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root/radiance/ray/src/rt/noise3.c
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Comparing ray/src/rt/noise3.c (file contents):
Revision 2.4 by greg, Mon Aug 9 10:03:45 1993 UTC vs.
Revision 2.7 by greg, Tue Feb 25 02:47:22 2003 UTC

# Line 1 | Line 1
1 /* Copyright (c) 1988 Regents of the University of California */
2
1   #ifndef lint
2 < static char SCCSid[] = "$SunId$ LBL";
2 > static const char       RCSid[] = "$Id$";
3   #endif
6
4   /*
5   *  noise3.c - noise functions for random textures.
6   *
7   *     Credit for the smooth algorithm goes to Ken Perlin.
8   *     (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
12 *
13 *     4/15/86
14 *     5/19/88  Added fractal noise function
9   */
10  
11 + #include "copyright.h"
12 +
13   #include  <math.h>
14  
15   #define  A              0
# Line 36 | Line 32 | static char SCCSid[] = "$SunId$ LBL";
32                                          r0*hpoly3(t) + \
33                                          r1*hpoly4(t) )
34  
35 < static char  noise_name[4][8] = {"noise3a", "noise3b", "noise3c", "noise3"};
35 > static char  noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"};
36   static char  fnoise_name[] = "fnoise3";
37   static char  hermite_name[] = "hermite";
38  

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