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1 | – | /* Copyright (c) 1988 Regents of the University of California */ |
2 | – | |
1 | #ifndef lint | |
2 | < | static char SCCSid[] = "$SunId$ LBL"; |
2 | > | static const char RCSid[] = "$Id$"; |
3 | #endif | |
6 | – | |
4 | /* | |
5 | * noise3.c - noise functions for random textures. | |
6 | * | |
7 | * Credit for the smooth algorithm goes to Ken Perlin. | |
8 | * (ref. SIGGRAPH Vol 19, No 3, pp 287-96) | |
12 | – | * |
13 | – | * 4/15/86 |
14 | – | * 5/19/88 Added fractal noise function |
9 | */ | |
10 | + | |
11 | + | #include "copyright.h" |
12 | ||
13 | #include <math.h> | |
14 |
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