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root/radiance/ray/src/rt/normal.c
Revision: 2.31
Committed: Mon Nov 6 12:03:17 1995 UTC (28 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.30: +2 -2 lines
Log Message:
added texturing to ambient value computation using extambient()

File Contents

# User Rev Content
1 greg 2.30 /* Copyright (c) 1995 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * normal.c - shading function for normal materials.
9     *
10     * 8/19/85
11     * 12/19/85 - added stuff for metals.
12     * 6/26/87 - improved specular model.
13     * 9/28/87 - added model for translucent materials.
14 greg 2.2 * Later changes described in delta comments.
15 greg 1.1 */
16    
17     #include "ray.h"
18    
19     #include "otypes.h"
20    
21 greg 2.2 #include "random.h"
22    
23 greg 2.5 extern double specthresh; /* specular sampling threshold */
24     extern double specjitter; /* specular sampling jitter */
25    
26 greg 2.28 extern int backvis; /* back faces visible? */
27    
28 greg 2.24 static gaussamp();
29    
30 greg 1.1 /*
31 greg 2.22 * This routine implements the isotropic Gaussian
32     * model described by Ward in Siggraph `92 article.
33 greg 1.1 * We orient the surface towards the incoming ray, so a single
34     * surface can be used to represent an infinitely thin object.
35     *
36     * Arguments for MAT_PLASTIC and MAT_METAL are:
37     * red grn blu specular-frac. facet-slope
38     *
39     * Arguments for MAT_TRANS are:
40     * red grn blu rspec rough trans tspec
41     */
42    
43 greg 2.2 /* specularity flags */
44     #define SP_REFL 01 /* has reflected specular component */
45     #define SP_TRAN 02 /* has transmitted specular */
46 greg 2.11 #define SP_PURE 04 /* purely specular (zero roughness) */
47     #define SP_FLAT 010 /* flat reflecting surface */
48     #define SP_RBLT 020 /* reflection below sample threshold */
49     #define SP_TBLT 040 /* transmission below threshold */
50 greg 1.1
51 greg 1.3 typedef struct {
52     OBJREC *mp; /* material pointer */
53 greg 2.16 RAY *rp; /* ray pointer */
54 greg 2.2 short specfl; /* specularity flags, defined above */
55 greg 1.1 COLOR mcolor; /* color of this material */
56     COLOR scolor; /* color of specular component */
57     FVECT vrefl; /* vector in direction of reflected ray */
58 greg 1.14 FVECT prdir; /* vector in transmitted direction */
59 greg 2.2 double alpha2; /* roughness squared */
60 greg 1.1 double rdiff, rspec; /* reflected specular, diffuse */
61     double trans; /* transmissivity */
62     double tdiff, tspec; /* transmitted specular, diffuse */
63     FVECT pnorm; /* perturbed surface normal */
64     double pdot; /* perturbed dot product */
65 greg 1.3 } NORMDAT; /* normal material data */
66    
67    
68     dirnorm(cval, np, ldir, omega) /* compute source contribution */
69     COLOR cval; /* returned coefficient */
70     register NORMDAT *np; /* material data */
71     FVECT ldir; /* light source direction */
72     double omega; /* light source size */
73     {
74 greg 1.1 double ldot;
75 greg 2.16 double dtmp, d2;
76     FVECT vtmp;
77 greg 1.3 COLOR ctmp;
78    
79     setcolor(cval, 0.0, 0.0, 0.0);
80    
81     ldot = DOT(np->pnorm, ldir);
82    
83     if (ldot < 0.0 ? np->trans <= FTINY : np->trans >= 1.0-FTINY)
84     return; /* wrong side */
85    
86     if (ldot > FTINY && np->rdiff > FTINY) {
87     /*
88 greg 1.4 * Compute and add diffuse reflected component to returned
89     * color. The diffuse reflected component will always be
90     * modified by the color of the material.
