--- ray/src/rt/normal.c 2015/10/28 15:45:58 2.73 +++ ray/src/rt/normal.c 2016/02/23 12:42:41 2.74 @@ -1,5 +1,5 @@ #ifndef lint -static const char RCSid[] = "$Id: normal.c,v 2.73 2015/10/28 15:45:58 greg Exp $"; +static const char RCSid[] = "$Id: normal.c,v 2.74 2016/02/23 12:42:41 rschregle Exp $"; #endif /* * normal.c - shading function for normal materials. @@ -190,8 +190,10 @@ m_normal( /* color a ray that hit something normal * int i; /* PMAP: skip transmitted shadow ray if accounted for in photon map */ + /* No longer needed? if (shadowRayInPmap(r) || ambRayInPmap(r)) - return(1); + return(1); */ + /* easy shadow test */ if (r->crtype & SHADOW && m->otype != MAT_TRANS) return(1);