--- ray/src/rt/noise3.c 1993/08/09 10:03:45 2.4 +++ ray/src/rt/noise3.c 2011/02/22 16:45:12 2.12 @@ -1,21 +1,18 @@ -/* Copyright (c) 1988 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: noise3.c,v 2.12 2011/02/22 16:45:12 greg Exp $"; #endif - /* * noise3.c - noise functions for random textures. * * Credit for the smooth algorithm goes to Ken Perlin. * (ref. SIGGRAPH Vol 19, No 3, pp 287-96) - * - * 4/15/86 - * 5/19/88 Added fractal noise function */ -#include +#include "copyright.h" +#include "ray.h" +#include "func.h" + #define A 0 #define B 1 #define C 2 @@ -36,13 +33,10 @@ static char SCCSid[] = "$SunId$ LBL"; r0*hpoly3(t) + \ r1*hpoly4(t) ) -static char noise_name[4][8] = {"noise3a", "noise3b", "noise3c", "noise3"}; +static char noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"}; static char fnoise_name[] = "fnoise3"; static char hermite_name[] = "hermite"; -double *noise3(), fnoise3(), argument(), frand(); -static interpolate(); - static long xlim[3][2]; static double xarg[3]; @@ -50,10 +44,18 @@ static double xarg[3]; #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z)) +static double l_noise3(char *nam); +static double l_hermite(char *nm); +static double * noise3(double xnew[3]); +static void interpolate(double f[4], int i, int n); +static double frand(long s); +static double fnoise3(double p[3]); + static double -l_noise3(nam) /* compute a noise function */ -register char *nam; +l_noise3( /* compute a noise function */ + register char *nam +) { register int i; double x[3]; @@ -71,11 +73,12 @@ register char *nam; eputs(nam); eputs(": called l_noise3!\n"); quit(1); + return 1; /* pro forma return */ } -double -l_hermite() /* library call for hermite interpolation */ +static double +l_hermite(char *nm) /* library call for hermite interpolation */ { double t; @@ -85,7 +88,8 @@ l_hermite() /* library call for hermite interpolatio } -setnoisefuncs() /* add noise functions to library */ +extern void +setnoisefuncs(void) /* add noise functions to library */ { register int i; @@ -97,9 +101,10 @@ setnoisefuncs() /* add noise functions to library */ } -double * -noise3(xnew) /* compute the noise function */ -register double xnew[3]; +static double * +noise3( /* compute the noise function */ + register double xnew[3] +) { static double x[3] = {-100000.0, -100000.0, -100000.0}; static double f[4]; @@ -118,10 +123,12 @@ register double xnew[3]; } -static -interpolate(f, i, n) -double f[4]; -register int i, n; +static void +interpolate( + double f[4], + register int i, + register int n +) { double f0[4], f1[4], hp1, hp2; @@ -144,18 +151,20 @@ register int i, n; } -double -frand(s) /* get random number from seed */ -register long s; +static double +frand( /* get random number from seed */ + register long s +) { s = s<<13 ^ s; return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0); } -double -fnoise3(p) /* compute fractal noise function */ -double p[3]; +static double +fnoise3( /* compute fractal noise function */ + double p[3] +) { long t[3], v[3], beg[3]; double fval[8], fc; @@ -207,12 +216,12 @@ double p[3]; v[i] = beg[i] + s; } for (i = 0; i < 3; i++) { /* do edges */ - j = (i+1)%3; + if ((j = i+1) == 3) j = 0; if (branch & 1<