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root/radiance/ray/src/rt/m_mirror.c
Revision: 2.1
Committed: Tue Nov 12 17:10:20 1991 UTC (32 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.3: +0 -0 lines
Log Message:
updated revision number for release 2.0

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1991 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * Routines for mirror material supporting virtual light sources
9     */
10    
11     #include "ray.h"
12    
13     #include "otypes.h"
14    
15     #include "source.h"
16    
17     /*
18     * The real arguments for MAT_MIRROR are simply:
19     *
20     * 3 rrefl grefl brefl
21     *
22     * Additionally, the user may specify a single string argument
23     * which is interpreted as the name of the material to use
24     * instead of the mirror if the ray being considered is not
25     * part of the direct calculation.
26     */
27    
28    
29     int mir_proj();
30     VSMATERIAL mirror_vs = {mir_proj, 1};
31    
32    
33     m_mirror(m, r) /* shade mirrored ray */
34     register OBJREC *m;
35     register RAY *r;
36     {
37     COLOR mcolor;
38     RAY nr;
39     register int i;
40     /* check arguments */
41     if (m->oargs.nfargs != 3 || m->oargs.nsargs > 1)
42     objerror(m, USER, "bad number of arguments");
43 greg 1.3 /* check for substitute material */
44     if (m->oargs.nsargs > 0 &&
45     (r->rsrc < 0 || source[r->rsrc].so != r->ro)) {
46 greg 1.1 rayshade(r, modifier(m->oargs.sarg[0]));
47     return;
48     }
49 greg 1.3 /* check for bad source ray */
50     if (r->rsrc >= 0 && source[r->rsrc].so != r->ro)
51     return;
52    
53 greg 1.1 if (r->rod < 0.) /* back is black */
54     return;
55     /* get modifiers */
56     raytexture(r, m->omod);
57     /* assign material color */
58     setcolor(mcolor, m->oargs.farg[0],
59     m->oargs.farg[1],
60     m->oargs.farg[2]);
61     multcolor(mcolor, r->pcol);
62     /* compute reflected ray */
63     if (r->rsrc >= 0) { /* relayed light source */
64     rayorigin(&nr, r, REFLECTED, 1.);
65     /* ignore textures */
66     for (i = 0; i < 3; i++)
67     nr.rdir[i] = r->rdir[i] + 2.*r->rod*r->ron[i];
68     /* source we're aiming for next */
69 greg 1.2 nr.rsrc = source[r->rsrc].sa.sv.sn;
70 greg 1.1 } else { /* ordinary reflection */
71     FVECT pnorm;
72     double pdot;
73    
74     if (rayorigin(&nr, r, REFLECTED, bright(mcolor)) < 0)
75     return;
76     pdot = raynormal(pnorm, r); /* use textures */
77     for (i = 0; i < 3; i++)
78     nr.rdir[i] = r->rdir[i] + 2.*pdot*pnorm[i];
79     }
80     rayvalue(&nr);
81     multcolor(nr.rcol, mcolor);
82     addcolor(r->rcol, nr.rcol);
83     }
84    
85    
86     mir_proj(pm, o, s, n) /* compute a mirror's projection */
87     MAT4 pm;
88     register OBJREC *o;
89 greg 1.2 SRCREC *s;
90 greg 1.1 int n;
91     {
92     FVECT nv;
93     double od;
94     /* get surface normal and offset */
95 greg 1.2 od = getplaneq(nv, o);
96 greg 1.1 /* check for behind */
97     if (DOT(s->sloc, nv) <= (s->sflags & SDISTANT ? FTINY : od+FTINY))
98     return(0);
99     /* everything OK -- compute projection */
100     mirrorproj(pm, nv, od);
101     return(1);
102     }
103    
104    
105     mirrorproj(m, nv, offs) /* get mirror projection for surface */
106     register MAT4 m;
107     FVECT nv;
108     double offs;
109     {
110     register int i, j;
111     /* assign matrix */
112     setident4(m);
113 greg 1.2 for (j = 0; j < 3; j++) {
114     for (i = 0; i < 3; i++)
115 greg 1.1 m[i][j] -= 2.*nv[i]*nv[j];
116     m[3][j] = 2.*offs*nv[j];
117 greg 1.2 }
118 greg 1.1 }