ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/noise3.c
Revision: 2.8
Committed: Mon Aug 4 22:37:53 2003 UTC (20 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.7: +5 -3 lines
Log Message:
Added prototype for LIBR function pointer in calcomp.h

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 greg 2.8 static const char RCSid[] = "$Id: noise3.c,v 2.7 2003/02/25 02:47:22 greg Exp $";
3 greg 1.1 #endif
4     /*
5     * noise3.c - noise functions for random textures.
6     *
7     * Credit for the smooth algorithm goes to Ken Perlin.
8     * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
9 greg 2.6 */
10    
11 greg 2.7 #include "copyright.h"
12 greg 1.1
13 greg 2.8 #include "calcomp.h"
14    
15 greg 2.2 #include <math.h>
16 greg 1.1
17     #define A 0
18     #define B 1
19     #define C 2
20     #define D 3
21    
22     #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
23     #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
24     #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
25     #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
26    
27 greg 1.7 #define hpoly1(t) ((2.0*t-3.0)*t*t+1.0)
28     #define hpoly2(t) (-2.0*t+3.0)*t*t
29     #define hpoly3(t) ((t-2.0)*t+1.0)*t
30     #define hpoly4(t) (t-1.0)*t*t
31 greg 1.1
32 greg 1.7 #define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \
33     p1*hpoly2(t) + \
34     r0*hpoly3(t) + \
35     r1*hpoly4(t) )
36    
37 greg 2.5 static char noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"};
38 greg 1.5 static char fnoise_name[] = "fnoise3";
39     static char hermite_name[] = "hermite";
40 greg 1.1
41 greg 2.8 double *noise3(), fnoise3(), frand();
42 greg 2.3 static interpolate();
43 greg 1.5
44 greg 1.1 static long xlim[3][2];
45     static double xarg[3];
46    
47 greg 2.4 #define EPSILON .001 /* error allowed in fractal */
48 greg 1.1
49 greg 1.3 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
50 greg 1.1
51    
52 greg 1.5 static double
53     l_noise3(nam) /* compute a noise function */
54     register char *nam;
55 greg 1.1 {
56 greg 1.5 register int i;
57     double x[3];
58     /* get point */
59     x[0] = argument(1);
60     x[1] = argument(2);
61     x[2] = argument(3);
62     /* make appropriate call */
63     if (nam == fnoise_name)
64     return(fnoise3(x));
65     i = 4;
66     while (i--)
67     if (nam == noise_name[i])
68     return(noise3(x)[i]);
69 greg 1.6 eputs(nam);
70     eputs(": called l_noise3!\n");
71 greg 1.5 quit(1);
72 greg 1.1 }
73    
74    
75     double
76 greg 2.8 l_hermite(char *nm) /* library call for hermite interpolation */
77 greg 1.1 {
78 greg 1.5 double t;
79    
80     t = argument(5);
81     return( hermite(argument(1), argument(2),
82     argument(3), argument(4), t) );
83 greg 1.1 }
84    
85    
86 greg 1.5 setnoisefuncs() /* add noise functions to library */
87 greg 1.1 {
88 greg 1.5 register int i;
89 greg 1.1
90 greg 1.5 funset(hermite_name, 5, ':', l_hermite);
91     funset(fnoise_name, 3, ':', l_noise3);
92     i = 4;
93     while (i--)
94     funset(noise_name[i], 3, ':', l_noise3);
95 greg 1.1 }
96    
97    
98     double *
99     noise3(xnew) /* compute the noise function */
100     register double xnew[3];
101     {
102     static double x[3] = {-100000.0, -100000.0, -100000.0};
103     static double f[4];
104    
105     if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
106     return(f);
107     x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
108     xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
