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root/radiance/ray/src/rt/noise3.c
Revision: 2.11
Committed: Fri Sep 3 21:16:50 2010 UTC (13 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.10: +1 -4 lines
Log Message:
Removed '//' comment lines that shouldn't be in C code

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 greg 2.11 static const char RCSid[] = "$Id: noise3.c,v 2.10 2006/03/02 17:16:56 greg Exp $";
3 greg 1.1 #endif
4     /*
5     * noise3.c - noise functions for random textures.
6     *
7     * Credit for the smooth algorithm goes to Ken Perlin.
8     * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
9 greg 2.6 */
10    
11 greg 2.7 #include "copyright.h"
12 greg 1.1
13 schorsch 2.9 #include <math.h>
14    
15 greg 2.8 #include "calcomp.h"
16 schorsch 2.9 #include "func.h"
17 greg 1.1
18     #define A 0
19     #define B 1
20     #define C 2
21     #define D 3
22    
23     #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
24     #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
25     #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
26     #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
27    
28 greg 1.7 #define hpoly1(t) ((2.0*t-3.0)*t*t+1.0)
29     #define hpoly2(t) (-2.0*t+3.0)*t*t
30     #define hpoly3(t) ((t-2.0)*t+1.0)*t
31     #define hpoly4(t) (t-1.0)*t*t
32 greg 1.1
33 greg 1.7 #define hermite(p0,p1,r0,r1,t) ( p0*hpoly1(t) + \
34     p1*hpoly2(t) + \
35     r0*hpoly3(t) + \
36     r1*hpoly4(t) )
37    
38 greg 2.5 static char noise_name[4][8] = {"noise3x", "noise3y", "noise3z", "noise3"};
39 greg 1.5 static char fnoise_name[] = "fnoise3";
40     static char hermite_name[] = "hermite";
41 greg 1.1
42     static long xlim[3][2];
43     static double xarg[3];
44    
45 greg 2.4 #define EPSILON .001 /* error allowed in fractal */
46 greg 1.1
47 greg 1.3 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
48 greg 1.1
49 schorsch 2.9 static double l_noise3(char *nam);
50     static double l_hermite(char *nm);
51     static double * noise3(double xnew[3]);
52     static void interpolate(double f[4], int i, int n);
53     static double frand(long s);
54     static double fnoise3(double p[3]);
55    
56 greg 1.1
57 greg 1.5 static double
58 schorsch 2.9 l_noise3( /* compute a noise function */
59     register char *nam
60     )
61 greg 1.1 {
62 greg 1.5 register int i;
63     double x[3];
64     /* get point */
65     x[0] = argument(1);
66     x[1] = argument(2);
67     x[2] = argument(3);
68     /* make appropriate call */
69     if (nam == fnoise_name)
70     return(fnoise3(x));
71     i = 4;
72     while (i--)
73     if (nam == noise_name[i])
74     return(noise3(x)[i]);
75 greg 1.6 eputs(nam);
76     eputs(": called l_noise3!\n");
77 greg 1.5 quit(1);
78 schorsch 2.9 return 1; /* pro forma return */
79 greg 1.1 }
80    
81    
82 schorsch 2.9 static double
83 greg 2.8 l_hermite(char *nm) /* library call for hermite interpolation */
84 greg 1.1 {
85 greg 1.5 double t;
86    
87     t = argument(5);
88     return( hermite(argument(1), argument(2),
89     argument(3), argument(4), t) );
90 greg 1.1 }
91    
92    
93 schorsch 2.9 extern void
94     setnoisefuncs(void) /* add noise functions to library */
95 greg 1.1 {
96 greg 1.5 register int i;
97 greg 1.1
98 greg 1.5 funset(hermite_name, 5, ':', l_hermite);
99     funset(fnoise_name, 3, ':', l_noise3);
100     i = 4;
101     while (i--)
102     funset(noise_name[i], 3, ':', l_noise3);
103 greg 1.1 }
104    
105    
106 schorsch 2.9 static double *
107     noise3( /* compute the noise function */
108     register double xnew[3]
109     )
110 greg 1.1 {
111     static double x[3] = {-100000.0, -100000.0, -100000.0};
112     static double f[4];
113    
114     if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
115     return(f);
