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root/radiance/ray/src/rt/m_mirror.c
Revision: 2.2
Committed: Fri Nov 20 12:09:16 1992 UTC (31 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.1: +4 -0 lines
Log Message:
added check for ray penetration

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * Routines for mirror material supporting virtual light sources
9 */
10
11 #include "ray.h"
12
13 #include "otypes.h"
14
15 #include "source.h"
16
17 /*
18 * The real arguments for MAT_MIRROR are simply:
19 *
20 * 3 rrefl grefl brefl
21 *
22 * Additionally, the user may specify a single string argument
23 * which is interpreted as the name of the material to use
24 * instead of the mirror if the ray being considered is not
25 * part of the direct calculation.
26 */
27
28
29 int mir_proj();
30 VSMATERIAL mirror_vs = {mir_proj, 1};
31
32
33 m_mirror(m, r) /* shade mirrored ray */
34 register OBJREC *m;
35 register RAY *r;
36 {
37 COLOR mcolor;
38 RAY nr;
39 register int i;
40 /* check arguments */
41 if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1)
42 objerror(m, USER, "bad number of arguments");
43 /* check for substitute material */
44 if (m->oargs.nsargs > 0 &&
45 (r->rsrc < 0 || source[r->rsrc].so != r->ro)) {
46 rayshade(r, modifier(m->oargs.sarg[0]));
47 return;
48 }
49 /* check for bad source ray */
50 if (r->rsrc >= 0 && source[r->rsrc].so != r->ro)
51 return;
52
53 if (r->rod < 0.) /* back is black */
54 return;
55 /* get modifiers */
56 raytexture(r, m->omod);
57 /* assign material color */
58 setcolor(mcolor, m->oargs.farg[0],
59 m->oargs.farg[1],
60 m->oargs.farg[2]);
61 multcolor(mcolor, r->pcol);
62 /* compute reflected ray */
63 if (r->rsrc >= 0) { /* relayed light source */
64 rayorigin(&nr, r, REFLECTED, 1.);
65 /* ignore textures */
66 for (i = 0; i < 3; i++)
67 nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
68 /* source we're aiming for next */
69 nr.rsrc = source[r->rsrc].sa.sv.sn;
70 } else { /* ordinary reflection */
71 FVECT pnorm;
72 double pdot;
73
74 if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0)
75 return;
76 pdot = raynormal(pnorm, r); /* use textures */
77 for (i = 0; i < 3; i++)
78 nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i];
79 /* check for penetration */
80 if (DOT(nr.rdir, r->ron) <= FTINY)
81 for (i = 0; i < 3; i++)
82 nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
83 }
84 rayvalue(&nr);
85 multcolor(nr.rcol, mcolor);
86 addcolor(r->rcol, nr.rcol);
87 }
88
89
90 mir_proj(pm, o, s, n) /* compute a mirror's projection */
91 MAT4 pm;
92 register OBJREC *o;
93 SRCREC *s;
94 int n;
95 {
96 FVECT nv;
97 double od;
98 /* get surface normal and offset */
99 od = getplaneq(nv, o);
100 /* check for behind */
101 if (DOT(s->sloc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY))
102 return(0);
103 /* everything OK -- compute projection */
104 mirrorproj(pm, nv, od);
105 return(1);
106 }
107
108
109 mirrorproj(m, nv, offs) /* get mirror projection for surface */
110 register MAT4 m;
111 FVECT nv;
112 double offs;
113 {
114 register int i, j;
115 /* assign matrix */
116 setident4(m);
117 for (j = 0; j < 3; j++) {
118 for (i = 0; i < 3; i++)
119 m[i][j] -= 2.*nv[i]*nv[j];
120 m[3][j] = 2.*offs*nv[j];
121 }
122 }