| 39 |
|
static char fnoise_name[] = "fnoise3"; |
| 40 |
|
static char hermite_name[] = "hermite"; |
| 41 |
|
|
| 42 |
– |
//double *noise3(), fnoise3(), frand(); |
| 43 |
– |
//static interpolate(); |
| 44 |
– |
|
| 42 |
|
static long xlim[3][2]; |
| 43 |
|
static double xarg[3]; |
| 44 |
|
|
| 218 |
|
v[i] = beg[i] + s; |
| 219 |
|
} |
| 220 |
|
for (i = 0; i < 3; i++) { /* do edges */ |
| 221 |
< |
j = (i+1)%3; |
| 221 |
> |
if ((j = i+1) == 3) j = 0; |
| 222 |
|
if (branch & 1<<j) |
| 223 |
|
v[j] += s; |
| 224 |
|
else |
| 225 |
|
v[j] -= s; |
| 226 |
< |
j = (i+2)%3; |
| 226 |
> |
if (++j == 3) j = 0; |
| 227 |
|
if (branch & 1<<j) |
| 228 |
|
v[j] += s; |
| 229 |
|
else |
| 232 |
|
fc += fval[branch | 1<<i]; |
| 233 |
|
fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]); |
| 234 |
|
fval[branch^1<<i] = fc; |
| 235 |
< |
j = (i+1)%3; |
| 235 |
> |
if ((j = i+1) == 3) j = 0; |
| 236 |
|
v[j] = beg[j] + s; |
| 237 |
< |
j = (i+2)%3; |
| 237 |
> |
if (++j == 3) j = 0; |
| 238 |
|
v[j] = beg[j] + s; |
| 239 |
|
} |
| 240 |
|
for (i = 0; i < 3; i++) /* new cube */ |