--- ray/src/rt/normal.c 1996/04/24 15:47:27 2.34 +++ ray/src/rt/normal.c 2004/03/30 16:13:01 2.47 @@ -1,9 +1,6 @@ -/* Copyright (c) 1996 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: normal.c,v 2.47 2004/03/30 16:13:01 schorsch Exp $"; #endif - /* * normal.c - shading function for normal materials. * @@ -14,22 +11,21 @@ static char SCCSid[] = "$SunId$ LBL"; * Later changes described in delta comments. */ -#include "ray.h" +#include "copyright.h" +#include "ray.h" +#include "ambient.h" +#include "source.h" #include "otypes.h" - +#include "rtotypes.h" #include "random.h" -extern double specthresh; /* specular sampling threshold */ -extern double specjitter; /* specular sampling jitter */ - -extern int backvis; /* back faces visible? */ - #ifndef MAXITER #define MAXITER 10 /* maximum # specular ray attempts */ #endif + /* estimate of Fresnel function */ +#define FRESNE(ci) (exp(-5.85*(ci)) - 0.00287989916) -static gaussamp(); /* * This routine implements the isotropic Gaussian @@ -68,14 +64,21 @@ typedef struct { double pdot; /* perturbed dot product */ } NORMDAT; /* normal material data */ +static srcdirf_t dirnorm; +static void gaussamp(RAY *r, NORMDAT *np); -dirnorm(cval, np, ldir, omega) /* compute source contribution */ -COLOR cval; /* returned coefficient */ -register NORMDAT *np; /* material data */ -FVECT ldir; /* light source direction */ -double omega; /* light source size */ + +static void +dirnorm( /* compute source contribution */ + COLOR cval, /* returned coefficient */ + void *nnp, /* material data */ + FVECT ldir, /* light source direction */ + double omega /* light source size */ +) { + register NORMDAT *np = nnp; double ldot; + double ldiff; double dtmp, d2; FVECT vtmp; COLOR ctmp; @@ -87,14 +90,19 @@ double omega; /* light source size */ if (ldot < 0.0 ? np->trans <= FTINY : np->trans >= 1.0-FTINY) return; /* wrong side */ - if (ldot > FTINY && np->rdiff > FTINY) { + /* Fresnel estimate */ + ldiff = np->rdiff; + if (np->specfl & SP_PURE && (np->rspec > FTINY) & (ldiff > FTINY)) + ldiff *= 1. - FRESNE(fabs(ldot)); + + if (ldot > FTINY && ldiff > FTINY) { /* * Compute and add diffuse reflected component to returned * color. The diffuse reflected component will always be * modified by the color of the material. */ copycolor(ctmp, np->mcolor); - dtmp = ldot * omega * np->rdiff / PI; + dtmp = ldot * omega * ldiff / PI; scalecolor(ctmp, dtmp); addcolor(cval, ctmp); } @@ -154,11 +162,14 @@ double omega; /* light source size */ } -m_normal(m, r) /* color a ray that hit something normal */ -register OBJREC *m; -register RAY *r; +extern int +m_normal( /* color a ray that hit something normal */ + register OBJREC *m, + register RAY *r +) { NORMDAT nd; + double fest; double transtest, transdist; double mirtest, mirdist; int hastexture; @@ -177,8 +188,10 @@ register RAY *r; raytrans(r); return(1); } + raytexture(r, m->omod); flipsurface(r); /* reorient if backvis */ - } + } else + raytexture(r, m->omod); nd.mp = m; nd.rp = r; /* get material color */ @@ -190,22 +203,27 @@ register RAY *r; nd.alpha2 = m->oargs.farg[4]; if ((nd.alpha2 *= nd.alpha2) <= FTINY) nd.specfl |= SP_PURE; - if (r->ro != NULL && isflat(r->ro->otype)) - nd.specfl |= SP_FLAT; - /* get modifiers */ - raytexture(r, m->omod); - if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY) + + if ( (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) ) { nd.pdot = raynormal(nd.pnorm, r); /* perturb normal */ - else { + } else { VCOPY(nd.pnorm, r->ron); nd.pdot = r->rod; } + if (r->ro != NULL && isflat(r->ro->otype)) + nd.specfl |= SP_FLAT; if (nd.pdot < .001) nd.pdot = .001; /* non-zero