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root/radiance/ray/src/rt/noise3.c
Revision: 1.5
Committed: Fri May 24 14:23:33 1991 UTC (32 years, 11 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.4: +36 -55 lines
Log Message:
changed noise3 initialization

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1988 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * noise3.c - noise functions for random textures.
9     *
10     * Credit for the smooth algorithm goes to Ken Perlin.
11     * (ref. SIGGRAPH Vol 19, No 3, pp 287-96)
12     *
13     * 4/15/86
14     * 5/19/88 Added fractal noise function
15     */
16    
17    
18     #define A 0
19     #define B 1
20     #define C 2
21     #define D 3
22    
23     #define rand3a(x,y,z) frand(67*(x)+59*(y)+71*(z))
24     #define rand3b(x,y,z) frand(73*(x)+79*(y)+83*(z))
25     #define rand3c(x,y,z) frand(89*(x)+97*(y)+101*(z))
26     #define rand3d(x,y,z) frand(103*(x)+107*(y)+109*(z))
27    
28     #define hermite(p0,p1,r0,r1,t) ( p0*((2.0*t-3.0)*t*t+1.0) + \
29     p1*(-2.0*t+3.0)*t*t + \
30     r0*((t-2.0)*t+1.0)*t + \
31     r1*(t-1.0)*t*t )
32    
33 greg 1.5 static char *noise_name[4] = {"noise3a", "noise3b", "noise3c", "noise3"};
34     static char fnoise_name[] = "fnoise3";
35     static char hermite_name[] = "hermite";
36 greg 1.1
37 greg 1.5 double *noise3(), fnoise3(), argument(), frand();
38    
39 greg 1.1 static long xlim[3][2];
40     static double xarg[3];
41    
42 greg 1.2 #define EPSILON .0001 /* error allowed in fractal */
43 greg 1.1
44 greg 1.3 #define frand3(x,y,z) frand(17*(x)+23*(y)+29*(z))
45 greg 1.1
46    
47 greg 1.5 static double
48     l_noise3(nam) /* compute a noise function */
49     register char *nam;
50 greg 1.1 {
51 greg 1.5 register int i;
52     double x[3];
53     /* get point */
54     x[0] = argument(1);
55     x[1] = argument(2);
56     x[2] = argument(3);
57     /* make appropriate call */
58     if (nam == fnoise_name)
59     return(fnoise3(x));
60     i = 4;
61     while (i--)
62     if (nam == noise_name[i])
63     return(noise3(x)[i]);
64     eputs("Bad call to l_noise3()!\n");
65     quit(1);
66 greg 1.1 }
67    
68    
69     double
70 greg 1.5 l_hermite() /* library call for hermite interpolation */
71 greg 1.1 {
72 greg 1.5 double t;
73    
74     t = argument(5);
75     return( hermite(argument(1), argument(2),
76     argument(3), argument(4), t) );
77 greg 1.1 }
78    
79    
80 greg 1.5 setnoisefuncs() /* add noise functions to library */
81 greg 1.1 {
82 greg 1.5 register int i;
83 greg 1.1
84 greg 1.5 funset(hermite_name, 5, ':', l_hermite);
85     funset(fnoise_name, 3, ':', l_noise3);
86     i = 4;
87     while (i--)
88     funset(noise_name[i], 3, ':', l_noise3);
89 greg 1.1 }
90    
91    
92     double *
93     noise3(xnew) /* compute the noise function */
94     register double xnew[3];
95     {
96     extern double floor();
97     static double x[3] = {-100000.0, -100000.0, -100000.0};
98     static double f[4];
99    
100     if (x[0]==xnew[0] && x[1]==xnew[1] && x[2]==xnew[2])
101     return(f);
102     x[0] = xnew[0]; x[1] = xnew[1]; x[2] = xnew[2];
103     xlim[0][0] = floor(x[0]); xlim[0][1] = xlim[0][0] + 1;
104     xlim[1][0] = floor(x[1]); xlim[1][1] = xlim[1][0] + 1;
105     xlim[2][0] = floor(x[2]); xlim[2][1] = xlim[2][0] + 1;
106     xarg[0] = x[0] - xlim[0][0];
