#ifndef lint static const char RCSid[] = "$Id: m_bsdf.c,v 2.4 2011/02/19 23:42:09 greg Exp $"; #endif /* * Shading for materials with BSDFs taken from XML data files */ #include "copyright.h" #include "ray.h" #include "ambient.h" #include "source.h" #include "func.h" #include "bsdf.h" #include "random.h" /* * Arguments to this material include optional diffuse colors. * String arguments include the BSDF and function files. * A thickness variable causes the strange but useful behavior * of translating transmitted rays this distance past the surface * intersection in the normal direction to bypass intervening geometry. * This only affects scattered, non-source directed samples. Thus, * thickness is relevant only if there is a transmitted component. * A positive thickness has the further side-effect that an unscattered * (view) ray will pass right through our material if it has any * non-diffuse transmission, making our BSDF invisible. This allows the * underlying geometry to become visible. A matching surface should be * placed on the other side, less than the thickness away, if the backside * reflectance is non-zero. * The "up" vector for the BSDF is given by three variables, defined * (along with the thickness) by the named function file, or '.' if none. * Together with the surface normal, this defines the local coordinate * system for the BSDF. * We do not reorient the surface, so if the BSDF has no back-side * reflectance and none is given in the real arguments, the surface will * appear as black when viewed from behind (unless backvis is false). * The diffuse compnent arguments are added to components in the BSDF file, * not multiplied. However, patterns affect this material as a multiplier * on everything except non-diffuse reflection. * * Arguments for MAT_BSDF are: * 6+ thick BSDFfile ux uy uz funcfile transform * 0 * 0|3|9 rdf gdf bdf * rdb gdb bdb * rdt gdt bdt */ /* * Note that our reverse ray-tracing process means that the positions * of incoming and outgoing vectors may be reversed in our calls * to the BSDF library. This is fine, since the bidirectional nature * of the BSDF (that's what the 'B' stands for) means it all works out. */ typedef struct { OBJREC *mp; /* material pointer */ RAY *pr; /* intersected ray */ FVECT pnorm; /* perturbed surface normal */ FVECT vray; /* local outgoing (return) vector */ double sr_vpsa; /* sqrt of BSDF projected solid angle */ RREAL toloc[3][3]; /* world to local BSDF coords */ RREAL fromloc[3][3]; /* local BSDF coords to world */ double thick; /* surface thickness */ SDData *sd; /* loaded BSDF data */ COLOR runsamp; /* BSDF hemispherical reflection */ COLOR rdiff; /* added diffuse reflection */ COLOR tunsamp; /* BSDF hemispherical transmission */ COLOR tdiff; /* added diffuse transmission */ } BSDFDAT; /* BSDF material data */ #define cvt_sdcolor(cv, svp) ccy2rgb(&(svp)->spec, (svp)->cieY, cv) /* Jitter ray sample according to projected solid angle and specjitter */ static void bsdf_jitter(FVECT vres, BSDFDAT *ndp) { double sr_psa = ndp->sr_vpsa; VCOPY(vres, ndp->vray); if (specjitter < 1.) sr_psa *= specjitter; if (sr_psa <= FTINY) return; vres[0] += sr_psa*(.5 - frandom()); vres[1] += sr_psa*(.5 - frandom()); normalize(vres); } /* Compute source contribution for BSDF */ static void dirbsdf( COLOR cval, /* returned coefficient */ void *nnp, /* material data */ FVECT ldir, /* light source direction */ double omega /* light source size */ ) { BSDFDAT *np = (BSDFDAT *)nnp; SDError ec; SDValue sv; FVECT vsrc; FVECT vjit; double ldot; double dtmp; COLOR ctmp; setcolor(cval, .0, .0, .0); ldot = DOT(np->pnorm, ldir); if ((-FTINY <= ldot) & (ldot <= FTINY)) return; if (ldot > .0 && bright(np->rdiff) > FTINY) { /* * Compute added diffuse reflected component. */ copycolor(ctmp, np->rdiff); dtmp = ldot * omega * (1./PI); scalecolor(ctmp, dtmp); addcolor(cval, ctmp); } if (ldot < .0 && bright(np->tdiff) > FTINY) { /* * Compute added diffuse transmission. */ copycolor(ctmp, np->tdiff); dtmp = -ldot * omega * (1.0/PI); scalecolor(ctmp, dtmp); addcolor(cval, ctmp); } /* * Compute scattering coefficient using BSDF. */ if (SDmapDir(vsrc, np->toloc, ldir) != SDEnone) return; bsdf_jitter(vjit, np); ec = SDevalBSDF(&sv, vjit, vsrc, np->sd); if (ec) objerror(np->mp, USER, transSDError(ec)); if (sv.cieY <= FTINY) /* not worth using? */ return; cvt_sdcolor(ctmp, &sv); if (ldot > .0) { /* pattern only diffuse reflection */ COLOR ctmp1, ctmp2; dtmp = (np->pr->rod > .0) ? np->sd->rLambFront.cieY : np->sd->rLambBack.cieY; dtmp /= PI * sv.cieY; /* diffuse fraction */ copycolor(ctmp2, np->pr->pcol); scalecolor(ctmp2, dtmp); setcolor(ctmp1, 1.-dtmp, 1.-dtmp, 1.-dtmp); addcolor(ctmp1, ctmp2); multcolor(ctmp, ctmp1); /* apply derated pattern */ dtmp = ldot * omega; } else { /* full pattern on transmission */ multcolor(ctmp, np->pr->pcol); dtmp = -ldot * omega; } scalecolor(ctmp, dtmp); addcolor(cval, ctmp); } /* Sample separate BSDF component */ static int sample_sdcomp(BSDFDAT *ndp, SDComponent *dcp, int usepat) { int nstarget = 1; int nsent = 0; SDError ec; SDValue bsv; double sthick; FVECT vjit, vsmp; RAY sr; int ntrials; /* multiple samples? */ if (specjitter > 1.5) { nstarget = specjitter*ndp->pr->rweight + .5; if (nstarget < 1) nstarget = 1; } /* run through our trials */ for (ntrials = 0; nsent < nstarget && ntrials < 9*nstarget; ntrials++) { SDerrorDetail[0] = '\0'; /* sample direction & coef. */ bsdf_jitter(vjit, ndp); ec = SDsampComponent(&bsv, vsmp, vjit, ntrials ? frandom() : urand(ilhash(dimlist,ndims)+samplendx), dcp); if (ec) objerror(ndp->mp, USER, transSDError(ec)); /* zero component? */ if (bsv.cieY <= FTINY) break; /* map vector to world */ if (SDmapDir(sr.rdir, ndp->fromloc, vsmp) != SDEnone) break; /* unintentional penetration? */ if (DOT(sr.rdir, ndp->pr->ron) > .0 ^ vsmp[2] > .0) continue; /* spawn a specular ray */ if (nstarget > 1) bsv.cieY /= (double)nstarget; cvt_sdcolor(sr.rcoef, &bsv); /* use color */ if (usepat) /* pattern on transmission */ multcolor(sr.rcoef, ndp->pr->pcol); if (rayorigin(&sr, SPECULAR, ndp->pr, sr.rcoef) < 0) { if (maxdepth > 0) break; ++nsent; /* Russian roulette victim */ continue; } if (ndp->thick > FTINY) { /* need to move origin? */ sthick = (ndp->pr->rod > .0) ? -ndp->thick : ndp->thick; if (sthick < .0 ^ vsmp[2] > .0) VSUM(sr.rorg, sr.rorg, ndp->pr->ron, sthick); } rayvalue(&sr); /* send & evaluate sample */ multcolor(sr.rcol, sr.rcoef); addcolor(ndp->pr->rcol, sr.rcol); ++nsent; } return(nsent); } /* Sample non-diffuse components of BSDF */ static int sample_sdf(BSDFDAT *ndp, int sflags) { int n, ntotal = 0; SDSpectralDF *dfp; COLORV *unsc; if (sflags == SDsampSpT) { unsc = ndp->tunsamp; dfp = ndp->sd->tf; cvt_sdcolor(unsc, &ndp->sd->tLamb); } else /* sflags == SDsampSpR */ { unsc = ndp->runsamp; if (ndp->pr->rod > .0) { dfp = ndp->sd->rf; cvt_sdcolor(unsc, &ndp->sd->rLambFront); } else { dfp = ndp->sd->rb; cvt_sdcolor(unsc, &ndp->sd->rLambBack); } } multcolor(unsc, ndp->pr->pcol); if (dfp == NULL) /* no specular component? */ return(0); /* below sampling threshold? */ if (dfp->maxHemi <= specthresh+FTINY) { if (dfp->maxHemi > FTINY) { /* XXX no color from BSDF */ FVECT vjit; double d; COLOR ctmp; bsdf_jitter(vjit, ndp); d = SDdirectHemi(vjit, sflags, ndp->sd); if (sflags == SDsampSpT) { copycolor(ctmp, ndp->pr->pcol); scalecolor(ctmp, d); } else /* no pattern