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root/radiance/ray/src/rt/noise3.c
Revision: 2.9
Committed: Tue Mar 30 16:13:01 2004 UTC (20 years, 1 month ago) by schorsch
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R7P2, rad3R7P1, rad3R6, rad3R6P1
Changes since 2.8: +38 -22 lines
Log Message:
Continued ANSIfication. There are only bits and pieces left now.

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 schorsch 2.9 static const char RCSid[] = "$Id: noise3.c,v 2.8 2003/08/04 22:37:53 greg Exp $";
3 greg 1.1 #endif
4     /*
5     * noise3.c - noise functions for random textures.
6     *
7     * Credit for the smooth algorithm goes to Ken Perlin.
8     * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
9 greg 2.6 */
10    
11 greg 2.7 #include "copyright.h"
12 greg 1.1
13 schorsch 2.9 #include <math.h>
14    
15 greg 2.8 #include "calcomp.h"
16 schorsch 2.9 #include "func.h"
17 greg 1.1
18     #define A 0
19     #define B 1
20     #define C 2
21     #define D 3
22    
23     #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
24     #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
25     #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
26     #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
27    
28 greg 1.7 #define hpoly1(t) ((2.0*t-3.0)*t*t+1.0)
29     #define hpoly2(t) (-2.0*t+3.0)*t*t
30     #define hpoly3(t) ((t-2.0)*t+1.0)*t
31     #define hpoly4(t) (t-1.0)*t*t
32 greg 1.1
33 greg 1.7 #define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \
34     p1*hpoly2(t) + \
35     r0*hpoly3(t) + \
36     r1*hpoly4(t) )
37    
38 greg 2.5 static char noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"};
39 greg 1.5 static char fnoise_name[] = "fnoise3";
40     static char hermite_name[] = "hermite";
41 greg 1.1
42 schorsch 2.9 //double *noise3(), fnoise3(), frand();
43     //static interpolate();
44 greg 1.5
45 greg 1.1 static long xlim[3][2];
46     static double xarg[3];
47    
48 greg 2.4 #define EPSILON .001 /* error allowed in fractal */
49 greg 1.1
50 greg 1.3 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
51 greg 1.1
52 schorsch 2.9 static double l_noise3(char *nam);
53     static double l_hermite(char *nm);
54     static double * noise3(double xnew[3]);
55     static void interpolate(double f[4], int i, int n);
56     static double frand(long s);
57     static double fnoise3(double p[3]);
58    
59 greg 1.1
60 greg 1.5 static double
61 schorsch 2.9 l_noise3( /* compute a noise function */
62     register char *nam
63     )
64 greg 1.1 {
65 greg 1.5 register int i;
66     double x[3];
67     /* get point */
68     x[0] = argument(1);
69     x[1] = argument(2);
70     x[2] = argument(3);
71     /* make appropriate call */
72     if (nam == fnoise_name)
73     return(fnoise3(x));
74     i = 4;
75     while (i--)
76     if (nam == noise_name[i])
77     return(noise3(x)[i]);
78 greg 1.6 eputs(nam);
79     eputs(": called l_noise3!\n");
80 greg 1.5 quit(1);
81 schorsch 2.9 return 1; /* pro forma return */
82 greg 1.1 }
83    
84    
85 schorsch 2.9 static double
86 greg 2.8 l_hermite(char *nm) /* library call for hermite interpolation */
87 greg 1.1 {
88 greg 1.5 double t;
89    
90     t = argument(5);
91     return( hermite(argument(1), argument(2),
92     argument(3), argument(4), t) );
93 greg 1.1 }
94    
95    
96 schorsch 2.9 extern void
97     setnoisefuncs(void) /* add noise functions to library */
98 greg 1.1 {
99 greg 1.5 register int i;
100 greg 1.1
101 greg 1.5 funset(hermite_name, 5, ':', l_hermite);
102     funset(fnoise_name, 3, ':', l_noise3);
103     i = 4;
104     while (i--)
105     funset(noise_name[i], 3, ':', l_noise3);
106 greg 1.1 }
107    
108    
109 schorsch 2.9 static double *
110     noise3( /* compute the noise function */
111     register double xnew[3]
112     )
113 greg 1.1 {
114     static double x[3] = {-100000.0, -100000.0, -100000.0};
