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root/radiance/ray/src/rt/noise3.c
Revision: 2.2
Committed: Fri Oct 2 16:18:50 1992 UTC (31 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.1: +1 -2 lines
Log Message:
Removed problematic math function declarations

File Contents

# Content
1 /* Copyright (c) 1988 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * noise3.c - noise functions for random textures.
9 *
10 * Credit for the smooth algorithm goes to Ken Perlin.
11 * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
12 *
13 * 4/15/86
14 * 5/19/88 Added fractal noise function
15 */
16
17 #include <math.h>
18
19 #define A 0
20 #define B 1
21 #define C 2
22 #define D 3
23
24 #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
25 #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
26 #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
27 #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
28
29 #define hpoly1(t) ((2.0*t-3.0)*t*t+1.0)
30 #define hpoly2(t) (-2.0*t+3.0)*t*t
31 #define hpoly3(t) ((t-2.0)*t+1.0)*t
32 #define hpoly4(t) (t-1.0)*t*t
33
34 #define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \
35 p1*hpoly2(t) + \
36 r0*hpoly3(t) + \
37 r1*hpoly4(t) )
38
39 static char noise_name[4][8] = {"noise3a", "noise3b", "noise3c", "noise3"};
40 static char fnoise_name[] = "fnoise3";
41 static char hermite_name[] = "hermite";
42
43 double *noise3(), fnoise3(), argument(), frand();
44
45 static long xlim[3][2];
46 static double xarg[3];
47
48 #define EPSILON .0001 /* error allowed in fractal */
49
50 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
51
52
53 static double
54 l_noise3(nam) /* compute a noise function */
55 register char *nam;
56 {
57 register int i;
58 double x[3];
59 /* get point */
60 x[0] = argument(1);
61 x[1] = argument(2);
62 x[2] = argument(3);
63 /* make appropriate call */
64 if (nam == fnoise_name)
65 return(fnoise3(x));
66 i = 4;
67 while (i--)
68 if (nam == noise_name[i])
69 return(noise3(x)[i]);
70 eputs(nam);
71 eputs(": called l_noise3!\n");
72 quit(1);
73 }
74
75
76 double
77 l_hermite() /* library call for hermite interpolation */
78 {
79 double t;
80
81 t = argument(5);
82 return( hermite(argument(1), argument(2),
83 argument(3), argument(4), t) );
84 }
85
86
87 setnoisefuncs() /* add noise functions to library */
88 {
89 register int i;
90
91 funset(hermite_name, 5, ':', l_hermite);
92 funset(fnoise_name, 3, ':', l_noise3);
93 i = 4;
94 while (i--)
95 funset(noise_name[i], 3, ':', l_noise3);
96 }
97
98
99 double *
100 noise3(xnew) /* compute the noise function */
101 register double xnew[3];
102 {
103 static double x[3] = {-100000.0, -100000.0, -100000.0};
104 static double f[4];
105
106 if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
107 return(f);
108 x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
109 xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
110 xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
111 xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
112 xarg[0] = x[0] - xlim[0][0];
113 xarg[1] = x[1] - xlim[1][0];
114 xarg[2] = x[2] - xlim[2][0];
115 interpolate(f, 0, 3);
116 return(f);
117 }
118
119
120 static
121 interpolate(f, i, n)
122 double f[4];
123 register int i, n;
124 {
125 double f0[4], f1[4], hp1, hp2;
126
127 if (n == 0) {
128 f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
129 f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
130 f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
131 f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
132 } else {
133 n--;
134 interpolate(f0, i, n);
135 interpolate(f1, i | 1<<n, n);
136 hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]);
137 f[A] = f0[A]*hp1 + f1[A]*hp2;
138 f[B] = f0[B]*hp1 + f1[B]*hp2;
139 f[C] = f0[C]*hp1 + f1[C]*hp2;
140 f[D] = f0[D]*hp1 + f1[D]*hp2 +
141 f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]);
142 }
143 }
144
145
146 double
147 frand(s) /* get random number from seed */
148 register long s;
149 {
150 s = s<<13 ^ s;
151 return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
152 }
153
154
155 double
156 fnoise3(p) /* compute fractal noise function */
157 double p[3];
158 {
159 long t[3], v[3], beg[3];
160 double fval[8], fc;
161 int branch;
162 register long s;
163 register int i, j;
164 /* get starting cube */
165 s = (long)(1.0/EPSILON);
166 for (i = 0; i < 3; i++) {
167 t[i] = s*p[i];
168 beg[i] = s*floor(p[i]);
169 }
170 for (j = 0; j < 8; j++) {
171 for (i = 0; i < 3; i++) {
172 v[i] = beg[i];
173 if (j & 1<<i)
174 v[i] += s;
175 }
176 fval[j] = frand3(v[0],v[1],v[2]);
177 }
178 /* compute fractal */
179 for ( ; ; ) {
180 fc = 0.0;
181 for (j = 0; j < 8; j++)
182 fc += fval[j];
183 fc *= 0.125;
184 if ((s >>= 1) == 0)
185 return(fc); /* close enough */
186 branch = 0;
187 for (i = 0; i < 3; i++) { /* do center */
188 v[i] = beg[i] + s;
189 if (t[i] > v[i]) {
190 branch |= 1<<i;
191 }
192 }
193 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
194 fval[~branch & 7] = fc;
195 for (i = 0; i < 3; i++) { /* do faces */
196 if (branch & 1<<i)
197 v[i] += s;
198 else
199 v[i] -= s;
200 fc = 0.0;
201 for (j = 0; j < 8; j++)
202 if (~(j^branch) & 1<<i)
203 fc += fval[j];
204 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
205 fval[~(branch^1<<i) & 7] = fc;
206 v[i] = beg[i] + s;
207 }
208 for (i = 0; i < 3; i++) { /* do edges */
209 j = (i+1)%3;
210 if (branch & 1<<j)
211 v[j] += s;
212 else
213 v[j] -= s;
214 j = (i+2)%3;
215 if (branch & 1<<j)
216 v[j] += s;
217 else
218 v[j] -= s;
219 fc = fval[branch & ~(1<<i)];
220 fc += fval[branch | 1<<i];
221 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
222 fval[branch^1<<i] = fc;
223 j = (i+1)%3;
224 v[j] = beg[j] + s;
225 j = (i+2)%3;
226 v[j] = beg[j] + s;
227 }
228 for (i = 0; i < 3; i++) /* new cube */
229 if (branch & 1<<i)
230 beg[i] += s;
231 }
232 }