ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/noise3.c
Revision: 2.11
Committed: Fri Sep 3 21:16:50 2010 UTC (13 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.10: +1 -4 lines
Log Message:
Removed '//' comment lines that shouldn't be in C code

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: noise3.c,v 2.10 2006/03/02 17:16:56 greg Exp $";
3 #endif
4 /*
5 * noise3.c - noise functions for random textures.
6 *
7 * Credit for the smooth algorithm goes to Ken Perlin.
8 * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
9 */
10
11 #include "copyright.h"
12
13 #include <math.h>
14
15 #include "calcomp.h"
16 #include "func.h"
17
18 #define A 0
19 #define B 1
20 #define C 2
21 #define D 3
22
23 #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
24 #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
25 #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
26 #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
27
28 #define hpoly1(t) ((2.0*t-3.0)*t*t+1.0)
29 #define hpoly2(t) (-2.0*t+3.0)*t*t
30 #define hpoly3(t) ((t-2.0)*t+1.0)*t
31 #define hpoly4(t) (t-1.0)*t*t
32
33 #define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \
34 p1*hpoly2(t) + \
35 r0*hpoly3(t) + \
36 r1*hpoly4(t) )
37
38 static char noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"};
39 static char fnoise_name[] = "fnoise3";
40 static char hermite_name[] = "hermite";
41
42 static long xlim[3][2];
43 static double xarg[3];
44
45 #define EPSILON .001 /* error allowed in fractal */
46
47 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
48
49 static double l_noise3(char *nam);
50 static double l_hermite(char *nm);
51 static double * noise3(double xnew[3]);
52 static void interpolate(double f[4], int i, int n);
53 static double frand(long s);
54 static double fnoise3(double p[3]);
55
56
57 static double
58 l_noise3( /* compute a noise function */
59 register char *nam
60 )
61 {
62 register int i;
63 double x[3];
64 /* get point */
65 x[0] = argument(1);
66 x[1] = argument(2);
67 x[2] = argument(3);
68 /* make appropriate call */
69 if (nam == fnoise_name)
70 return(fnoise3(x));
71 i = 4;
72 while (i--)
73 if (nam == noise_name[i])
74 return(noise3(x)[i]);
75 eputs(nam);
76 eputs(": called l_noise3!\n");
77 quit(1);
78 return 1; /* pro forma return */
79 }
80
81
82 static double
83 l_hermite(char *nm) /* library call for hermite interpolation */
84 {
85 double t;
86
87 t = argument(5);
88 return( hermite(argument(1), argument(2),
89 argument(3), argument(4), t) );
90 }
91
92
93 extern void
94 setnoisefuncs(void) /* add noise functions to library */
95 {
96 register int i;
97
98 funset(hermite_name, 5, ':', l_hermite);
99 funset(fnoise_name, 3, ':', l_noise3);
100 i = 4;
101 while (i--)
102 funset(noise_name[i], 3, ':', l_noise3);
103 }
104
105
106 static double *
107 noise3( /* compute the noise function */
108 register double xnew[3]
109 )
110 {
111 static double x[3] = {-100000.0, -100000.0, -100000.0};
112 static double f[4];
113
114 if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
115 return(f);
116 x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
117 xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
118 xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
119 xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
120 xarg[0] = x[0] - xlim[0][0];
121 xarg[1] = x[1] - xlim[1][0];
122 xarg[2] = x[2] - xlim[2][0];
123 interpolate(f, 0, 3);
124 return(f);
125 }
126
127
128 static void
129 interpolate(
130 double f[4],
131 register int i,
132 register int n
133 )
134 {
135 double f0[4], f1[4], hp1, hp2;
136
137 if (n == 0) {
138 f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
139 f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
140 f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
141 f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
142 } else {
143 n--;
144 interpolate(f0, i, n);
145 interpolate(f1, i | 1<<n, n);
146 hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]);
147 f[A] = f0[A]*hp1 + f1[A]*hp2;
148 f[B] = f0[B]*hp1 + f1[B]*hp2;
149 f[C] = f0[C]*hp1 + f1[C]*hp2;
150 f[D] = f0[D]*hp1 + f1[D]*hp2 +
151 f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]);
152 }
153 }
154
155
156 static double
157 frand( /* get random number from seed */
158 register long s
159 )
160 {
161 s = s<<13 ^ s;
162 return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
163 }
164
165
166 static double
167 fnoise3( /* compute fractal noise function */
168 double p[3]
169 )
170 {
171 long t[3], v[3], beg[3];
172 double fval[8], fc;
173 int branch;
174 register long s;
175 register int i, j;
176 /* get starting cube */
177 s = (long)(1.0/EPSILON);
178 for (i = 0; i < 3; i++) {
179 t[i] = s*p[i];
180 beg[i] = s*floor(p[i]);
181 }
182 for (j = 0; j < 8; j++) {
183 for (i = 0; i < 3; i++) {
184 v[i] = beg[i];
185 if (j & 1<<i)
186 v[i] += s;
187 }
188 fval[j] = frand3(v[0],v[1],v[2]);
189 }
190 /* compute fractal */
191 for ( ; ; ) {
192 fc = 0.0;
193 for (j = 0; j < 8; j++)
194 fc += fval[j];
195 fc *= 0.125;
196 if ((s >>= 1) == 0)
197 return(fc); /* close enough */
198 branch = 0;
199 for (i = 0; i < 3; i++) { /* do center */
200 v[i] = beg[i] + s;
201 if (t[i] > v[i]) {
202 branch |= 1<<i;
203 }
204 }
205 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
206 fval[~branch & 7] = fc;
207 for (i = 0; i < 3; i++) { /* do faces */
208 if (branch & 1<<i)
209 v[i] += s;
210 else
211 v[i] -= s;
212 fc = 0.0;
213 for (j = 0; j < 8; j++)
214 if (~(j^branch) & 1<<i)
215 fc += fval[j];
216 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
217 fval[~(branch^1<<i) & 7] = fc;
218 v[i] = beg[i] + s;
219 }
220 for (i = 0; i < 3; i++) { /* do edges */
221 if ((j = i+1) == 3) j = 0;
222 if (branch & 1<<j)
223 v[j] += s;
224 else
225 v[j] -= s;
226 if (++j == 3) j = 0;
227 if (branch & 1<<j)
228 v[j] += s;
229 else
230 v[j] -= s;
231 fc = fval[branch & ~(1<<i)];
232 fc += fval[branch | 1<<i];
233 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
234 fval[branch^1<<i] = fc;
235 if ((j = i+1) == 3) j = 0;
236 v[j] = beg[j] + s;
237 if (++j == 3) j = 0;
238 v[j] = beg[j] + s;
239 }
240 for (i = 0; i < 3; i++) /* new cube */
241 if (branch & 1<<i)
242 beg[i] += s;
243 }
244 }