91 greg 1.3 */
92     copycolor(ctmp, np->mcolor);
93     dtmp = ldot * omega * np->rdiff / PI;
94     scalecolor(ctmp, dtmp);
95     addcolor(cval, ctmp);
96     }
97 greg 2.2 if (ldot > FTINY && (np->specfl&(SP_REFL|SP_PURE)) == SP_REFL) {
98 greg 1.3 /*
99     * Compute specular reflection coefficient using
100     * gaussian distribution model.
101     */
102 greg 2.3 /* roughness */
103 greg 2.16 dtmp = np->alpha2;
104 greg 2.3 /* + source if flat */
105     if (np->specfl & SP_FLAT)
106 greg 2.16 dtmp += omega/(4.0*PI);
107 greg 2.23 /* half vector */
108 greg 2.18 vtmp[0] = ldir[0] - np->rp->rdir[0];
109     vtmp[1] = ldir[1] - np->rp->rdir[1];
110     vtmp[2] = ldir[2] - np->rp->rdir[2];
111 greg 2.16 d2 = DOT(vtmp, np->pnorm);
112 greg 2.23 d2 *= d2;
113     d2 = (DOT(vtmp,vtmp) - d2) / d2;
114 greg 1.3 /* gaussian */
115 greg 2.16 dtmp = exp(-d2/dtmp)/(4.*PI*dtmp);
116 greg 1.3 /* worth using? */
117     if (dtmp > FTINY) {
118     copycolor(ctmp, np->scolor);
119 greg 2.14 dtmp *= omega * sqrt(ldot/np->pdot);
120 greg 1.3 scalecolor(ctmp, dtmp);
121     addcolor(cval, ctmp);
122     }
123     }
124     if (ldot < -FTINY && np->tdiff > FTINY) {
125     /*
126     * Compute diffuse transmission.
127     */
128     copycolor(ctmp, np->mcolor);
129     dtmp = -ldot * omega * np->tdiff / PI;
130     scalecolor(ctmp, dtmp);
131     addcolor(cval, ctmp);
132     }
133 greg 2.2 if (ldot < -FTINY && (np->specfl&(SP_TRAN|SP_PURE)) == SP_TRAN) {
134 greg 1.3 /*
135 greg 1.4 * Compute specular transmission. Specular transmission
136 greg 1.13 * is always modified by material color.
137 greg 1.3 */
138     /* roughness + source */
139 greg 2.19 dtmp = np->alpha2 + omega/PI;
140 greg 1.3 /* gaussian */
141 greg 2.21 dtmp = exp((2.*DOT(np->prdir,ldir)-2.)/dtmp)/(PI*dtmp);
142 greg 1.3 /* worth using? */
143     if (dtmp > FTINY) {
144 greg 1.13 copycolor(ctmp, np->mcolor);
145 greg 2.18 dtmp *= np->tspec * omega * sqrt(-ldot/np->pdot);
146 greg 1.13 scalecolor(ctmp, dtmp);
147 greg 1.3 addcolor(cval, ctmp);
148     }
149     }
150     }
151    
152    
153 greg 2.2 m_normal(m, r) /* color a ray that hit something normal */
154 greg 1.3 register OBJREC *m;
155     register RAY *r;
156     {
157     NORMDAT nd;
158 greg 1.9 double transtest, transdist;
159 greg 2.29 double mirtest, mirdist;
160     int hastexture;
161     double d;
162 greg 1.1 COLOR ctmp;
163     register int i;
164     /* easy shadow test */
165     if (r->crtype & SHADOW && m->otype != MAT_TRANS)
166 greg 2.27 return(1);
167 greg 2.2
168     if (m->oargs.nfargs != (m->otype == MAT_TRANS ? 7 : 5))
169     objerror(m, USER, "bad number of arguments");
170 greg 2.29 /* check for back side */
