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root/radiance/ray/src/rt/normal.c
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Comparing ray/src/rt/normal.c (file contents):
Revision 2.85 by greg, Thu Dec 5 19:23:43 2024 UTC vs.
Revision 2.86 by greg, Thu Dec 19 23:25:28 2024 UTC

# Line 225 | Line 225 | m_normal(                      /* color a ray that hit something normal *
225                  VCOPY(nd.pnorm, r->ron);
226                  nd.pdot = r->rod;
227          }
228 <        if (r->ro != NULL && isflat(r->ro->otype))
228 >        if (!hastexture && r->ro != NULL && isflat(r->ro->otype))
229                  nd.specfl |= SP_FLAT;
230          if (nd.pdot < .001)
231                  nd.pdot = .001;                 /* non-zero for dirnorm() */
# Line 319 | Line 319 | m_normal(                      /* color a ray that hit something normal *
319                          copyscolor(r->mcol, lr.rcol);
320                          saddscolor(r->rcol, lr.rcol);
321                          r->rmt = r->rot;
322 <                        if (nd.specfl & SP_FLAT &&
323 <                                        !hastexture | (r->crtype & AMBIENT))
322 >                        if (nd.specfl & SP_FLAT && r->crtype & AMBIENT)
323                                  r->rmt += raydistance(&lr);
324                  }
325          }

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