ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/noise3.c
Revision: 2.7
Committed: Tue Feb 25 02:47:22 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 2.6: +1 -56 lines
Log Message:
Replaced inline copyright notice with #include "copyright.h"

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id$";
3 #endif
4 /*
5 * noise3.c - noise functions for random textures.
6 *
7 * Credit for the smooth algorithm goes to Ken Perlin.
8 * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
9 */
10
11 #include "copyright.h"
12
13 #include <math.h>
14
15 #define A 0
16 #define B 1
17 #define C 2
18 #define D 3
19
20 #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
21 #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
22 #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
23 #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
24
25 #define hpoly1(t) ((2.0*t-3.0)*t*t+1.0)
26 #define hpoly2(t) (-2.0*t+3.0)*t*t
27 #define hpoly3(t) ((t-2.0)*t+1.0)*t
28 #define hpoly4(t) (t-1.0)*t*t
29
30 #define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \
31 p1*hpoly2(t) + \
32 r0*hpoly3(t) + \
33 r1*hpoly4(t) )
34
35 static char noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"};
36 static char fnoise_name[] = "fnoise3";
37 static char hermite_name[] = "hermite";
38
39 double *noise3(), fnoise3(), argument(), frand();
40 static interpolate();
41
42 static long xlim[3][2];
43 static double xarg[3];
44
45 #define EPSILON .001 /* error allowed in fractal */
46
47 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
48
49
50 static double
51 l_noise3(nam) /* compute a noise function */
52 register char *nam;
53 {
54 register int i;
55 double x[3];
56 /* get point */
57 x[0] = argument(1);
58 x[1] = argument(2);
59 x[2] = argument(3);
60 /* make appropriate call */
61 if (nam == fnoise_name)
62 return(fnoise3(x));
63 i = 4;
64 while (i--)
65 if (nam == noise_name[i])
66 return(noise3(x)[i]);
67 eputs(nam);
68 eputs(": called l_noise3!\n");
69 quit(1);
70 }
71
72
73 double
74 l_hermite() /* library call for hermite interpolation */
75 {
76 double t;
77
78 t = argument(5);
79 return( hermite(argument(1), argument(2),
80 argument(3), argument(4), t) );
81 }
82
83
84 setnoisefuncs() /* add noise functions to library */
85 {
86 register int i;
87
88 funset(hermite_name, 5, ':', l_hermite);
89 funset(fnoise_name, 3, ':', l_noise3);
90 i = 4;
91 while (i--)
92 funset(noise_name[i], 3, ':', l_noise3);
93 }
94
95
96 double *
97 noise3(xnew) /* compute the noise function */
98 register double xnew[3];
99 {
100 static double x[3] = {-100000.0, -100000.0, -100000.0};
101 static double f[4];
102
103 if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
104 return(f);
105 x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
106 xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
107 xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
108 xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
109 xarg[0] = x[0] - xlim[0][0];
110 xarg[1] = x[1] - xlim[1][0];
111 xarg[2] = x[2] - xlim[2][0];
112 interpolate(f, 0, 3);
113 return(f);
114 }
115
116
117 static
118 interpolate(f, i, n)
119 double f[4];
120 register int i, n;
121 {
122 double f0[4], f1[4], hp1, hp2;
123
124 if (n == 0) {
125 f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
126 f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
127 f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
128 f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
129 } else {
130 n--;
131 interpolate(f0, i, n);
132 interpolate(f1, i | 1<<n, n);
133 hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]);
134 f[A] = f0[A]*hp1 + f1[A]*hp2;
135 f[B] = f0[B]*hp1 + f1[B]*hp2;
136 f[C] = f0[C]*hp1 + f1[C]*hp2;
137 f[D] = f0[D]*hp1 + f1[D]*hp2 +
138 f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]);
139 }
140 }
141
142
143 double
144 frand(s) /* get random number from seed */
145 register long s;
146 {
147 s = s<<13 ^ s;
148 return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
149 }
150
151
152 double
153 fnoise3(p) /* compute fractal noise function */
154 double p[3];
155 {
156 long t[3], v[3], beg[3];
157 double fval[8], fc;
158 int branch;
159 register long s;
160 register int i, j;
161 /* get starting cube */
162 s = (long)(1.0/EPSILON);
163 for (i = 0; i < 3; i++) {
164 t[i] = s*p[i];
165 beg[i] = s*floor(p[i]);
166 }
167 for (j = 0; j < 8; j++) {
168 for (i = 0; i < 3; i++) {
169 v[i] = beg[i];
170 if (j & 1<<i)
171 v[i] += s;
172 }
173 fval[j] = frand3(v[0],v[1],v[2]);
174 }
175 /* compute fractal */
176 for ( ; ; ) {
177 fc = 0.0;
178 for (j = 0; j < 8; j++)
179 fc += fval[j];
180 fc *= 0.125;
181 if ((s >>= 1) == 0)
182 return(fc); /* close enough */
183 branch = 0;
184 for (i = 0; i < 3; i++) { /* do center */
185 v[i] = beg[i] + s;
186 if (t[i] > v[i]) {
187 branch |= 1<<i;
188 }
189 }
190 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
191 fval[~branch & 7] = fc;
192 for (i = 0; i < 3; i++) { /* do faces */
193 if (branch & 1<<i)
194 v[i] += s;
195 else
196 v[i] -= s;
197 fc = 0.0;
198 for (j = 0; j < 8; j++)
199 if (~(j^branch) & 1<<i)
200 fc += fval[j];
201 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
202 fval[~(branch^1<<i) & 7] = fc;
203 v[i] = beg[i] + s;
204 }
205 for (i = 0; i < 3; i++) { /* do edges */
206 j = (i+1)%3;
207 if (branch & 1<<j)
208 v[j] += s;
209 else
210 v[j] -= s;
211 j = (i+2)%3;
212 if (branch & 1<<j)
213 v[j] += s;
214 else
215 v[j] -= s;
216 fc = fval[branch & ~(1<<i)];
217 fc += fval[branch | 1<<i];
218 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
219 fval[branch^1<<i] = fc;
220 j = (i+1)%3;
221 v[j] = beg[j] + s;
222 j = (i+2)%3;
223 v[j] = beg[j] + s;
224 }
225 for (i = 0; i < 3; i++) /* new cube */
226 if (branch & 1<<i)
227 beg[i] += s;
228 }
229 }