109     xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
110     xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
111     xarg[0] = x[0] - xlim[0][0];
112     xarg[1] = x[1] - xlim[1][0];
113     xarg[2] = x[2] - xlim[2][0];
114     interpolate(f, 0, 3);
115     return(f);
116     }
117    
118    
119     static
120     interpolate(f, i, n)
121     double f[4];
122     register int i, n;
123     {
124 greg 1.7 double f0[4], f1[4], hp1, hp2;
125 greg 1.1
126     if (n == 0) {
127     f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
128     f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
129     f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
130     f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
131     } else {
132     n--;
133     interpolate(f0, i, n);
134     interpolate(f1, i | 1<<n, n);
135 greg 1.7 hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]);
136     f[A] = f0[A]*hp1 + f1[A]*hp2;
137     f[B] = f0[B]*hp1 + f1[B]*hp2;
138     f[C] = f0[C]*hp1 + f1[C]*hp2;
139     f[D] = f0[D]*hp1 + f1[D]*hp2 +
140     f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]);
141 greg 1.1 }
142     }
143    
144    
145     double
146     frand(s) /* get random number from seed */
147     register long s;
148     {
149     s = s<<13 ^ s;
150     return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
151     }
152    
153    
154     double
155     fnoise3(p) /* compute fractal noise function */
156 greg 1.3 double p[3];
157 greg 1.1 {
158 greg 1.4 long t[3], v[3], beg[3];
159 greg 1.3 double fval[8], fc;
160     int branch;
161 greg 1.4 register long s;
162 greg 1.1 register int i, j;
163     /* get starting cube */
164 greg 1.3 s = (long)(1.0/EPSILON);
165     for (i = 0; i < 3; i++) {
166     t[i] = s*p[i];
167     beg[i] = s*floor(p[i]);
168     }
169 greg 1.1 for (j = 0; j < 8; j++) {
170     for (i = 0; i < 3; i++) {
171     v[i] = beg[i];
172     if (j & 1<<i)
173 greg 1.3 v[i] += s;
174 greg 1.1 }
175     fval[j] = frand3(v[0],v[1],v[2]);
176     }
177     /* compute fractal */
178     for ( ; ; ) {
179 greg 1.4 fc = 0.0;
180     for (j = 0; j < 8; j++)
181     fc += fval[j];
182     fc *= 0.125;
183     if ((s >>= 1) == 0)
184     return(fc); /* close enough */
185 greg 1.1 branch = 0;
186     for (i = 0; i < 3; i++) { /* do center */
187     v[i] = beg[i] + s;
188 greg 1.3 if (t[i] > v[i]) {
189 greg 1.1 branch |= 1<<i;
190 greg 1.3 }
191 greg 1.1 }
192 greg 1.3 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
193 greg 1.1 fval[~branch & 7] = fc;
194     for (i = 0; i < 3; i++) { /* do faces */
195     if (branch & 1<<i)
196     v[i] += s;
197     else
198     v[i] -= s;
199     fc = 0.0;
200     for (j = 0; j < 8; j++)
201     if (~(j^branch) & 1<<i)
202     fc += fval[j];
203 greg 1.3 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
204 greg 1.1 fval[~(branch^1<<i) & 7] = fc;
205     v[i] = beg[i] + s;
206     }
207     for (i = 0; i < 3; i++) { /* do edges */
208     j = (i+1)%3;
209     if (branch & 1<<j)
210     v[j] += s;
211     else
212     v[j] -= s;
213     j = (i+2)%3;
214     if (branch & 1<<j)
215     v[j] += s;
216     else
217     v[j] -= s;
218     fc = fval[branch & ~(1<<i)];
219     fc += fval[branch | 1<<i];
220 greg 1.3 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
221 greg 1.1 fval[branch^1<<i] = fc;
222     j = (i+1)%3;
223     v[j] = beg[j] + s;
224     j = (i+2)%3;
225     v[j] = beg[j] + s;
226     }
227     for (i = 0; i < 3; i++) /* new cube */
228     if (branch & 1<<i)
229     beg[i] += s;
230     }
231     }