on reflection */ setcolor(ctmp, d, d, d); addcolor(unsc, ctmp); } return(0); } /* else need to sample */ dimlist[ndims++] = (int)(size_t)ndp->mp; ndims++; for (n = dfp->ncomp; n--; ) { /* loop over components */ dimlist[ndims-1] = n + 9438; ntotal += sample_sdcomp(ndp, &dfp->comp[n], sflags==SDsampSpT); } ndims -= 2; return(ntotal); } /* Color a ray that hit a BSDF material */ int m_bsdf(OBJREC *m, RAY *r) { COLOR ctmp; SDError ec; FVECT upvec, outVec; MFUNC *mf; BSDFDAT nd; /* check arguments */ if ((m->oargs.nsargs < 6) | (m->oargs.nfargs > 9) | (m->oargs.nfargs % 3)) objerror(m, USER, "bad # arguments"); /* get BSDF data */ nd.sd = loadBSDF(m->oargs.sarg[1]); /* load cal file */ mf = getfunc(m, 5, 0x1d, 1); /* get thickness */ nd.thick = evalue(mf->ep[0]); if (nd.thick < .0) nd.thick = .0; /* check shadow */ if (r->crtype & SHADOW) { if ((nd.thick > FTINY) & (nd.sd->tf != NULL)) raytrans(r); /* pass-through */ SDfreeCache(nd.sd); return(1); /* else shadow */ } /* check unscattered ray */ if (!(r->crtype & (SPECULAR|AMBIENT)) && (nd.thick > FTINY) & (nd.sd->tf != NULL)) { SDfreeCache(nd.sd); raytrans(r); /* pass-through */ return(1); } /* diffuse reflectance */ if (r->rod > .0) { if (m->oargs.nfargs < 3) setcolor(nd.rdiff, .0, .0, .0); else setcolor(nd.rdiff, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); } else { if (m->oargs.nfargs < 6) { /* check invisible backside */ if (!backvis && (nd.sd->rb == NULL) & (nd.sd->tf == NULL)) { SDfreeCache(nd.sd); raytrans(r); return(1); } setcolor(nd.rdiff, .0, .0, .0); } else setcolor(nd.rdiff, m->oargs.farg[3], m->oargs.farg[4], m->oargs.farg[5]); } /* diffuse transmittance */ if (m->oargs.nfargs < 9) setcolor(nd.tdiff, .0, .0, .0); else setcolor(nd.tdiff, m->oargs.farg[6], m->oargs.farg[7], m->oargs.farg[8]); nd.mp = m; nd.pr = r; /* get modifiers */ raytexture(r, m->omod); if (bright(r->pcol) <= FTINY) { /* black pattern?! */ SDfreeCache(nd.sd); return(1); } /* modify diffuse values */ multcolor(nd.rdiff, r->pcol); multcolor(nd.tdiff, r->pcol); /* get up vector */ upvec[0] = evalue(mf->ep[1]); upvec[1] = evalue(mf->ep[2]); upvec[2] = evalue(mf->ep[3]); /* return to world coords */ if (mf->f != &unitxf) { multv3(upvec, upvec, mf->f->xfm); nd.thick *= mf->f->sca; } raynormal(nd.pnorm, r); /* compute local BSDF xform */ ec = SDcompXform(nd.toloc, nd.pnorm, upvec); if (!ec) { nd.vray[0] = -r->rdir[0]; nd.vray[1] = -r->rdir[1]; nd.vray[2] = -r->rdir[2]; ec = SDmapDir(nd.vray, nd.toloc, nd.vray); } if (!ec) ec = SDinvXform(nd.fromloc, nd.toloc); /* determine BSDF resolution */ if (!ec) ec = SDsizeBSDF(&nd.sr_vpsa, nd.vray, SDqueryMin, nd.sd); if (!ec) nd.sr_vpsa = sqrt(nd.sr_vpsa); else { objerror(m, WARNING, transSDError(ec)); SDfreeCache(nd.sd); return(1); } if (r->rod < .0) { /* perturb normal towards hit */ nd.pnorm[0] = -nd.pnorm[0]; nd.pnorm[1] = -nd.pnorm[1]; nd.pnorm[2] = -nd.pnorm[2]; } /* sample reflection */ sample_sdf(&nd, SDsampSpR); /* sample transmission */ sample_sdf(&nd, SDsampSpT); /* compute indirect diffuse */ copycolor(ctmp, nd.rdiff); addcolor(ctmp, nd.runsamp); if (bright(ctmp) > FTINY) { /* ambient from this side */ if (r->rod < .0) flipsurface(r); multambient(ctmp, r, nd.pnorm); addcolor(r->rcol, ctmp); if (r->rod < .0) flipsurface(r); } copycolor(ctmp, nd.tdiff); addcolor(ctmp, nd.tunsamp); if (bright(ctmp) > FTINY) { /* ambient from other side */ FVECT bnorm; if (r->rod > .0) flipsurface(r); bnorm[0] = -nd.pnorm[0]; bnorm[1] = -nd.pnorm[1]; bnorm[2] = -nd.pnorm[2]; multambient(ctmp, r, bnorm); addcolor(r->rcol, ctmp); if (r->rod > .0) flipsurface(r); } /* add direct component */ direct(r, dirbsdf, &nd); /* clean up */ SDfreeCache(nd.sd); return(1); }