 >                        multcolor(lr.rcol, nd.scolor);
351 >                        addcolor(r->rcol, lr.rcol);
352 >                        if (!hastexture && nd.specfl & SP_FLAT) {
353 >                                mirtest = 2.*bright(lr.rcol);
354 >                                mirdist = r->rot + lr.rt;
355                          }
356                  }
357          }
# Line 290 | Line 361 | register RAY  *r;
361          if (nd.specfl & SP_PURE && nd.rdiff <= FTINY && nd.tdiff <= FTINY)
362                  return(1);                      /* 100% pure specular */
363  
364 <        if (nd.specfl & (SP_REFL|SP_TRAN) && !(nd.specfl & SP_PURE))
365 <                gaussamp(r, &nd);
364 >        if (!(nd.specfl & SP_PURE))
365 >                gaussamp(r, &nd);               /* checks *BLT flags */
366  
367          if (nd.rdiff > FTINY) {         /* ambient from this side */
368                  ambient(ctmp, r, hastexture?nd.pnorm:r->ron);
# Line 333 | Line 404 | register RAY  *r;
404   }
405  
406  
407 < static
407 > static void
408   gaussamp(r, np)                 /* sample gaussian specular */
409   RAY  *r;
410   register NORMDAT  *np;
# Line 368 | Line 439 | register NORMDAT  *np;
439                                  d = urand(ilhash(dimlist,ndims)+samplendx);
440                          multisamp(rv, 2, d);
441                          d = 2.0*PI * rv[0];
442 <                        cosp = cos(d);
443 <                        sinp = sin(d);
442 >                        cosp = tcos(d);
443 >                        sinp = tsin(d);
444                          rv[1] = 1.0 - specjitter*rv[1];
445                          if (rv[1] <= FTINY)
446                                  d = 1.0;
# Line 400 | Line 471 | register NORMDAT  *np;
471                                  d = urand(ilhash(dimlist,ndims)+1823+samplendx);
472                          multisamp(rv, 2, d);
473                          d = 2.0*PI * rv[0];
474 <                        cosp = cos(d);
475 <                        sinp = sin(d);
474 >                        cosp = tcos(d);
475 >                        sinp = tsin(d);
476                          rv[1] = 1.0 - specjitter*rv[1];
477                          if (rv[1] <= FTINY)
478                                  d = 1.0;
479                          else
480 <                                d = sqrt( -log(rv[1]) * np->alpha2 );
480 >                                d = sqrt( np->alpha2 * -log(rv[1]) );
481                          for (i = 0; i < 3; i++)
482                                  sr.rdir[i] = np->prdir[i] + d*(cosp*u[i] + sinp*v[i]);
483                          if (DOT(sr.rdir, r->ron) < -FTINY) {

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