115     static double f[4];
116    
117     if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
118     return(f);
119     x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
120     xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
121     xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
122     xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
123     xarg[0] = x[0] - xlim[0][0];
124     xarg[1] = x[1] - xlim[1][0];
125     xarg[2] = x[2] - xlim[2][0];
126     interpolate(f, 0, 3);
127     return(f);
128     }
129    
130    
131 schorsch 2.9 static void
132     interpolate(
133     double f[4],
134     register int i,
135     register int n
136     )
137 greg 1.1 {
138 greg 1.7 double f0[4], f1[4], hp1, hp2;
139 greg 1.1
140     if (n == 0) {
141     f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
142     f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
143     f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
144     f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
145     } else {
146     n--;
147     interpolate(f0, i, n);
148     interpolate(f1, i | 1<<n, n);
149 greg 1.7 hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]);
150     f[A] = f0[A]*hp1 + f1[A]*hp2;
151     f[B] = f0[B]*hp1 + f1[B]*hp2;
152     f[C] = f0[C]*hp1 + f1[C]*hp2;
153     f[D] = f0[D]*hp1 + f1[D]*hp2 +
154     f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]);
155 greg 1.1 }
156     }
157    
158    
159 schorsch 2.9 static double
160     frand( /* get random number from seed */
161     register long s
162     )
163 greg 1.1 {
164     s = s<<13 ^ s;
165     return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
166     }
167    
168    
169 schorsch 2.9 static double
170     fnoise3( /* compute fractal noise function */
171     double p[3]
172     )
173 greg 1.1 {
174 greg 1.4 long t[3], v[3], beg[3];
175 greg 1.3 double fval[8], fc;
176     int branch;
177 greg 1.4 register long s;
178 greg 1.1 register int i, j;
179     /* get starting cube */
180 greg 1.3 s = (long)(1.0/EPSILON);
181     for (i = 0; i < 3; i++) {
182     t[i] = s*p[i];
183     beg[i] = s*floor(p[i]);
184     }
185 greg 1.1 for (j = 0; j < 8; j++) {
186     for (i = 0; i < 3; i++) {
187     v[i] = beg[i];
188     if (j & 1<<i)
189 greg 1.3 v[i] += s;
190 greg 1.1 }
191     fval[j] = frand3(v[0],v[1],v[2]);
192     }
193     /* compute fractal */
194     for ( ; ; ) {
195 greg 1.4 fc = 0.0;
196     for (j = 0; j < 8; j++)
197     fc += fval[j];
198     fc *= 0.125;
199     if ((s >>= 1) == 0)
200     return(fc); /* close enough */
201 greg 1.1 branch = 0;
202     for (i = 0; i < 3; i++) { /* do center */
203     v[i] = beg[i] + s;
204 greg 1.3 if (t[i] > v[i]) {
205 greg 1.1 branch |= 1<<i;
206 greg 1.3 }
207 greg 1.1 }
208 greg 1.3 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
209 greg 1.1 fval[~branch & 7] = fc;
210     for (i = 0; i < 3; i++) { /* do faces */
211     if (branch & 1<<i)
212     v[i] += s;
213     else
214     v[i] -= s;
215     fc = 0.0;
216     for (j = 0; j < 8; j++)
217     if (~(j^branch) & 1<<i)
218     fc += fval[j];
219 greg 1.3 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
220 greg 1.1 fval[~(branch^1<<i) & 7] = fc;
221     v[i] = beg[i] + s;
222     }
223     for (i = 0; i < 3; i++) { /* do edges */
224     j = (i+1)%3;
225     if (branch & 1<<j)
226     v[j] += s;
227     else
228     v[j] -= s;
229     j = (i+2)%3;
230     if (branch & 1<<j)
231     v[j] += s;
232     else
233     v[j] -= s;
234     fc = fval[branch & ~(1<<i)];
235     fc += fval[branch | 1<<i];
236 greg 1.3 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
237 greg 1.1 fval[branch^1<<i] = fc;
238     j = (i+1)%3;
239     v[j] = beg[j] + s;
240     j = (i+2)%3;
241     v[j] = beg[j] + s;
242     }
243     for (i = 0; i < 3; i++) /* new cube */
244     if (branch & 1<<i)
245     beg[i] += s;
246     }
247     }