171     if (r->rod < 0.0) {
172     if (!backvis && m->otype != MAT_TRANS) {
173     raytrans(r);
174     return(1);
175     }
176     flipsurface(r); /* reorient if backvis */
177     }
178 greg 1.3 nd.mp = m;
179 greg 2.16 nd.rp = r;
180 greg 1.1 /* get material color */
181 greg 1.3 setcolor(nd.mcolor, m->oargs.farg[0],
182 greg 1.1 m->oargs.farg[1],
183     m->oargs.farg[2]);
184     /* get roughness */
185 greg 2.2 nd.specfl = 0;
186 greg 1.3 nd.alpha2 = m->oargs.farg[4];
187 greg 2.2 if ((nd.alpha2 *= nd.alpha2) <= FTINY)
188     nd.specfl |= SP_PURE;
189 greg 2.29 if (r->ro != NULL && isflat(r->ro->otype))
190     nd.specfl |= SP_FLAT;
191 greg 1.1 /* get modifiers */
192     raytexture(r, m->omod);
193 greg 2.29 if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY)
194     nd.pdot = raynormal(nd.pnorm, r); /* perturb normal */
195     else {
196     VCOPY(nd.pnorm, r->ron);
197     nd.pdot = r->rod;
198     }
199 greg 1.13 if (nd.pdot < .001)
200     nd.pdot = .001; /* non-zero for dirnorm() */
201 greg 1.3 multcolor(nd.mcolor, r->pcol); /* modify material color */
202 greg 2.29 mirtest = transtest = 0;
203     mirdist = transdist = r->rot;
204 greg 2.30 nd.rspec = m->oargs.farg[3];
205 greg 1.3 /* compute transmission */
206 greg 1.1 if (m->otype == MAT_TRANS) {
207 greg 1.3 nd.trans = m->oargs.farg[5]*(1.0 - nd.rspec);
208     nd.tspec = nd.trans * m->oargs.farg[6];
209     nd.tdiff = nd.trans - nd.tspec;
210 greg 2.2 if (nd.tspec > FTINY) {
211     nd.specfl |= SP_TRAN;
212 greg 2.5 /* check threshold */
213 greg 2.25 if (!(nd.specfl & SP_PURE) &&
214     specthresh >= nd.tspec-FTINY)
215 greg 2.5 nd.specfl |= SP_TBLT;
216 greg 2.29 if (!hastexture || r->crtype & SHADOW) {
217 greg 2.2 VCOPY(nd.prdir, r->rdir);
218     transtest = 2;
219     } else {
220     for (i = 0; i < 3; i++) /* perturb */
221 greg 2.19 nd.prdir[i] = r->rdir[i] - r->pert[i];
222 greg 2.7 if (DOT(nd.prdir, r->ron) < -FTINY)
223     normalize(nd.prdir); /* OK */
224     else
225     VCOPY(nd.prdir, r->rdir);
226 greg 2.2 }
227 greg 1.14 }
228 greg 1.1 } else
229 greg 1.3 nd.tdiff = nd.tspec = nd.trans = 0.0;
230 greg 1.1 /* transmitted ray */
231 greg 2.2 if ((nd.specfl&(SP_TRAN|SP_PURE)) == (SP_TRAN|SP_PURE)) {
232 greg 1.3 RAY lr;
233     if (rayorigin(&lr, r, TRANS, nd.tspec) == 0) {
234 greg 1.14 VCOPY(lr.rdir, nd.prdir);
235 greg 1.1 rayvalue(&lr);
236 greg 1.3 scalecolor(lr.rcol, nd.tspec);
237 greg 1.8 multcolor(lr.rcol, nd.mcolor); /* modified by color */
238 greg 1.1 addcolor(r->rcol, lr.rcol);
239 greg 1.9 transtest *= bright(lr.rcol);
240     transdist = r->rot + lr.rt;
241 greg 1.1 }
242 greg 2.11 } else
243     transtest = 0;
244 greg 2.2
245 greg 2.29 if (r->crtype & SHADOW) { /* the rest is shadow */
