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root/radiance/ray/src/rt/m_mirror.c
Revision: 1.1
Committed: Thu Jun 20 13:44:35 1991 UTC (32 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Log Message:
Initial revision

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * Routines for mirror material supporting virtual light sources
9 */
10
11 #include "ray.h"
12
13 #include "otypes.h"
14
15 #include "source.h"
16
17 /*
18 * The real arguments for MAT_MIRROR are simply:
19 *
20 * 3 rrefl grefl brefl
21 *
22 * Additionally, the user may specify a single string argument
23 * which is interpreted as the name of the material to use
24 * instead of the mirror if the ray being considered is not
25 * part of the direct calculation.
26 */
27
28
29 int mir_proj();
30 VSMATERIAL mirror_vs = {mir_proj, 1};
31
32
33 m_mirror(m, r) /* shade mirrored ray */
34 register OBJREC *m;
35 register RAY *r;
36 {
37 COLOR mcolor;
38 RAY nr;
39 register int i;
40 /* check arguments */
41 if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1)
42 objerror(m, USER, "bad number of arguments");
43 /* check if source ray */
44 if (r->rsrc >= 0) { /* aiming for somebody */
45 if (source[r->rsrc].so != r->ro)
46 return; /* but not us */
47 } else if (m->oargs.nsargs > 0) { /* else call substitute? */
48 rayshade(r, modifier(m->oargs.sarg[0]));
49 return;
50 }
51 if (r->rod < 0.) /* back is black */
52 return;
53 /* get modifiers */
54 raytexture(r, m->omod);
55 /* assign material color */
56 setcolor(mcolor, m->oargs.farg[0],
57 m->oargs.farg[1],
58 m->oargs.farg[2]);
59 multcolor(mcolor, r->pcol);
60 /* compute reflected ray */
61 if (r->rsrc >= 0) { /* relayed light source */
62 rayorigin(&nr, r, REFLECTED, 1.);
63 /* ignore textures */
64 for (i = 0; i < 3; i++)
65 nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
66 /* source we're aiming for next */
67 nr.rsrc = source[r->rsrc].sa.svnext;
68 } else { /* ordinary reflection */
69 FVECT pnorm;
70 double pdot;
71
72 if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0)
73 return;
74 pdot = raynormal(pnorm, r); /* use textures */
75 for (i = 0; i < 3; i++)
76 nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i];
77 }
78 rayvalue(&nr);
79 multcolor(nr.rcol, mcolor);
80 addcolor(r->rcol, nr.rcol);
81 }
82
83
84 mir_proj(pm, o, s, n) /* compute a mirror's projection */
85 MAT4 pm;
86 register OBJREC *o;
87 register SRCREC *s;
88 int n;
89 {
90 FVECT nv;
91 double od;
92 /* get surface normal and offset */
93 if (sfun[o->otype].of->getpleq == NULL)
94 return(0); /* reject non-planar case */
95 od = (*sfun[o->otype].of->getpleq)(nv, o);
96 /* check for behind */
97 if (DOT(s->sloc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY))
98 return(0);
99 /* everything OK -- compute projection */
100 mirrorproj(pm, nv, od);
101 return(1);
102 }
103
104
105 mirrorproj(m, nv, offs) /* get mirror projection for surface */
106 register MAT4 m;
107 FVECT nv;
108 double offs;
109 {
110 register int i, j;
111 /* assign matrix */
112 setident4(m);
113 for (i = 0; i < 3; i++)
114 for (j = 0; j < 3; j++)
115 m[i][j] -= 2.*nv[i]*nv[j];
116 for (j = 0; j < 3; j++)
117 m[3][j] = 2.*offs*nv[j];
118 }