107     xarg[1] = x[1] - xlim[1][0];
108     xarg[2] = x[2] - xlim[2][0];
109     interpolate(f, 0, 3);
110     return(f);
111     }
112    
113    
114     static
115     interpolate(f, i, n)
116     double f[4];
117     register int i, n;
118     {
119     double f0[4], f1[4];
120    
121     if (n == 0) {
122     f[A] = rand3a(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
123     f[B] = rand3b(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
124     f[C] = rand3c(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
125     f[D] = rand3d(xlim[0][i&1],xlim[1][i>>1&1],xlim[2][i>>2]);
126     } else {
127     n--;
128     interpolate(f0, i, n);
129     interpolate(f1, i | 1<<n, n);
130     f[A] = (1.0-xarg[n])*f0[A] + xarg[n]*f1[A];
131     f[B] = (1.0-xarg[n])*f0[B] + xarg[n]*f1[B];
132     f[C] = (1.0-xarg[n])*f0[C] + xarg[n]*f1[C];
133     f[D] = hermite(f0[D], f1[D], f0[n], f1[n], xarg[n]);
134     }
135     }
136    
137    
138     double
139     frand(s) /* get random number from seed */
140     register long s;
141     {
142     s = s<<13 ^ s;
143     return(1.0-((s*(s*s*15731+789221)+1376312589)&0x7fffffff)/1073741824.0);
144     }
145    
146    
147     double
148     fnoise3(p) /* compute fractal noise function */
149 greg 1.3 double p[3];
150 greg 1.1 {
151     double floor();
152 greg 1.4 long t[3], v[3], beg[3];
153 greg 1.3 double fval[8], fc;
154     int branch;
155 greg 1.4 register long s;
156 greg 1.1 register int i, j;
157     /* get starting cube */
158 greg 1.3 s = (long)(1.0/EPSILON);
159     for (i = 0; i < 3; i++) {
160     t[i] = s*p[i];
161     beg[i] = s*floor(p[i]);
162     }
163 greg 1.1 for (j = 0; j < 8; j++) {
164     for (i = 0; i < 3; i++) {
165     v[i] = beg[i];
166     if (j & 1<<i)
167 greg 1.3 v[i] += s;
168 greg 1.1 }
169     fval[j] = frand3(v[0],v[1],v[2]);
170     }
171     /* compute fractal */
172     for ( ; ; ) {
173 greg 1.4 fc = 0.0;
174     for (j = 0; j < 8; j++)
175     fc += fval[j];
176     fc *= 0.125;
177     if ((s >>= 1) == 0)
178     return(fc); /* close enough */
179 greg 1.1 branch = 0;
180     for (i = 0; i < 3; i++) { /* do center */
181     v[i] = beg[i] + s;
182 greg 1.3 if (t[i] > v[i]) {
183 greg 1.1 branch |= 1<<i;
184 greg 1.3 }
185 greg 1.1 }
186 greg 1.3 fc += s*EPSILON*frand3(v[0],v[1],v[2]);
187 greg 1.1 fval[~branch & 7] = fc;
188     for (i = 0; i < 3; i++) { /* do faces */
189     if (branch & 1<<i)
190     v[i] += s;
191     else
192     v[i] -= s;
193     fc = 0.0;
194     for (j = 0; j < 8; j++)
195     if (~(j^branch) & 1<<i)
196     fc += fval[j];
197 greg 1.3 fc = 0.25*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
198 greg 1.1 fval[~(branch^1<<i) & 7] = fc;
199     v[i] = beg[i] + s;
200     }
201     for (i = 0; i < 3; i++) { /* do edges */
202     j = (i+1)%3;
203     if (branch & 1<<j)
204     v[j] += s;
205     else
206     v[j] -= s;
207     j = (i+2)%3;
208     if (branch & 1<<j)
209     v[j] += s;
210     else
211     v[j] -= s;
212     fc = fval[branch & ~(1<<i)];
213     fc += fval[branch | 1<<i];
214 greg 1.3 fc = 0.5*fc + s*EPSILON*frand3(v[0],v[1],v[2]);
215 greg 1.1 fval[branch^1<<i] = fc;
216     j = (i+1)%3;
217     v[j] = beg[j] + s;
218     j = (i+2)%3;
219     v[j] = beg[j] + s;
220     }
221     for (i = 0; i < 3; i++) /* new cube */
222     if (branch & 1<<i)
223     beg[i] += s;
224     }
225     }