246     r->rt = transdist;
247 greg 2.27 return(1);
248 greg 2.30 }
249     /* get specular reflection */
250     if (nd.rspec > FTINY) {
251     nd.specfl |= SP_REFL;
252     /* compute specular color */
253     if (m->otype == MAT_METAL)
254     copycolor(nd.scolor, nd.mcolor);
255     else
256     setcolor(nd.scolor, 1.0, 1.0, 1.0);
257     scalecolor(nd.scolor, nd.rspec);
258     /* check threshold */
259     if (!(nd.specfl & SP_PURE) && specthresh >= nd.rspec-FTINY)
260     nd.specfl |= SP_RBLT;
261     /* compute reflected ray */
262     for (i = 0; i < 3; i++)
263     nd.vrefl[i] = r->rdir[i] + 2.*nd.pdot*nd.pnorm[i];
264     /* penetration? */
265     if (hastexture && DOT(nd.vrefl, r->ron) <= FTINY)
266     for (i = 0; i < 3; i++) /* safety measure */
267     nd.vrefl[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
268    
269     if (!(r->crtype & SHADOW) && nd.specfl & SP_PURE) {
270     RAY lr;
271     if (rayorigin(&lr, r, REFLECTED, nd.rspec) == 0) {
272     VCOPY(lr.rdir, nd.vrefl);
273     rayvalue(&lr);
274     multcolor(lr.rcol, nd.scolor);
275     addcolor(r->rcol, lr.rcol);
276     if (!hastexture && nd.specfl & SP_FLAT) {
277     mirtest = 2.*bright(lr.rcol);
278     mirdist = r->rot + lr.rt;
279     }
280     }
281     }
282 greg 2.29 }
283 greg 1.1 /* diffuse reflection */
284 greg 1.3 nd.rdiff = 1.0 - nd.trans - nd.rspec;
285 greg 1.1
286 greg 2.2 if (nd.specfl & SP_PURE && nd.rdiff <= FTINY && nd.tdiff <= FTINY)
287 greg 2.27 return(1); /* 100% pure specular */
288 greg 2.3
289 greg 2.2 if (nd.specfl & (SP_REFL|SP_TRAN) && !(nd.specfl & SP_PURE))
290     gaussamp(r, &nd);
291    
292 greg 1.3 if (nd.rdiff > FTINY) { /* ambient from this side */
293 greg 2.31 ambient(ctmp, r, hastexture?nd.pnorm:r->ron);
294 greg 2.5 if (nd.specfl & SP_RBLT)
295     scalecolor(ctmp, 1.0-nd.trans);
296     else
297     scalecolor(ctmp, nd.rdiff);
298 greg 1.3 multcolor(ctmp, nd.mcolor); /* modified by material color */
299 greg 1.2 addcolor(r->rcol, ctmp); /* add to returned color */
300     }
301 greg 1.3 if (nd.tdiff > FTINY) { /* ambient from other side */
302 greg 1.1 flipsurface(r);
303 greg 2.31 ambient(ctmp, r, hastexture?nd.pnorm:r->ron);
304 greg 2.5 if (nd.specfl & SP_TBLT)
305     scalecolor(ctmp, nd.trans);
306     else
307     scalecolor(ctmp, nd.tdiff);
308 greg 1.13 multcolor(ctmp, nd.mcolor); /* modified by color */
309 greg 1.1 addcolor(r->rcol, ctmp);
310     flipsurface(r);
311     }
312 greg 1.3 /* add direct component */
313     direct(r, dirnorm, &nd);
314 greg 1.9 /* check distance */
315 greg 2.29 d = bright(r->rcol);
316     if (transtest > d)
317 greg 1.9 r->rt = transdist;
318 greg 2.29 else if (mirtest > d)
