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root/radiance/ray/src/rt/m_mirror.c
Revision: 2.6
Committed: Fri Sep 15 15:47:29 1995 UTC (28 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.5: +10 -4 lines
Log Message:
added isflat() macro and effective ray distance for mirror reflection

File Contents

# Content
1 /* Copyright (c) 1995 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * Routines for mirror material supporting virtual light sources
9 */
10
11 #include "ray.h"
12
13 #include "otypes.h"
14
15 #include "source.h"
16
17 /*
18 * The real arguments for MAT_MIRROR are simply:
19 *
20 * 3 rrefl grefl brefl
21 *
22 * Additionally, the user may specify a single string argument
23 * which is interpreted as the name of the material to use
24 * instead of the mirror if the ray being considered is not
25 * part of the direct calculation.
26 */
27
28
29 int mir_proj();
30 VSMATERIAL mirror_vs = {mir_proj, 1};
31
32
33 m_mirror(m, r) /* shade mirrored ray */
34 register OBJREC *m;
35 register RAY *r;
36 {
37 COLOR mcolor;
38 RAY nr;
39 int rpure = 1;
40 register int i;
41 /* check arguments */
42 if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1)
43 objerror(m, USER, "bad number of arguments");
44 /* check for substitute material */
45 if (m->oargs.nsargs > 0 &&
46 (r->rsrc < 0 || source[r->rsrc].so != r->ro)) {
47 if (!strcmp(m->oargs.sarg[0], VOIDID)) {
48 raytrans(r);
49 return(1);
50 }
51 return(rayshade(r, modifier(m->oargs.sarg[0])));
52 }
53 /* check for bad source ray */
54 if (r->rsrc >= 0 && source[r->rsrc].so != r->ro)
55 return(1);
56
57 if (r->rod < 0.) /* back is black */
58 return(1);
59 /* get modifiers */
60 raytexture(r, m->omod);
61 /* assign material color */
62 setcolor(mcolor, m->oargs.farg[0],
63 m->oargs.farg[1],
64 m->oargs.farg[2]);
65 multcolor(mcolor, r->pcol);
66 /* compute reflected ray */
67 if (r->rsrc >= 0) { /* relayed light source */
68 rayorigin(&nr, r, REFLECTED, 1.);
69 /* ignore textures */
70 for (i = 0; i < 3; i++)
71 nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
72 /* source we're aiming for next */
73 nr.rsrc = source[r->rsrc].sa.sv.sn;
74 } else { /* ordinary reflection */
75 FVECT pnorm;
76 double pdot;
77
78 if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0)
79 return(1);
80 if (DOT(r->pert,r->pert) > FTINY*FTINY) {
81 pdot = raynormal(pnorm, r); /* use textures */
82 for (i = 0; i < 3; i++)
83 nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i];
84 rpure = 0;
85 }
86 /* check for penetration */
87 if (rpure || DOT(nr.rdir, r->ron) <= FTINY)
88 for (i = 0; i < 3; i++)
89 nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
90 }
91 rayvalue(&nr);
92 multcolor(nr.rcol, mcolor);
93 addcolor(r->rcol, nr.rcol);
94 if (rpure && r->ro != NULL && isflat(r->ro->otype))
95 r->rt = r->rot + nr.rt;
96 return(1);
97 }
98
99
100 mir_proj(pm, o, s, n) /* compute a mirror's projection */
101 MAT4 pm;
102 register OBJREC *o;
103 SRCREC *s;
104 int n;
105 {
106 FVECT nv, sc;
107 double od;
108 register int i, j;
109 /* get surface normal and offset */
110 od = getplaneq(nv, o);
111 /* check for extreme point for behind */
112 VCOPY(sc, s->sloc);
113 for (i = s->sflags & SFLAT ? SV : SW; i >= 0; i--)
114 if (DOT(nv, s->ss[i]) > 0.)
115 for (j = 0; j < 3; j++)
116 sc[j] += s->ss[i][j];
117 else
118 for (j = 0; j < 3; j++)
119 sc[j] -= s->ss[i][j];
120 if (DOT(sc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY))
121 return(0);
122 /* everything OK -- compute projection */
123 mirrorproj(pm, nv, od);
124 return(1);
125 }
126
127
128 mirrorproj(m, nv, offs) /* get mirror projection for surface */
129 register MAT4 m;
130 FVECT nv;
131 double offs;
132 {
133 register int i, j;
134 /* assign matrix */
135 setident4(m);
136 for (j = 0; j < 3; j++) {
137 for (i = 0; i < 3; i++)
138 m[i][j] -= 2.*nv[i]*nv[j];
139 m[3][j] = 2.*offs*nv[j];
140 }
141 }