#ifndef lint static const char RCSid[] = "$Id: m_clip.c,v 2.10 2007/07/25 04:12:36 greg Exp $"; #endif /* * m_clip.c - routine for clipped (cut) objects. */ #include "copyright.h" #include "ray.h" #include "rtotypes.h" /* * Clipping objects permit holes and sections to be taken out * of other objects. The method is simple: * * The argument is the clipped materials; * the first is used to shade upon exit. */ extern int m_clip( /* clip objects from ray */ register OBJREC *m, register RAY *r ) { OBJECT cset[MAXSET+1], *modset; OBJECT obj, mod; int entering; register int i; obj = objndx(m); if ((modset = (OBJECT *)m->os) == NULL) { if (m->oargs.nsargs < 1 || m->oargs.nsargs > MAXSET) objerror(m, USER, "bad # arguments"); modset = (OBJECT *)malloc((m->oargs.nsargs+1)*sizeof(OBJECT)); if (modset == NULL) error(SYSTEM, "out of memory in m_clip"); modset[0] = 0; for (i = 0; i < m->oargs.nsargs; i++) { if (!strcmp(m->oargs.sarg[i], VOIDID)) continue; if ((mod = lastmod(obj, m->oargs.sarg[i])) == OVOID) { sprintf(errmsg, "unknown modifier \"%s\"", m->oargs.sarg[i]); objerror(m, WARNING, errmsg); continue; } if (inset(modset, mod)) { objerror(m, WARNING, "duplicate modifier"); continue; } insertelem(modset, mod); } m->os = (char *)modset; } if (r == NULL) return(0); /* just initializing */ if (r->clipset != NULL) setcopy(cset, r->clipset); else cset[0] = 0; entering = r->rod > 0.0; /* entering clipped region? */ for (i = modset[0]; i > 0; i--) { if (entering) { if (!inset(cset, modset[i])) { if (cset[0] >= MAXSET) error(INTERNAL, "set overflow in m_clip"); insertelem(cset, modset[i]); } } else { if (inset(cset, modset[i])) deletelem(cset, modset[i]); } } /* compute ray value */ r->newcset = cset; if (strcmp(m->oargs.sarg[0], VOIDID)) { int inside = 0; register const RAY *rp; /* check for penetration */ for (rp = r; rp->parent != NULL; rp = rp->parent) if (!(rp->rtype & RAYREFL) && rp->parent->ro != NULL && inset(modset, rp->parent->ro->omod)) { if (rp->parent->rod > 0.0) inside++; else inside--; } if (inside > 0) { /* we just hit the object */ flipsurface(r); return(rayshade(r, lastmod(obj, m->oargs.sarg[0]))); } } raytrans(r); /* else transfer ray */ return(1); }