319     r->rt = mirdist;
320 greg 2.27
321     return(1);
322 greg 2.2 }
323    
324    
325     static
326     gaussamp(r, np) /* sample gaussian specular */
327     RAY *r;
328     register NORMDAT *np;
329     {
330     RAY sr;
331     FVECT u, v, h;
332     double rv[2];
333     double d, sinp, cosp;
334     register int i;
335 greg 2.13 /* quick test */
336     if ((np->specfl & (SP_REFL|SP_RBLT)) != SP_REFL &&
337     (np->specfl & (SP_TRAN|SP_TBLT)) != SP_TRAN)
338     return;
339 greg 2.2 /* set up sample coordinates */
340     v[0] = v[1] = v[2] = 0.0;
341     for (i = 0; i < 3; i++)
342     if (np->pnorm[i] < 0.6 && np->pnorm[i] > -0.6)
343     break;
344     v[i] = 1.0;
345     fcross(u, v, np->pnorm);
346     normalize(u);
347     fcross(v, np->pnorm, u);
348     /* compute reflection */
349 greg 2.5 if ((np->specfl & (SP_REFL|SP_RBLT)) == SP_REFL &&
350 greg 2.2 rayorigin(&sr, r, SPECULAR, np->rspec) == 0) {
351     dimlist[ndims++] = (int)np->mp;
352 greg 2.7 d = urand(ilhash(dimlist,ndims)+samplendx);
353     multisamp(rv, 2, d);
354     d = 2.0*PI * rv[0];
355     cosp = cos(d);
356     sinp = sin(d);
357     rv[1] = 1.0 - specjitter*rv[1];
358     if (rv[1] <= FTINY)
359     d = 1.0;
360     else
361     d = sqrt( np->alpha2 * -log(rv[1]) );
362     for (i = 0; i < 3; i++)
363     h[i] = np->pnorm[i] + d*(cosp*u[i] + sinp*v[i]);
364     d = -2.0 * DOT(h, r->rdir) / (1.0 + d*d);
365     for (i = 0; i < 3; i++)
366     sr.rdir[i] = r->rdir[i] + d*h[i];
367     if (DOT(sr.rdir, r->ron) <= FTINY)
368     VCOPY(sr.rdir, np->vrefl); /* jitter no good */
369     rayvalue(&sr);
370     multcolor(sr.rcol, np->scolor);
371     addcolor(r->rcol, sr.rcol);
372 greg 2.2 ndims--;
373     }
374     /* compute transmission */
375 greg 2.8 if ((np->specfl & (SP_TRAN|SP_TBLT)) == SP_TRAN &&
376     rayorigin(&sr, r, SPECULAR, np->tspec) == 0) {
377     dimlist[ndims++] = (int)np->mp;
378     d = urand(ilhash(dimlist,ndims)+1823+samplendx);
379     multisamp(rv, 2, d);
380     d = 2.0*PI * rv[0];
381     cosp = cos(d);
382     sinp = sin(d);
383     rv[1] = 1.0 - specjitter*rv[1];
384     if (rv[1] <= FTINY)
385     d = 1.0;
386     else
387 greg 2.20 d = sqrt( -log(rv[1]) * np->alpha2 );
388 greg 2.8 for (i = 0; i < 3; i++)
389     sr.rdir[i] = np->prdir[i] + d*(cosp*u[i] + sinp*v[i]);
390     if (DOT(sr.rdir, r->ron) < -FTINY)
391     normalize(sr.rdir); /* OK, normalize */
392     else
393     VCOPY(sr.rdir, np->prdir); /* else no jitter */
394     rayvalue(&sr);
395 greg 2.11 scalecolor(sr.rcol, np->tspec);
396     multcolor(sr.rcol, np->mcolor); /* modified by color */
397 greg 2.8 addcolor(r->rcol, sr.rcol);
398     ndims--;
399     }
400 greg 1.1 }