| # | Line 1 | Line 1 | |
|---|---|---|
| 1 | – | /* Copyright (c) 1988 Regents of the University of California */ |
| 2 | – | |
| 1 | #ifndef lint | |
| 2 | < | static char SCCSid[] = "$SunId$ LBL"; |
| 2 | > | static const char RCSid[] = "$Id$"; |
| 3 | #endif | |
| 6 | – | |
| 4 | /* | |
| 5 | * noise3.c - noise functions for random textures. | |
| 6 | * | |
| 7 | * Credit for the smooth algorithm goes to Ken Perlin. | |
| 8 | * (ref. SIGGRAPH Vol 19, No 3, pp 287-96) | |
| 12 | – | * |
| 13 | – | * 4/15/86 |
| 14 | – | * 5/19/88 Added fractal noise function |
| 9 | */ | |
| 10 | + | |
| 11 | + | #include "copyright.h" |
| 12 | ||
| 13 | #include <math.h> | |
| 14 | ||
| – | Removed lines |
| + | Added lines |
| < | Changed lines (old) |
| > | Changed lines (new) |