for dirnorm() */ multcolor(nd.mcolor, r->pcol); /* modify material color */ mirtest = transtest = 0; mirdist = transdist = r->rot; nd.rspec = m->oargs.farg[3]; + /* compute Fresnel approx. */ + if (nd.specfl & SP_PURE && nd.rspec > FTINY) { + fest = FRESNE(r->rod); + nd.rspec += fest*(1. - nd.rspec); + } else + fest = 0.; /* compute transmission */ if (m->otype == MAT_TRANS) { nd.trans = m->oargs.farg[5]*(1.0 - nd.rspec); @@ -232,7 +250,7 @@ register RAY *r; } else nd.tdiff = nd.tspec = nd.trans = 0.0; /* transmitted ray */ - if (nd.specfl&SP_TRAN && (nd.specfl&SP_PURE || r->crtype&SHADOW)) { + if ((nd.specfl&(SP_TRAN|SP_PURE|SP_TBLT)) == (SP_TRAN|SP_PURE)) { RAY lr; if (rayorigin(&lr, r, TRANS, nd.tspec) == 0) { VCOPY(lr.rdir, nd.prdir); @@ -254,11 +272,16 @@ register RAY *r; if (nd.rspec > FTINY) { nd.specfl |= SP_REFL; /* compute specular color */ - if (m->otype == MAT_METAL) + if (m->otype != MAT_METAL) { + setcolor(nd.scolor, nd.rspec, nd.rspec, nd.rspec); + } else if (fest > FTINY) { + d = nd.rspec*(1. - fest); + for (i = 0; i < 3; i++) + nd.scolor[i] = fest + nd.mcolor[i]*d; + } else { copycolor(nd.scolor, nd.mcolor); - else - setcolor(nd.scolor, 1.0, 1.0, 1.0); - scalecolor(nd.scolor, nd.rspec); + scalecolor(nd.scolor, nd.rspec); + } /* check threshold */ if (!(nd.specfl & SP_PURE) && specthresh >= nd.rspec-FTINY) nd.specfl |= SP_RBLT; @@ -269,18 +292,18 @@ register RAY *r; if (hastexture && DOT(nd.vrefl, r->ron) <= FTINY) for (i = 0; i < 3; i++) /* safety measure */ nd.vrefl[i] = r->rdir[i] + 2.*r->rod*r->ron[i]; - - if (!(r->crtype & SHADOW) && nd.specfl & SP_PURE) { - RAY lr; - if (rayorigin(&lr, r, REFLECTED, nd.rspec) == 0) { - VCOPY(lr.rdir, nd.vrefl); - rayvalue(&lr); - multcolor(lr.rcol, nd.scolor); - addcolor(r->rcol, lr.rcol); - if (!hastexture && nd.specfl & SP_FLAT) { - mirtest = 2.*bright(lr.rcol); - mirdist = r->rot + lr.rt; - } + } + /* reflected ray */ + if ((nd.specfl&(SP_REFL|SP_PURE|SP_RBLT)) == (SP_REFL|SP_PURE)) { + RAY lr; + if (rayorigin(&lr, r, REFLECTED, nd.rspec) == 0) { + VCOPY(lr.rdir, nd.vrefl); + rayvalue(&lr); + multcolor(lr.rcol, nd.scolor); + addcolor(r->rcol, lr.rcol); + if (!hastexture && nd.specfl & SP_FLAT) { + mirtest = 2.*bright(lr.rcol); + mirdist = r->rot + lr.rt; } } } @@ -290,8 +313,8 @@ register RAY *r; if (nd.specfl & SP_PURE && nd.rdiff <= FTINY && nd.tdiff <= FTINY) return(1); /* 100% pure specular */ - if (nd.specfl & (SP_REFL|SP_TRAN) && !(nd.specfl & SP_PURE)) - gaussamp(r, &nd); + if (!(nd.specfl & SP_PURE)) + gaussamp(r, &nd); /* checks *BLT flags */ if (nd.rdiff > FTINY) { /* ambient from this side */ ambient(ctmp, r, hastexture?nd.pnorm:r->ron); @@ -333,10 +356,11 @@ register RAY *r; } -static -gaussamp(r, np) /* sample gaussian specular */ -RAY *r; -register NORMDAT *np; +static void +gaussamp( /* sample gaussian specular */ + RAY *r, + register NORMDAT *np +) { RAY sr; FVECT u, v, h; @@ -368,8 +392,8 @@ register NORMDAT *np; d = urand(ilhash(dimlist,ndims)+samplendx); multisamp(rv, 2, d); d = 2.0*PI * rv[0]; - cosp = cos(d); - sinp = sin(d); + cosp = tcos(d); + sinp = tsin(d); rv[1] = 1.0 - specjitter*rv[1]; if (rv[1] <= FTINY) d = 1.0; @@ -400,13 +424,13 @@ register NORMDAT *np; d = urand(ilhash(dimlist,ndims)+1823+samplendx); multisamp(rv, 2, d); d = 2.0*PI * rv[0]; - cosp = cos(d); - sinp = sin(d); + cosp = tcos(d); + sinp = tsin(d); rv[1] = 1.0 - specjitter*rv[1]; if (rv[1] <= FTINY) d = 1.0; else - d = sqrt( -log(rv[1]) * np->alpha2 ); + d = sqrt( np->alpha2 * -log(rv[1]) ); for (i = 0; i < 3; i++) sr.rdir[i] = np->prdir[i] + d*(cosp*u[i] + sinp*v[i]); if (DOT(sr.rdir, r->ron) < -FTINY) {