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root/radiance/ray/src/rt/noise3.c
Revision: 1.6
Committed: Fri Aug 2 13:57:09 1991 UTC (32 years, 9 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.5: +3 -2 lines
Log Message:
minor changes

File Contents

# Content
1 /* Copyright (c) 1988 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * noise3.c - noise functions for random textures.
9 *
10 * Credit for the smooth algorithm goes to Ken Perlin.
11 * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
12 *
13 * 4/15/86
14 * 5/19/88 Added fractal noise function
15 */
16
17
18 #define A 0
19 #define B 1
20 #define C 2
21 #define D 3
22
23 #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
24 #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
25 #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
26 #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
27
28 #define hermite(p0,p1,r0,r1,t) ( p0*((2.0*t-3.0)*t*t+1.0) + \
29 p1*(-2.0*t+3.0)*t*t + \
30 r0*((t-2.0)*t+1.0)*t + \
31 r1*(t-1.0)*t*t )
32
33 static char noise_name[4][8] = {"noise3a", "noise3b", "noise3c", "noise3"};
34 static char fnoise_name[] = "fnoise3";
35 static char hermite_name[] = "hermite";
36
37 double *noise3(), fnoise3(), argument(), frand();
38
39 static long xlim[3][2];
40 static double xarg[3];
41
42 #define EPSILON .0001 /* error allowed in fractal */
43
44 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
45
46
47 static double
48 l_noise3(nam) /* compute a noise function */
49 register char *nam;
50 {
51 register int i;
52 double x[3];
53 /* get point */
54 x[0] = argument(1);
55 x[1] = argument(2);
56 x[2] = argument(3);
57 /* make appropriate call */
58 if (nam == fnoise_name)
59 return(fnoise3(x));
60 i = 4;
61 while (i--)
62 if (nam == noise_name[i])
63 return(noise3(x)[i]);
64 eputs(nam);
65 eputs(": called l_noise3!\n");
66 quit(1);
67 }
68
69
70 double
71 l_hermite() /* library call for hermite interpolation */
72 {
73 double t;
74
75 t = argument(5);
76 return( hermite(argument(1), argument(2),
77 argument(3), argument(4), t) );
78 }
79
80
81 setnoisefuncs() /* add noise functions to library */
82 {
83 register int i;
84
85 funset(hermite_name, 5, ':', l_hermite);
86 funset(fnoise_name, 3, ':', l_noise3);
87 i = 4;
88 while (i--)
89 funset(noise_name[i], 3, ':', l_noise3);
90 }
91
92
93 double *
94 noise3(xnew) /* compute the noise function */
95 register double xnew[3];
96 {
97 extern double floor();
98 static double x[3] = {-100000.0, -100000.0, -100000.0};
99 static double f[4];
100
101 if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
102 return(f);
103 x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
104 xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
105 xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
106 xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
107 xarg[0] = x[0] - xlim[0][0];
108 xarg[1] = x[1] - xlim[1][0];
109 xarg[2] = x[2] - xlim[2][0];
110 interpolate(f, 0, 3);
111 return(f);
112 }
113
114
115 static
116 interpolate(f, i, n)
117 double f[4];
118 register int i, n;
119 {
120 double f0[4], f1[4];
121
122 if (n == 0) {
123 f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
124 f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
125 f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
126 f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
127 } else {
128 n--;
129 interpolate(f0, i, n);
130 interpolate(f1, i | 1<<n, n);
131 f[A] = (1.0-xarg[n])*f0[A] + xarg[n]*f1[A];
132 f[B] = (1.0-xarg[n])*f0[B] + xarg[n]*f1[B];
133 f[C] = (1.0-xarg[n])*f0[C] + xarg[n]*f1[C];
134 f[D] = hermite(f0[D], f1[D], f0[n], f1[n], xarg[n]);
135 }
136 }
137
138
139 double
140 frand(s) /* get random number from seed */
141 register long s;
142 {
143 s = s<<13 ^ s;
144 return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
145 }
146
147
148 double
149 fnoise3(p) /* compute fractal noise function */
150 double p[3];
151 {
152 double floor();
153 long t[3], v[3], beg[3];
154 double fval[8], fc;
155 int branch;
156 register long s;
157 register int i, j;
158 /* get starting cube */
159 s = (long)(1.0/EPSILON);
160 for (i = 0; i < 3; i++) {
161 t[i] = s*p[i];
162 beg[i] = s*floor(p[i]);
163 }
164 for (j = 0; j < 8; j++) {
165 for (i = 0; i < 3; i++) {
166 v[i] = beg[i];
167 if (j & 1<<i)
168 v[i] += s;
169 }
170 fval[j] = frand3(v[0],v[1],v[2]);
171 }
172 /* compute fractal */
173 for ( ; ; ) {
174 fc = 0.0;
175 for (j = 0; j < 8; j++)
176 fc += fval[j];
177 fc *= 0.125;
178 if ((s >>= 1) == 0)
179 return(fc); /* close enough */
180 branch = 0;
181 for (i = 0; i < 3; i++) { /* do center */
182 v[i] = beg[i] + s;
183 if (t[i] > v[i]) {
184 branch |= 1<<i;
185 }
186 }
187 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
188 fval[~branch & 7] = fc;
189 for (i = 0; i < 3; i++) { /* do faces */
190 if (branch & 1<<i)
191 v[i] += s;
192 else
193 v[i] -= s;
194 fc = 0.0;
195 for (j = 0; j < 8; j++)
196 if (~(j^branch) & 1<<i)
197 fc += fval[j];
198 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
199 fval[~(branch^1<<i) & 7] = fc;
200 v[i] = beg[i] + s;
201 }
202 for (i = 0; i < 3; i++) { /* do edges */
203 j = (i+1)%3;
204 if (branch & 1<<j)
205 v[j] += s;
206 else
207 v[j] -= s;
208 j = (i+2)%3;
209 if (branch & 1<<j)
210 v[j] += s;
211 else
212 v[j] -= s;
213 fc = fval[branch & ~(1<<i)];
214 fc += fval[branch | 1<<i];
215 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
216 fval[branch^1<<i] = fc;
217 j = (i+1)%3;
218 v[j] = beg[j] + s;
219 j = (i+2)%3;
220 v[j] = beg[j] + s;
221 }
222 for (i = 0; i < 3; i++) /* new cube */
223 if (branch & 1<<i)
224 beg[i] += s;
225 }
226 }