--- ray/src/rt/noise3.c 1991/05/24 14:23:33 1.5 +++ ray/src/rt/noise3.c 2003/02/25 02:47:22 2.7 @@ -1,20 +1,17 @@ -/* Copyright (c) 1988 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: noise3.c,v 2.7 2003/02/25 02:47:22 greg Exp $"; #endif - /* * noise3.c - noise functions for random textures. * * Credit for the smooth algorithm goes to Ken Perlin. * (ref. SIGGRAPH Vol 19, No 3, pp 287-96) - * - * 4/15/86 - * 5/19/88 Added fractal noise function */ +#include "copyright.h" +#include + #define A 0 #define B 1 #define C 2 @@ -25,21 +22,27 @@ static char SCCSid[] = "$SunId$ LBL"; #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z)) #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z)) -#define hermite(p0,p1,r0,r1,t) ( p0*((2.0*t-3.0)*t*t+1.0) + \ - p1*(-2.0*t+3.0)*t*t + \ - r0*((t-2.0)*t+1.0)*t + \ - r1*(t-1.0)*t*t ) +#define hpoly1(t) ((2.0*t-3.0)*t*t+1.0) +#define hpoly2(t) (-2.0*t+3.0)*t*t +#define hpoly3(t) ((t-2.0)*t+1.0)*t +#define hpoly4(t) (t-1.0)*t*t -static char *noise_name[4] = {"noise3a", "noise3b", "noise3c", "noise3"}; +#define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \ + p1*hpoly2(t) + \ + r0*hpoly3(t) + \ + r1*hpoly4(t) ) + +static char noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"}; static char fnoise_name[] = "fnoise3"; static char hermite_name[] = "hermite"; double *noise3(), fnoise3(), argument(), frand(); +static interpolate(); static long xlim[3][2]; static double xarg[3]; -#define EPSILON .0001 /* error allowed in fractal */ +#define EPSILON .001 /* error allowed in fractal */ #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z)) @@ -61,7 +64,8 @@ register char *nam; while (i--) if (nam == noise_name[i]) return(noise3(x)[i]); - eputs("Bad call to l_noise3()!\n"); + eputs(nam); + eputs(": called l_noise3!\n"); quit(1); } @@ -93,7 +97,6 @@ double * noise3(xnew) /* compute the noise function */ register double xnew[3]; { - extern double floor(); static double x[3] = {-100000.0, -100000.0, -100000.0}; static double f[4]; @@ -116,7 +119,7 @@ interpolate(f, i, n) double f[4]; register int i, n; { - double f0[4], f1[4]; + double f0[4], f1[4], hp1, hp2; if (n == 0) { f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]); @@ -127,10 +130,12 @@ register int i, n; n--; interpolate(f0, i, n); interpolate(f1, i | 1<