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#include "copyright.h" |
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#include "ray.h" |
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#include "ambient.h" |
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#include "source.h" |
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#include "otypes.h" |
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#include "rtotypes.h" |
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#include "random.h" |
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#ifndef MAXITER |
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/* estimate of Fresnel function */ |
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#define FRESNE(ci) (exp(-5.85*(ci)) - 0.00287989916) |
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static void gaussamp(); |
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/* |
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* This routine implements the isotropic Gaussian |
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double pdot; /* perturbed dot product */ |
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} NORMDAT; /* normal material data */ |
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static srcdirf_t dirnorm; |
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static void gaussamp(RAY *r, NORMDAT *np); |
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static void |
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dirnorm(cval, np, ldir, omega) /* compute source contribution */ |
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COLOR cval; /* returned coefficient */ |
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register NORMDAT *np; /* material data */ |
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FVECT ldir; /* light source direction */ |
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double omega; /* light source size */ |
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dirnorm( /* compute source contribution */ |
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COLOR cval, /* returned coefficient */ |
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void *nnp, /* material data */ |
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FVECT ldir, /* light source direction */ |
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double omega /* light source size */ |
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) |
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{ |
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register NORMDAT *np = nnp; |
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double ldot; |
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double ldiff; |
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double lrdiff, ltdiff; |
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double dtmp, d2; |
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FVECT vtmp; |
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COLOR ctmp; |
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return; /* wrong side */ |
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/* Fresnel estimate */ |
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ldiff = np->rdiff; |
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if (np->specfl & SP_PURE && (np->rspec > FTINY & ldiff > FTINY)) |
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ldiff *= 1. - FRESNE(fabs(ldot)); |
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lrdiff = np->rdiff; |
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ltdiff = np->tdiff; |
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if (np->specfl & SP_PURE && np->rspec > FTINY && |
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(lrdiff > FTINY) | (ltdiff > FTINY)) { |
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dtmp = 1. - FRESNE(fabs(ldot)); |
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lrdiff *= dtmp; |
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ltdiff *= dtmp; |
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} |
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if (ldot > FTINY && ldiff > FTINY) { |
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if (ldot > FTINY && lrdiff > FTINY) { |
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/* |
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* Compute and add diffuse reflected component to returned |
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* color. The diffuse reflected component will always be |
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* modified by the color of the material. |
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*/ |
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copycolor(ctmp, np->mcolor); |
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dtmp = ldot * omega * ldiff / PI; |
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dtmp = ldot * omega * lrdiff * (1.0/PI); |
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scalecolor(ctmp, dtmp); |
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addcolor(cval, ctmp); |
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} |
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dtmp = np->alpha2; |
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/* + source if flat */ |
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if (np->specfl & SP_FLAT) |
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dtmp += omega/(4.0*PI); |
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dtmp += omega * (0.25/PI); |
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/* half vector */ |
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vtmp[0] = ldir[0] - np->rp->rdir[0]; |
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vtmp[1] = ldir[1] - np->rp->rdir[1]; |
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d2 *= d2; |
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d2 = (DOT(vtmp,vtmp) - d2) / d2; |
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/* gaussian */ |
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dtmp = exp(-d2/dtmp)/(4.*PI*dtmp); |
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dtmp = exp(-d2/dtmp)/(4.*PI * np->pdot * dtmp); |
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/* worth using? */ |
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if (dtmp > FTINY) { |
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copycolor(ctmp, np->scolor); |
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dtmp *= omega * sqrt(ldot/np->pdot); |
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dtmp *= omega; |
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scalecolor(ctmp, dtmp); |
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addcolor(cval, ctmp); |
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} |
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} |
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if (ldot < -FTINY && np->tdiff > FTINY) { |
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if (ldot < -FTINY && ltdiff > FTINY) { |
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/* |
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* Compute diffuse transmission. |
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*/ |
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copycolor(ctmp, np->mcolor); |
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dtmp = -ldot * omega * np->tdiff / PI; |
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dtmp = -ldot * omega * ltdiff * (1.0/PI); |
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scalecolor(ctmp, dtmp); |
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addcolor(cval, ctmp); |
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} |
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* is always modified by material color. |
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*/ |
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/* roughness + source */ |
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dtmp = np->alpha2 + omega/PI; |
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dtmp = np->alpha2 + omega*(1.0/PI); |
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/* gaussian */ |
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dtmp = exp((2.*DOT(np->prdir,ldir)-2.)/dtmp)/(PI*dtmp); |
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dtmp = exp((2.*DOT(np->prdir,ldir)-2.)/dtmp) / |
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(PI*np->pdot*dtmp); |
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/* worth using? */ |
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if (dtmp > FTINY) { |
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copycolor(ctmp, np->mcolor); |
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dtmp *= np->tspec * omega * sqrt(-ldot/np->pdot); |
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dtmp *= np->tspec * omega; |
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scalecolor(ctmp, dtmp); |
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addcolor(cval, ctmp); |
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} |
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} |
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int |
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m_normal(m, r) /* color a ray that hit something normal */ |
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register OBJREC *m; |
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register RAY *r; |
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extern int |
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m_normal( /* color a ray that hit something normal */ |
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register OBJREC *m, |
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register RAY *r |
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) |
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{ |
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NORMDAT nd; |
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double fest; |
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if ((nd.alpha2 *= nd.alpha2) <= FTINY) |
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nd.specfl |= SP_PURE; |
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if (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) { |
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if ( (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) ) { |
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nd.pdot = raynormal(nd.pnorm, r); /* perturb normal */ |
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} else { |
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VCOPY(nd.pnorm, r->ron); |
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static void |
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gaussamp(r, np) /* sample gaussian specular */ |
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RAY *r; |
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register NORMDAT *np; |
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gaussamp( /* sample gaussian specular */ |
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RAY *r, |
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register NORMDAT *np |
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) |
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{ |
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RAY sr; |
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FVECT u, v, h; |