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root/radiance/ray/src/rt/m_mirror.c
Revision: 2.5
Committed: Sat Aug 26 15:15:51 1995 UTC (28 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.4: +13 -4 lines
Log Message:
changed behind test to allow for source sampling

File Contents

# Content
1 /* Copyright (c) 1995 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * Routines for mirror material supporting virtual light sources
9 */
10
11 #include "ray.h"
12
13 #include "otypes.h"
14
15 #include "source.h"
16
17 /*
18 * The real arguments for MAT_MIRROR are simply:
19 *
20 * 3 rrefl grefl brefl
21 *
22 * Additionally, the user may specify a single string argument
23 * which is interpreted as the name of the material to use
24 * instead of the mirror if the ray being considered is not
25 * part of the direct calculation.
26 */
27
28
29 int mir_proj();
30 VSMATERIAL mirror_vs = {mir_proj, 1};
31
32
33 m_mirror(m, r) /* shade mirrored ray */
34 register OBJREC *m;
35 register RAY *r;
36 {
37 COLOR mcolor;
38 RAY nr;
39 register int i;
40 /* check arguments */
41 if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1)
42 objerror(m, USER, "bad number of arguments");
43 /* check for substitute material */
44 if (m->oargs.nsargs > 0 &&
45 (r->rsrc < 0 || source[r->rsrc].so != r->ro)) {
46 if (!strcmp(m->oargs.sarg[0], VOIDID)) {
47 raytrans(r);
48 return(1);
49 }
50 return(rayshade(r, modifier(m->oargs.sarg[0])));
51 }
52 /* check for bad source ray */
53 if (r->rsrc >= 0 && source[r->rsrc].so != r->ro)
54 return(1);
55
56 if (r->rod < 0.) /* back is black */
57 return(1);
58 /* get modifiers */
59 raytexture(r, m->omod);
60 /* assign material color */
61 setcolor(mcolor, m->oargs.farg[0],
62 m->oargs.farg[1],
63 m->oargs.farg[2]);
64 multcolor(mcolor, r->pcol);
65 /* compute reflected ray */
66 if (r->rsrc >= 0) { /* relayed light source */
67 rayorigin(&nr, r, REFLECTED, 1.);
68 /* ignore textures */
69 for (i = 0; i < 3; i++)
70 nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
71 /* source we're aiming for next */
72 nr.rsrc = source[r->rsrc].sa.sv.sn;
73 } else { /* ordinary reflection */
74 FVECT pnorm;
75 double pdot;
76
77 if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0)
78 return(1);
79 pdot = raynormal(pnorm, r); /* use textures */
80 for (i = 0; i < 3; i++)
81 nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i];
82 /* check for penetration */
83 if (DOT(nr.rdir, r->ron) <= FTINY)
84 for (i = 0; i < 3; i++)
85 nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
86 }
87 rayvalue(&nr);
88 multcolor(nr.rcol, mcolor);
89 addcolor(r->rcol, nr.rcol);
90 return(1);
91 }
92
93
94 mir_proj(pm, o, s, n) /* compute a mirror's projection */
95 MAT4 pm;
96 register OBJREC *o;
97 SRCREC *s;
98 int n;
99 {
100 FVECT nv, sc;
101 double od;
102 register int i, j;
103 /* get surface normal and offset */
104 od = getplaneq(nv, o);
105 /* check for extreme point for behind */
106 VCOPY(sc, s->sloc);
107 for (i = s->sflags & SFLAT ? SV : SW; i >= 0; i--)
108 if (DOT(nv, s->ss[i]) > 0.)
109 for (j = 0; j < 3; j++)
110 sc[j] += s->ss[i][j];
111 else
112 for (j = 0; j < 3; j++)
113 sc[j] -= s->ss[i][j];
114 if (DOT(sc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY))
115 return(0);
116 /* everything OK -- compute projection */
117 mirrorproj(pm, nv, od);
118 return(1);
119 }
120
121
122 mirrorproj(m, nv, offs) /* get mirror projection for surface */
123 register MAT4 m;
124 FVECT nv;
125 double offs;
126 {
127 register int i, j;
128 /* assign matrix */
129 setident4(m);
130 for (j = 0; j < 3; j++) {
131 for (i = 0; i < 3; i++)
132 m[i][j] -= 2.*nv[i]*nv[j];
133 m[3][j] = 2.*offs*nv[j];
134 }
135 }