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root/radiance/ray/src/rt/m_mirror.c
Revision: 2.6
Committed: Fri Sep 15 15:47:29 1995 UTC (28 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.5: +10 -4 lines
Log Message:
added isflat() macro and effective ray distance for mirror reflection

File Contents

# User Rev Content
1 greg 2.5 /* Copyright (c) 1995 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * Routines for mirror material supporting virtual light sources
9     */
10    
11     #include "ray.h"
12    
13     #include "otypes.h"
14    
15     #include "source.h"
16    
17     /*
18     * The real arguments for MAT_MIRROR are simply:
19     *
20     * 3 rrefl grefl brefl
21     *
22     * Additionally, the user may specify a single string argument
23     * which is interpreted as the name of the material to use
24     * instead of the mirror if the ray being considered is not
25     * part of the direct calculation.
26     */
27    
28    
29     int mir_proj();
30     VSMATERIAL mirror_vs = {mir_proj, 1};
31    
32    
33     m_mirror(m, r) /* shade mirrored ray */
34     register OBJREC *m;
35     register RAY *r;
36     {
37     COLOR mcolor;
38     RAY nr;
39 greg 2.6 int rpure = 1;
40 greg 1.1 register int i;
41     /* check arguments */
42     if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1)
43     objerror(m, USER, "bad number of arguments");
44 greg 1.3 /* check for substitute material */
45     if (m->oargs.nsargs > 0 &&
46     (r->rsrc < 0 || source[r->rsrc].so != r->ro)) {
47 greg 2.4 if (!strcmp(m->oargs.sarg[0], VOIDID)) {
48     raytrans(r);
49     return(1);
50     }
51     return(rayshade(r, modifier(m->oargs.sarg[0])));
52 greg 1.1 }
53 greg 1.3 /* check for bad source ray */
54     if (r->rsrc >= 0 && source[r->rsrc].so != r->ro)
55 greg 2.3 return(1);
56 greg 1.3
57 greg 1.1 if (r->rod < 0.) /* back is black */
58 greg 2.3 return(1);
59 greg 1.1 /* get modifiers */
60     raytexture(r, m->omod);
61     /* assign material color */
62     setcolor(mcolor, m->oargs.farg[0],
63     m->oargs.farg[1],
64     m->oargs.farg[2]);
65     multcolor(mcolor, r->pcol);
66     /* compute reflected ray */
67     if (r->rsrc >= 0) { /* relayed light source */
68     rayorigin(&nr, r, REFLECTED, 1.);
69     /* ignore textures */
70     for (i = 0; i < 3; i++)
71     nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
72     /* source we're aiming for next */
73 greg 1.2 nr.rsrc = source[r->rsrc].sa.sv.sn;
74 greg 1.1 } else { /* ordinary reflection */
75     FVECT pnorm;
76     double pdot;
77    
78     if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0)
79 greg 2.3 return(1);
80 greg 2.6 if (DOT(r->pert,r->pert) > FTINY*FTINY) {
81     pdot = raynormal(pnorm, r); /* use textures */
82     for (i = 0; i < 3; i++)
83     nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i];
84     rpure = 0;
85     }
86 greg 2.2 /* check for penetration */
87 greg 2.6 if (rpure || DOT(nr.rdir, r->ron) <= FTINY)
88 greg 2.2 for (i = 0; i < 3; i++)
89     nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
90 greg 1.1 }
91     rayvalue(&nr);
92     multcolor(nr.rcol, mcolor);
93     addcolor(r->rcol, nr.rcol);
94 greg 2.6 if (rpure && r->ro != NULL && isflat(r->ro->otype))
95     r->rt = r->rot + nr.rt;
96 greg 2.3 return(1);
97 greg 1.1 }
98    
99    
100     mir_proj(pm, o, s, n) /* compute a mirror's projection */
101     MAT4 pm;
102     register OBJREC *o;
103 greg 1.2 SRCREC *s;
104 greg 1.1 int n;
105     {
106 greg 2.5 FVECT nv, sc;
107 greg 1.1 double od;
108 greg 2.5 register int i, j;
109 greg 1.1 /* get surface normal and offset */
110 greg 1.2 od = getplaneq(nv, o);
111 greg 2.5 /* check for extreme point for behind */
112     VCOPY(sc, s->sloc);
113     for (i = s->sflags & SFLAT ? SV : SW; i >= 0; i--)
114     if (DOT(nv, s->ss[i]) > 0.)
115     for (j = 0; j < 3; j++)
116     sc[j] += s->ss[i][j];
117     else
118     for (j = 0; j < 3; j++)
119     sc[j] -= s->ss[i][j];
120     if (DOT(sc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY))
121 greg 1.1 return(0);
122     /* everything OK -- compute projection */
123     mirrorproj(pm, nv, od);
124     return(1);
125     }
126    
127    
128     mirrorproj(m, nv, offs) /* get mirror projection for surface */
129     register MAT4 m;
130     FVECT nv;
131     double offs;
132     {
133     register int i, j;
134     /* assign matrix */
135     setident4(m);
136 greg 1.2 for (j = 0; j < 3; j++) {
137     for (i = 0; i < 3; i++)
138 greg 1.1 m[i][j] -= 2.*nv[i]*nv[j];
139     m[3][j] = 2.*offs*nv[j];
140 greg 1.2 }
141 greg 1.1 }