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root/radiance/ray/src/rt/noise3.c
Revision: 1.7
Committed: Thu Oct 10 16:43:40 1991 UTC (32 years, 6 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.6: +16 -9 lines
Log Message:
made interpolation of noise3() function smoother

File Contents

# Content
1 /* Copyright (c) 1988 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * noise3.c - noise functions for random textures.
9 *
10 * Credit for the smooth algorithm goes to Ken Perlin.
11 * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
12 *
13 * 4/15/86
14 * 5/19/88 Added fractal noise function
15 */
16
17
18 #define A 0
19 #define B 1
20 #define C 2
21 #define D 3
22
23 #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
24 #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
25 #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
26 #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
27
28 #define hpoly1(t) ((2.0*t-3.0)*t*t+1.0)
29 #define hpoly2(t) (-2.0*t+3.0)*t*t
30 #define hpoly3(t) ((t-2.0)*t+1.0)*t
31 #define hpoly4(t) (t-1.0)*t*t
32
33 #define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \
34 p1*hpoly2(t) + \
35 r0*hpoly3(t) + \
36 r1*hpoly4(t) )
37
38 static char noise_name[4][8] = {"noise3a", "noise3b", "noise3c", "noise3"};
39 static char fnoise_name[] = "fnoise3";
40 static char hermite_name[] = "hermite";
41
42 double *noise3(), fnoise3(), argument(), frand();
43
44 static long xlim[3][2];
45 static double xarg[3];
46
47 #define EPSILON .0001 /* error allowed in fractal */
48
49 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
50
51
52 static double
53 l_noise3(nam) /* compute a noise function */
54 register char *nam;
55 {
56 register int i;
57 double x[3];
58 /* get point */
59 x[0] = argument(1);
60 x[1] = argument(2);
61 x[2] = argument(3);
62 /* make appropriate call */
63 if (nam == fnoise_name)
64 return(fnoise3(x));
65 i = 4;
66 while (i--)
67 if (nam == noise_name[i])
68 return(noise3(x)[i]);
69 eputs(nam);
70 eputs(": called l_noise3!\n");
71 quit(1);
72 }
73
74
75 double
76 l_hermite() /* library call for hermite interpolation */
77 {
78 double t;
79
80 t = argument(5);
81 return( hermite(argument(1), argument(2),
82 argument(3), argument(4), t) );
83 }
84
85
86 setnoisefuncs() /* add noise functions to library */
87 {
88 register int i;
89
90 funset(hermite_name, 5, ':', l_hermite);
91 funset(fnoise_name, 3, ':', l_noise3);
92 i = 4;
93 while (i--)
94 funset(noise_name[i], 3, ':', l_noise3);
95 }
96
97
98 double *
99 noise3(xnew) /* compute the noise function */
100 register double xnew[3];
101 {
102 extern double floor();
103 static double x[3] = {-100000.0, -100000.0, -100000.0};
104 static double f[4];
105
106 if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
107 return(f);
108 x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
109 xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
110 xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
111 xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
112 xarg[0] = x[0] - xlim[0][0];
113 xarg[1] = x[1] - xlim[1][0];
114 xarg[2] = x[2] - xlim[2][0];
115 interpolate(f, 0, 3);
116 return(f);
117 }
118
119
120 static
121 interpolate(f, i, n)
122 double f[4];
123 register int i, n;
124 {
125 double f0[4], f1[4], hp1, hp2;
126
127 if (n == 0) {
128 f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
129 f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
130 f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
131 f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
132 } else {
133 n--;
134 interpolate(f0, i, n);
135 interpolate(f1, i | 1<<n, n);
136 hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]);
137 f[A] = f0[A]*hp1 + f1[A]*hp2;
138 f[B] = f0[B]*hp1 + f1[B]*hp2;
139 f[C] = f0[C]*hp1 + f1[C]*hp2;
140 f[D] = f0[D]*hp1 + f1[D]*hp2 +
141 f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]);
142 }
143 }
144
145
146 double
147 frand(s) /* get random number from seed */
148 register long s;
149 {
150 s = s<<13 ^ s;
151 return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
152 }
153
154
155 double
156 fnoise3(p) /* compute fractal noise function */
157 double p[3];
158 {
159 double floor();
160 long t[3], v[3], beg[3];
161 double fval[8], fc;
162 int branch;
163 register long s;
164 register int i, j;
165 /* get starting cube */
166 s = (long)(1.0/EPSILON);
167 for (i = 0; i < 3; i++) {
168 t[i] = s*p[i];
169 beg[i] = s*floor(p[i]);
170 }
171 for (j = 0; j < 8; j++) {
172 for (i = 0; i < 3; i++) {
173 v[i] = beg[i];
174 if (j & 1<<i)
175 v[i] += s;
176 }
177 fval[j] = frand3(v[0],v[1],v[2]);
178 }
179 /* compute fractal */
180 for ( ; ; ) {
181 fc = 0.0;
182 for (j = 0; j < 8; j++)
183 fc += fval[j];
184 fc *= 0.125;
185 if ((s >>= 1) == 0)
186 return(fc); /* close enough */
187 branch = 0;
188 for (i = 0; i < 3; i++) { /* do center */
189 v[i] = beg[i] + s;
190 if (t[i] > v[i]) {
191 branch |= 1<<i;
192 }
193 }
194 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
195 fval[~branch & 7] = fc;
196 for (i = 0; i < 3; i++) { /* do faces */
197 if (branch & 1<<i)
198 v[i] += s;
199 else
200 v[i] -= s;
201 fc = 0.0;
202 for (j = 0; j < 8; j++)
203 if (~(j^branch) & 1<<i)
204 fc += fval[j];
205 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
206 fval[~(branch^1<<i) & 7] = fc;
207 v[i] = beg[i] + s;
208 }
209 for (i = 0; i < 3; i++) { /* do edges */
210 j = (i+1)%3;
211 if (branch & 1<<j)
212 v[j] += s;
213 else
214 v[j] -= s;
215 j = (i+2)%3;
216 if (branch & 1<<j)
217 v[j] += s;
218 else
219 v[j] -= s;
220 fc = fval[branch & ~(1<<i)];
221 fc += fval[branch | 1<<i];
222 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
223 fval[branch^1<<i] = fc;
224 j = (i+1)%3;
225 v[j] = beg[j] + s;
226 j = (i+2)%3;
227 v[j] = beg[j] + s;
228 }
229 for (i = 0; i < 3; i++) /* new cube */
230 if (branch & 1<<i)
231 beg[i] += s;
232 }
233 }