/* Copyright (c) 1995 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * Routines for mirror material supporting virtual light sources */ #include "ray.h" #include "otypes.h" #include "source.h" /* * The real arguments for MAT_MIRROR are simply: * * 3 rrefl grefl brefl * * Additionally, the user may specify a single string argument * which is interpreted as the name of the material to use * instead of the mirror if the ray being considered is not * part of the direct calculation. */ int mir_proj(); VSMATERIAL mirror_vs = {mir_proj, 1}; m_mirror(m, r) /* shade mirrored ray */ register OBJREC *m; register RAY *r; { COLOR mcolor; RAY nr; register int i; /* check arguments */ if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1) objerror(m, USER, "bad number of arguments"); /* check for substitute material */ if (m->oargs.nsargs > 0 && (r->rsrc < 0 || source[r->rsrc].so != r->ro)) { if (!strcmp(m->oargs.sarg[0], VOIDID)) { raytrans(r); return(1); } return(rayshade(r, modifier(m->oargs.sarg[0]))); } /* check for bad source ray */ if (r->rsrc >= 0 && source[r->rsrc].so != r->ro) return(1); if (r->rod < 0.) /* back is black */ return(1); /* get modifiers */ raytexture(r, m->omod); /* assign material color */ setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); multcolor(mcolor, r->pcol); /* compute reflected ray */ if (r->rsrc >= 0) { /* relayed light source */ rayorigin(&nr, r, REFLECTED, 1.); /* ignore textures */ for (i = 0; i < 3; i++) nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i]; /* source we're aiming for next */ nr.rsrc = source[r->rsrc].sa.sv.sn; } else { /* ordinary reflection */ FVECT pnorm; double pdot; if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0) return(1); pdot = raynormal(pnorm, r); /* use textures */ for (i = 0; i < 3; i++) nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i]; /* check for penetration */ if (DOT(nr.rdir, r->ron) <= FTINY) for (i = 0; i < 3; i++) nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i]; } rayvalue(&nr); multcolor(nr.rcol, mcolor); addcolor(r->rcol, nr.rcol); return(1); } mir_proj(pm, o, s, n) /* compute a mirror's projection */ MAT4 pm; register OBJREC *o; SRCREC *s; int n; { FVECT nv, sc; double od; register int i, j; /* get surface normal and offset */ od = getplaneq(nv, o); /* check for extreme point for behind */ VCOPY(sc, s->sloc); for (i = s->sflags & SFLAT ? SV : SW; i >= 0; i--) if (DOT(nv, s->ss[i]) > 0.) for (j = 0; j < 3; j++) sc[j] += s->ss[i][j]; else for (j = 0; j < 3; j++) sc[j] -= s->ss[i][j]; if (DOT(sc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY)) return(0); /* everything OK -- compute projection */ mirrorproj(pm, nv, od); return(1); } mirrorproj(m, nv, offs) /* get mirror projection for surface */ register MAT4 m; FVECT nv; double offs; { register int i, j; /* assign matrix */ setident4(m); for (j = 0; j < 3; j++) { for (i = 0; i < 3; i++) m[i][j] -= 2.*nv[i]*nv[j]; m[3][j] = 2.*offs*nv[j]; } }