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root/radiance/ray/src/rt/m_clip.c
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Comparing ray/src/rt/m_clip.c (file contents):
Revision 2.3 by greg, Mon Feb 12 17:04:08 1996 UTC vs.
Revision 2.13 by greg, Sat May 4 03:14:04 2019 UTC

# Line 1 | Line 1
1 /* Copyright (c) 1986 Regents of the University of California */
2
1   #ifndef lint
2 < static char SCCSid[] = "$SunId$ LBL";
2 > static const char       RCSid[] = "$Id$";
3   #endif
6
4   /*
5   *  m_clip.c - routine for clipped (cut) objects.
9 *
10 *     3/17/86
6   */
7  
8 + #include "copyright.h"
9 +
10   #include  "ray.h"
11 + #include  "rtotypes.h"
12  
13   /*
14   *  Clipping objects permit holes and sections to be taken out
15 < *  of other objects.  The method is simple:  
15 > *  of other objects.
16   *
17   *  The argument is the clipped materials;
18   *  the first is used to shade upon exit.
19 + *
20 + *  In the simple case of the first argument being "void", we
21 + *  just add or subtract (depending on whether we're coming or going)
22 + *  the list of modifiers to the ray's "newcset", which will then
23 + *  take over for "clipset" on penetration.  Any surface modifier
24 + *  names found in "clipset" will be treated as invisible in raycont().
25 + *
26 + *  In the more complicated case of a non-void material as the
27 + *  first argument, we have to backtrack up the ray tree to count
28 + *  the number of times we've penetrated the front side of one of
29 + *  the surfaces we care about.  This relies on outward-facing
30 + *  surface normals and closed objects, so is somewhat error-prone.
31   */
32  
33  
34 < m_clip(m, r)                    /* clip objects from ray */
35 < register OBJREC  *m;
36 < register RAY  *r;
34 > int
35 > m_clip(                 /* clip objects from ray */
36 >        OBJREC  *m,
37 >        RAY  *r
38 > )
39   {
40          OBJECT  cset[MAXSET+1], *modset;
41 +        OBJECT  obj, mod;
42          int  entering;
43 <        register int  i;
43 >        int  i;
44  
45 +        obj = objndx(m);
46          if ((modset = (OBJECT *)m->os) == NULL) {
33                OBJECT  obj, mod;
34
47                  if (m->oargs.nsargs < 1 || m->oargs.nsargs > MAXSET)
48                          objerror(m, USER, "bad # arguments");
37                obj = objndx(m);
49                  modset = (OBJECT *)malloc((m->oargs.nsargs+1)*sizeof(OBJECT));
50                  if (modset == NULL)
51                          error(SYSTEM, "out of memory in m_clip");
# Line 56 | Line 67 | register RAY  *r;
67                  }
68                  m->os = (char *)modset;
69          }
70 +        if (r == NULL)
71 +                return(0);                      /* just initializing */
72          if (r->clipset != NULL)
73                  setcopy(cset, r->clipset);
74          else
75                  cset[0] = 0;
76  
77 <        entering = r->rod > 0.0;                /* entering clipped region? */
77 >        entering = (r->rod > 0.0);              /* entering clipped region? */
78  
79 <        for (i = modset[0]; i > 0; i--) {
79 >        for (i = modset[0]; i > 0; i--)
80                  if (entering) {
81                          if (!inset(cset, modset[i])) {
82                                  if (cset[0] >= MAXSET)
83                                          error(INTERNAL, "set overflow in m_clip");
84                                  insertelem(cset, modset[i]);
85                          }
86 <                } else {
87 <                        if (inset(cset, modset[i]))
88 <                                deletelem(cset, modset[i]);
76 <                }
77 <        }
86 >                } else if (inset(cset, modset[i]))
87 >                        deletelem(cset, modset[i]);
88 >
89                                          /* compute ray value */
90          r->newcset = cset;
91          if (strcmp(m->oargs.sarg[0], VOIDID)) {
92                  int  inside = 0;
93 <                register RAY  *rp;
93 >                const RAY  *rp;
94                                          /* check for penetration */
95                  for (rp = r; rp->parent != NULL; rp = rp->parent)
96 <                        if (!(rp->rtype & RAYREFL) && rp->parent->ro != NULL
97 <                                        && inset(modset, rp->parent->ro->omod))
96 >                        if ((rp->rtype == RAYREFL) & (rp->parent->ro != NULL)
97 >                                        && inset(modset, rp->parent->ro->omod)) {
98                                  if (rp->parent->rod > 0.0)
99                                          inside++;
100                                  else
101                                          inside--;
102 +                        }
103                  if (inside > 0) {       /* we just hit the object */
104                          flipsurface(r);
105 <                        return(rayshade(r, modifier(m->oargs.sarg[0])));
105 >                        return(rayshade(r, lastmod(obj, m->oargs.sarg[0])));
106                  }
107          }
108          raytrans(r);                    /* else transfer ray */

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