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#include "copyright.h" |
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#include "ray.h" |
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#include "otypes.h" |
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#include "rtotypes.h" |
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#include "source.h" |
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/* |
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* part of the direct calculation. |
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*/ |
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static int mir_proj(MAT4 pm, OBJREC *o, SRCREC *s, int n); |
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static void mirrorproj(MAT4 m, FVECT nv, double offs); |
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static int mir_proj(), mirrorproj(); |
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VSMATERIAL mirror_vs = {mir_proj, 1}; |
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int |
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m_mirror(m, r) /* shade mirrored ray */ |
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register OBJREC *m; |
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register RAY *r; |
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extern int |
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m_mirror( /* shade mirrored ray */ |
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register OBJREC *m, |
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register RAY *r |
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) |
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{ |
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COLOR mcolor; |
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RAY nr; |
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static int |
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mir_proj(pm, o, s, n) /* compute a mirror's projection */ |
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MAT4 pm; |
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register OBJREC *o; |
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SRCREC *s; |
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int n; |
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mir_proj( /* compute a mirror's projection */ |
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MAT4 pm, |
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register OBJREC *o, |
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SRCREC *s, |
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int n |
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) |
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{ |
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FVECT nv, sc; |
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double od; |
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} |
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static int |
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mirrorproj(m, nv, offs) /* get mirror projection for surface */ |
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register MAT4 m; |
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FVECT nv; |
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double offs; |
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static void |
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mirrorproj( /* get mirror projection for surface */ |
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register MAT4 m, |
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FVECT nv, |
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double offs |
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) |
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{ |
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register int i, j; |
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/* assign matrix */ |