--- ray/src/rt/normal.c 1998/12/16 18:14:58 2.37 +++ ray/src/rt/normal.c 2003/02/25 02:47:22 2.39 @@ -1,9 +1,6 @@ -/* Copyright (c) 1998 Silicon Graphics, Inc. */ - #ifndef lint -static char SCCSid[] = "$SunId$ SGI"; +static const char RCSid[] = "$Id: normal.c,v 2.39 2003/02/25 02:47:22 greg Exp $"; #endif - /* * normal.c - shading function for normal materials. * @@ -14,22 +11,21 @@ static char SCCSid[] = "$SunId$ SGI"; * Later changes described in delta comments. */ +#include "copyright.h" + #include "ray.h" #include "otypes.h" #include "random.h" -extern double specthresh; /* specular sampling threshold */ -extern double specjitter; /* specular sampling jitter */ - -extern int backvis; /* back faces visible? */ - #ifndef MAXITER #define MAXITER 10 /* maximum # specular ray attempts */ #endif + /* estimate of Fresnel function */ +#define FRESNE(ci) (exp(-6.0*(ci)) - 0.00247875217) -static gaussamp(); +static void gaussamp(); /* * This routine implements the isotropic Gaussian @@ -69,6 +65,7 @@ typedef struct { } NORMDAT; /* normal material data */ +static void dirnorm(cval, np, ldir, omega) /* compute source contribution */ COLOR cval; /* returned coefficient */ register NORMDAT *np; /* material data */ @@ -76,6 +73,7 @@ FVECT ldir; /* light source direction */ double omega; /* light source size */ { double ldot; + double ldiff; double dtmp, d2; FVECT vtmp; COLOR ctmp; @@ -87,14 +85,19 @@ double omega; /* light source size */ if (ldot < 0.0 ? np->trans <= FTINY : np->trans >= 1.0-FTINY) return; /* wrong side */ - if (ldot > FTINY && np->rdiff > FTINY) { + /* Fresnel estimate */ + ldiff = np->rdiff; + if (np->specfl & SP_PURE && (np->rspec > FTINY & ldiff > FTINY)) + ldiff *= 1. - FRESNE(fabs(ldot)); + + if (ldot > FTINY && ldiff > FTINY) { /* * Compute and add diffuse reflected component to returned * color. The diffuse reflected component will always be * modified by the color of the material. */ copycolor(ctmp, np->mcolor); - dtmp = ldot * omega * np->rdiff / PI; + dtmp = ldot * omega * ldiff / PI; scalecolor(ctmp, dtmp); addcolor(cval, ctmp); } @@ -154,11 +157,13 @@ double omega; /* light source size */ } +int m_normal(m, r) /* color a ray that hit something normal */ register OBJREC *m; register RAY *r; { NORMDAT nd; + double fest; double transtest, transdist; double mirtest, mirdist; int hastexture; @@ -206,6 +211,12 @@ register RAY *r; mirtest = transtest = 0; mirdist = transdist = r->rot; nd.rspec = m->oargs.farg[3]; + /* compute Fresnel approx. */ + if (nd.specfl & SP_PURE && nd.rspec > FTINY) { + fest = FRESNE(r->rod); + nd.rspec += fest*(1. - nd.rspec); + } else + fest = 0.; /* compute transmission */ if (m->otype == MAT_TRANS) { nd.trans = m->oargs.farg[5]*(1.0 - nd.rspec); @@ -254,11 +265,16 @@ register RAY *r; if (nd.rspec > FTINY) { nd.specfl |= SP_REFL; /* compute specular color */ - if (m->otype == MAT_METAL) + if (m->otype != MAT_METAL) { + setcolor(nd.scolor, nd.rspec, nd.rspec, nd.rspec); + } else if (fest > FTINY) { + d = nd.rspec*(1. - fest); + for (i = 0; i < 3; i++) + nd.scolor[i] = fest + nd.mcolor[i]*d; + } else { copycolor(nd.scolor, nd.mcolor); - else - setcolor(nd.scolor, 1.0, 1.0, 1.0); - scalecolor(nd.scolor, nd.rspec); + scalecolor(nd.scolor, nd.rspec); + } /* check threshold */ if (!(nd.specfl & SP_PURE) && specthresh >= nd.rspec-FTINY) nd.specfl |= SP_RBLT; @@ -333,7 +349,7 @@ register RAY *r; } -static +static void gaussamp(r, np) /* sample gaussian specular */ RAY *r; register NORMDAT *np;