--- ray/src/rt/m_mirror.c 2004/03/30 16:13:01 2.10 +++ ray/src/rt/m_mirror.c 2014/05/10 17:43:01 2.16 @@ -1,5 +1,5 @@ #ifndef lint -static const char RCSid[] = "$Id: m_mirror.c,v 2.10 2004/03/30 16:13:01 schorsch Exp $"; +static const char RCSid[] = "$Id: m_mirror.c,v 2.16 2014/05/10 17:43:01 greg Exp $"; #endif /* * Routines for mirror material supporting virtual light sources @@ -29,21 +29,22 @@ static void mirrorproj(MAT4 m, FVECT nv, double off VSMATERIAL mirror_vs = {mir_proj, 1}; -extern int +int m_mirror( /* shade mirrored ray */ - register OBJREC *m, - register RAY *r + OBJREC *m, + RAY *r ) { COLOR mcolor; RAY nr; int rpure = 1; - register int i; + int i; /* check arguments */ if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1) objerror(m, USER, "bad number of arguments"); /* check for substitute material */ - if (m->oargs.nsargs > 0 && + /* but avoid double-counting */ + if (m->oargs.nsargs > 0 && !(r->crtype & (AMBIENT|SPECULAR)) && (r->rsrc < 0 || source[r->rsrc].so != r->ro)) { if (!strcmp(m->oargs.sarg[0], VOIDID)) { raytrans(r); @@ -55,8 +56,11 @@ m_mirror( /* shade mirrored ray */ if (r->rsrc >= 0 && source[r->rsrc].so != r->ro) return(1); - if (r->rod < 0.) /* back is black */ + if (r->rod < 0.) { /* back is black */ + if (!backvis) + raytrans(r); /* unless back visibility is off */ return(1); + } /* get modifiers */ raytexture(r, m->omod); /* assign material color */ @@ -66,7 +70,7 @@ m_mirror( /* shade mirrored ray */ multcolor(mcolor, r->pcol); /* compute reflected ray */ if (r->rsrc >= 0) { /* relayed light source */ - rayorigin(&nr, r, REFLECTED, 1.); + rayorigin(&nr, REFLECTED, r, mcolor); /* ignore textures */ for (i = 0; i < 3; i++) nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i]; @@ -76,9 +80,10 @@ m_mirror( /* shade mirrored ray */ FVECT pnorm; double pdot; - if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0) + if (rayorigin(&nr, REFLECTED, r, mcolor) < 0) return(1); - if (DOT(r->pert,r->pert) > FTINY*FTINY) { + if (!(r->crtype & AMBIENT) && + DOT(r->pert,r->pert) > FTINY*FTINY) { pdot = raynormal(pnorm, r); /* use textures */ for (i = 0; i < 3; i++) nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i]; @@ -89,8 +94,9 @@ m_mirror( /* shade mirrored ray */ for (i = 0; i < 3; i++) nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i]; } + checknorm(nr.rdir); rayvalue(&nr); - multcolor(nr.rcol, mcolor); + multcolor(nr.rcol, nr.rcoef); addcolor(r->rcol, nr.rcol); if (rpure && r->ro != NULL && isflat(r->ro->otype)) r->rt = r->rot + nr.rt; @@ -101,26 +107,33 @@ m_mirror( /* shade mirrored ray */ static int mir_proj( /* compute a mirror's projection */ MAT4 pm, - register OBJREC *o, + OBJREC *o, SRCREC *s, int n ) { + double corr = 1.; FVECT nv, sc; - double od; - register int i, j; + double od, offs; + int i; /* get surface normal and offset */ - od = getplaneq(nv, o); - /* check for extreme point for behind */ + offs = od = getplaneq(nv, o); + if (s->sflags & SDISTANT) + offs = 0.; + /* check for extreme point behind */ + if (s->sflags & SCIR) { + if (s->sflags & (SFLAT|SDISTANT)) + corr = 1.12837917; /* correct setflatss() */ + else + corr = 1.0/0.7236; /* correct sphsetsrc() */ + } VCOPY(sc, s->sloc); for (i = s->sflags & SFLAT ? SV : SW; i >= 0; i--) - if (DOT(nv, s->ss[i]) > 0.) - for (j = 0; j < 3; j++) - sc[j] += s->ss[i][j]; + if (DOT(nv, s->ss[i]) > offs) + VSUM(sc, sc, s->ss[i], corr); else - for (j = 0; j < 3; j++) - sc[j] -= s->ss[i][j]; - if (DOT(sc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY)) + VSUM(sc, sc, s->ss[i], -corr); + if (DOT(sc, nv) <= offs+FTINY) return(0); /* everything OK -- compute projection */ mirrorproj(pm, nv, od); @@ -130,12 +143,12 @@ mir_proj( /* compute a mirror's projection */ static void mirrorproj( /* get mirror projection for surface */ - register MAT4 m, + MAT4 m, FVECT nv, double offs ) { - register int i, j; + int i, j; /* assign matrix */ setident4(m); for (j = 0; j < 3; j++) {