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root/radiance/ray/src/rt/noise3.c
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Comparing ray/src/rt/noise3.c (file contents):
Revision 2.5 by greg, Thu Oct 31 10:58:36 1996 UTC vs.
Revision 2.7 by greg, Tue Feb 25 02:47:22 2003 UTC

# Line 1 | Line 1
1 /* Copyright (c) 1988 Regents of the University of California */
2
1   #ifndef lint
2 < static char SCCSid[] = "$SunId$ LBL";
2 > static const char       RCSid[] = "$Id$";
3   #endif
6
4   /*
5   *  noise3.c - noise functions for random textures.
6   *
7   *     Credit for the smooth algorithm goes to Ken Perlin.
8   *     (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
12 *
13 *     4/15/86
14 *     5/19/88  Added fractal noise function
9   */
10 +
11 + #include "copyright.h"
12  
13   #include  <math.h>
14  

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