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root/radiance/ray/src/rt/noise3.c
Revision: 2.2
Committed: Fri Oct 2 16:18:50 1992 UTC (31 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.1: +1 -2 lines
Log Message:
Removed problematic math function declarations

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1988 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * noise3.c - noise functions for random textures.
9     *
10     * Credit for the smooth algorithm goes to Ken Perlin.
11     * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
12     *
13     * 4/15/86
14     * 5/19/88 Added fractal noise function
15     */
16    
17 greg 2.2 #include <math.h>
18 greg 1.1
19     #define A 0
20     #define B 1
21     #define C 2
22     #define D 3
23    
24     #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
25     #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
26     #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
27     #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
28    
29 greg 1.7 #define hpoly1(t) ((2.0*t-3.0)*t*t+1.0)
30     #define hpoly2(t) (-2.0*t+3.0)*t*t
31     #define hpoly3(t) ((t-2.0)*t+1.0)*t
32     #define hpoly4(t) (t-1.0)*t*t
33 greg 1.1
34 greg 1.7 #define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \
35     p1*hpoly2(t) + \
36     r0*hpoly3(t) + \
37     r1*hpoly4(t) )
38    
39 greg 1.6 static char noise_name[4][8] = {"noise3a", "noise3b", "noise3c", "noise3"};
40 greg 1.5 static char fnoise_name[] = "fnoise3";
41     static char hermite_name[] = "hermite";
42 greg 1.1
43 greg 1.5 double *noise3(), fnoise3(), argument(), frand();
44    
45 greg 1.1 static long xlim[3][2];
46     static double xarg[3];
47    
48 greg 1.2 #define EPSILON .0001 /* error allowed in fractal */
49 greg 1.1
50 greg 1.3 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
51 greg 1.1
52    
53 greg 1.5 static double
54     l_noise3(nam) /* compute a noise function */
55     register char *nam;
56 greg 1.1 {
57 greg 1.5 register int i;
58     double x[3];
59     /* get point */
60     x[0] = argument(1);
61     x[1] = argument(2);
62     x[2] = argument(3);
63     /* make appropriate call */
64     if (nam == fnoise_name)
65     return(fnoise3(x));
66     i = 4;
67     while (i--)
68     if (nam == noise_name[i])
69     return(noise3(x)[i]);
70 greg 1.6 eputs(nam);
71     eputs(": called l_noise3!\n");
72 greg 1.5 quit(1);
73 greg 1.1 }
74    
75    
76     double
77 greg 1.5 l_hermite() /* library call for hermite interpolation */
78 greg 1.1 {
79 greg 1.5 double t;
80    
81     t = argument(5);
82     return( hermite(argument(1), argument(2),
83     argument(3), argument(4), t) );
84 greg 1.1 }
85    
86    
87 greg 1.5 setnoisefuncs() /* add noise functions to library */
88 greg 1.1 {
89 greg 1.5 register int i;
90 greg 1.1
91 greg 1.5 funset(hermite_name, 5, ':', l_hermite);
92     funset(fnoise_name, 3, ':', l_noise3);
93     i = 4;
94     while (i--)
95     funset(noise_name[i], 3, ':', l_noise3);
96 greg 1.1 }
97    
98    
99     double *
100     noise3(xnew) /* compute the noise function */
101     register double xnew[3];
102     {
103     static double x[3] = {-100000.0, -100000.0, -100000.0};
104     static double f[4];
105    
106     if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
107     return(f);
108     x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
109     xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
110     xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
111     xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
112     xarg[0] = x[0] - xlim[0][0];
113     xarg[1] = x[1] - xlim[1][0];
114     xarg[2] = x[2] - xlim[2][0];
115     interpolate(f, 0, 3);
116     return(f);
117     }
118    
119    
120     static
121     interpolate(f, i, n)
122     double f[4];
123     register int i, n;
124     {
125 greg 1.7 double f0[4], f1[4], hp1, hp2;
126 greg 1.1
127     if (n == 0) {
128     f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
129     f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
130     f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
131     f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
132     } else {
133     n--;
134     interpolate(f0, i, n);
135     interpolate(f1, i | 1<<n, n);
136 greg 1.7 hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]);
137     f[A] = f0[A]*hp1 + f1[A]*hp2;
138     f[B] = f0[B]*hp1 + f1[B]*hp2;
139     f[C] = f0[C]*hp1 + f1[C]*hp2;
140     f[D] = f0[D]*hp1 + f1[D]*hp2 +
141     f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]);
142 greg 1.1 }
143     }
144    
145    
146     double
147     frand(s) /* get random number from seed */
148     register long s;
149     {
150     s = s<<13 ^ s;
151     return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
152     }
153    
154    
155     double
156     fnoise3(p) /* compute fractal noise function */
157 greg 1.3 double p[3];
158 greg 1.1 {
159 greg 1.4 long t[3], v[3], beg[3];
160 greg 1.3 double fval[8], fc;
161     int branch;
162 greg 1.4 register long s;
163 greg 1.1 register int i, j;
164     /* get starting cube */
165 greg 1.3 s = (long)(1.0/EPSILON);
166     for (i = 0; i < 3; i++) {
167     t[i] = s*p[i];
168     beg[i] = s*floor(p[i]);
169     }
170 greg 1.1 for (j = 0; j < 8; j++) {
171     for (i = 0; i < 3; i++) {
172     v[i] = beg[i];
173     if (j & 1<<i)
174 greg 1.3 v[i] += s;
175 greg 1.1 }
176     fval[j] = frand3(v[0],v[1],v[2]);
177     }
178     /* compute fractal */
179     for ( ; ; ) {
180 greg 1.4 fc = 0.0;
181     for (j = 0; j < 8; j++)
182     fc += fval[j];
183     fc *= 0.125;
184     if ((s >>= 1) == 0)
185     return(fc); /* close enough */
186 greg 1.1 branch = 0;
187     for (i = 0; i < 3; i++) { /* do center */
188     v[i] = beg[i] + s;
189 greg 1.3 if (t[i] > v[i]) {
190 greg 1.1 branch |= 1<<i;
191 greg 1.3 }
192 greg 1.1 }
193 greg 1.3 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
194 greg 1.1 fval[~branch & 7] = fc;
195     for (i = 0; i < 3; i++) { /* do faces */
196     if (branch & 1<<i)
197     v[i] += s;
198     else
199     v[i] -= s;
200     fc = 0.0;
201     for (j = 0; j < 8; j++)
202     if (~(j^branch) & 1<<i)
203     fc += fval[j];
204 greg 1.3 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
205 greg 1.1 fval[~(branch^1<<i) & 7] = fc;
206     v[i] = beg[i] + s;
207     }
208     for (i = 0; i < 3; i++) { /* do edges */
209     j = (i+1)%3;
210     if (branch & 1<<j)
211     v[j] += s;
212     else
213     v[j] -= s;
214     j = (i+2)%3;
215     if (branch & 1<<j)
216     v[j] += s;
217     else
218     v[j] -= s;
219     fc = fval[branch & ~(1<<i)];
220     fc += fval[branch | 1<<i];
221 greg 1.3 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
222 greg 1.1 fval[branch^1<<i] = fc;
223     j = (i+1)%3;
224     v[j] = beg[j] + s;
225     j = (i+2)%3;
226     v[j] = beg[j] + s;
227     }
228     for (i = 0; i < 3; i++) /* new cube */
229     if (branch & 1<<i)
230     beg[i] += s;
231     }
232     }