116     x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
117     xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
118     xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
119     xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
120     xarg[0] = x[0] - xlim[0][0];
121     xarg[1] = x[1] - xlim[1][0];
122     xarg[2] = x[2] - xlim[2][0];
123     interpolate(f, 0, 3);
124     return(f);
125     }
126    
127    
128 schorsch 2.9 static void
129     interpolate(
130     double f[4],
131     register int i,
132     register int n
133     )
134 greg 1.1 {
135 greg 1.7 double f0[4], f1[4], hp1, hp2;
136 greg 1.1
137     if (n == 0) {
138     f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
139     f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
140     f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
141     f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
142     } else {
143     n--;
144     interpolate(f0, i, n);
145     interpolate(f1, i | 1<<n, n);
146 greg 1.7 hp1 = hpoly1(xarg[n]); hp2 = hpoly2(xarg[n]);
147     f[A] = f0[A]*hp1 + f1[A]*hp2;
148     f[B] = f0[B]*hp1 + f1[B]*hp2;
149     f[C] = f0[C]*hp1 + f1[C]*hp2;
150     f[D] = f0[D]*hp1 + f1[D]*hp2 +
151     f0[n]*hpoly3(xarg[n]) + f1[n]*hpoly4(xarg[n]);
152 greg 1.1 }
153     }
154    
155    
156 schorsch 2.9 static double
157     frand( /* get random number from seed */
158     register long s
159     )
160 greg 1.1 {
161     s = s<<13 ^ s;
162     return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
163     }
164    
165    
166 schorsch 2.9 static double
167     fnoise3( /* compute fractal noise function */
168     double p[3]
169     )
170 greg 1.1 {
171 greg 1.4 long t[3], v[3], beg[3];
172 greg 1.3 double fval[8], fc;
173     int branch;
174 greg 1.4 register long s;
175 greg 1.1 register int i, j;
176     /* get starting cube */
177 greg 1.3 s = (long)(1.0/EPSILON);
178     for (i = 0; i < 3; i++) {
179     t[i] = s*p[i];
180     beg[i] = s*floor(p[i]);
181     }
182 greg 1.1 for (j = 0; j < 8; j++) {
183     for (i = 0; i < 3; i++) {
184     v[i] = beg[i];
185     if (j & 1<<i)
186 greg 1.3 v[i] += s;
187 greg 1.1 }
188     fval[j] = frand3(v[0],v[1],v[2]);
189     }
190     /* compute fractal */
191     for ( ; ; ) {
192 greg 1.4 fc = 0.0;
193     for (j = 0; j < 8; j++)
194     fc += fval[j];
195     fc *= 0.125;
196     if ((s >>= 1) == 0)
197     return(fc); /* close enough */
198 greg 1.1 branch = 0;
199     for (i = 0; i < 3; i++) { /* do center */
200     v[i] = beg[i] + s;
201 greg 1.3 if (t[i] > v[i]) {
202 greg 1.1 branch |= 1<<i;
203 greg 1.3 }
204 greg 1.1 }
205 greg 1.3 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
206 greg 1.1 fval[~branch & 7] = fc;
207     for (i = 0; i < 3; i++) { /* do faces */
208     if (branch & 1<<i)
209     v[i] += s;
210     else
211     v[i] -= s;
212     fc = 0.0;
213     for (j = 0; j < 8; j++)
214     if (~(j^branch) & 1<<i)
215     fc += fval[j];
216 greg 1.3 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
217 greg 1.1 fval[~(branch^1<<i) & 7] = fc;
218     v[i] = beg[i] + s;
219     }
220     for (i = 0; i < 3; i++) { /* do edges */
221 greg 2.10 if ((j = i+1) == 3) j = 0;
222 greg 1.1 if (branch & 1<<j)
223     v[j] += s;
224     else
225     v[j] -= s;
226 greg 2.10 if (++j == 3) j = 0;
227 greg 1.1 if (branch & 1<<j)
228     v[j] += s;
229     else
230     v[j] -= s;
231     fc = fval[branch & ~(1<<i)];
232     fc += fval[branch | 1<<i];
233 greg 1.3 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
234 greg 1.1 fval[branch^1<<i] = fc;
235 greg 2.10 if ((j = i+1) == 3) j = 0;
236 greg 1.1 v[j] = beg[j] + s;
237 greg 2.10 if (++j == 3) j = 0;
238 greg 1.1 v[j] = beg[j] + s;
239     }
240     for (i = 0; i < 3; i++) /* new cube */
241     if (branch & 1<<i)
242     beg[i] += s;
243     }
244     }