ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/m_bsdf.c
(Generate patch)

Comparing ray/src/rt/m_bsdf.c (file contents):
Revision 2.49 by greg, Sat May 12 02:32:10 2018 UTC vs.
Revision 2.50 by greg, Mon Jun 25 20:49:10 2018 UTC

# Line 8 | Line 8 | static const char RCSid[] = "$Id$";
8   #include "copyright.h"
9  
10   #include  "ray.h"
11 + #include  "otypes.h"
12   #include  "ambient.h"
13   #include  "source.h"
14   #include  "func.h"
# Line 16 | Line 17 | static const char RCSid[] = "$Id$";
17   #include  "pmapmat.h"
18  
19   /*
20 < *      Arguments to this material include optional diffuse colors.
20 >  *     Arguments to this material include optional diffuse colors.
21   *  String arguments include the BSDF and function files.
22 < *      A non-zero thickness causes the strange but useful behavior
22 > *      For the MAT_BSDF type, a non-zero thickness causes the useful behavior
23   *  of translating transmitted rays this distance beneath the surface
24   *  (opposite the surface normal) to bypass any intervening geometry.
25   *  Translation only affects scattered, non-source-directed samples.
# Line 35 | Line 36 | static const char RCSid[] = "$Id$";
36   *  hides geometry in front of the surface when rays hit from behind,
37   *  and applies only the transmission and backside reflectance properties.
38   *  Reflection is ignored on the hidden side, as those rays pass through.
39 < *      When thickness is set to zero, shadow rays will be blocked unless
40 < *  a BTDF has a strong "through" component in the source direction.
39 > *      For the MAT_SBSDF type, we check for a strong "through" component.
40 > *  Such a component will cause direct rays to pass through unscattered.
41   *  A separate test prevents over-counting by dropping samples that are
42   *  too close to this "through" direction.  BSDFs with such a through direction
43   *  will also have a view component, meaning they are somewhat see-through.
44 + *  A MAT_BSDF type with zero thickness behaves the same as a MAT_SBSDF
45 + *  type with no strong through component.
46   *      The "up" vector for the BSDF is given by three variables, defined
47   *  (along with the thickness) by the named function file, or '.' if none.
48   *  Together with the surface normal, this defines the local coordinate
# Line 52 | Line 55 | static const char RCSid[] = "$Id$";
55   *  not multiplied.  However, patterns affect this material as a multiplier
56   *  on everything except non-diffuse reflection.
57   *
58 + *  Arguments for MAT_SBSDF are:
59 + *      5+      BSDFfile        ux uy uz        funcfile        transform
60 + *      0
61 + *      0|3|6|9 rdf     gdf     bdf
62 + *              rdb     gdb     bdb
63 + *              rdt     gdt     bdt
64 + *
65   *  Arguments for MAT_BSDF are:
66   *      6+      thick   BSDFfile        ux uy uz        funcfile        transform
67   *      0
# Line 76 | Line 86 | typedef struct {
86          RREAL   toloc[3][3];    /* world to local BSDF coords */
87          RREAL   fromloc[3][3];  /* local BSDF coords to world */
88          double  thick;          /* surface thickness */
89 <        COLOR   cthru;          /* "through" component multiplier */
89 >        COLOR   cthru;          /* "through" component for MAT_SBSDF */
90          SDData  *sd;            /* loaded BSDF data */
91          COLOR   rdiff;          /* diffuse reflection */
92          COLOR   runsamp;        /* BSDF hemispherical reflection */
# Line 86 | Line 96 | typedef struct {
96  
97   #define cvt_sdcolor(cv, svp)    ccy2rgb(&(svp)->spec, (svp)->cieY, cv)
98  
99 < /* Compute "through" component color */
99 > /* Compute "through" component color for MAT_SBSDF */
100   static void
101   compute_through(BSDFDAT *ndp)
102   {
# Line 114 | Line 124 | compute_through(BSDFDAT *ndp)
124          int             i;
125          SDError         ec;
126  
117        setcolor(ndp->cthru, 0, 0, 0);          /* starting assumption */
118
127          if (ndp->pr->rod > 0)
128                  dfp = (ndp->sd->tf != NULL) ? ndp->sd->tf : ndp->sd->tb;
129          else
# Line 237 | Line 245 | direct_specular_OK(COLOR cval, FVECT ldir, double omeg
245          if ((vsrc[2] > 0) ^ (ndp->vray[2] > 0) && bright(ndp->cthru) > FTINY) {
246                  double  dx = vsrc[0] + ndp->vray[0];
247                  double  dy = vsrc[1] + ndp->vray[1];
248 <                if (dx*dx + dy*dy <= (1.5*4./PI)*(omega + tomega +
248 >                if (dx*dx + dy*dy <= (2.5*4./PI)*(omega + tomega +
249                                                  2.*sqrt(omega*tomega)))
250                          return(0);
251          }
# Line 581 | Line 589 | sample_sdf(BSDFDAT *ndp, int sflags)
589   int
590   m_bsdf(OBJREC *m, RAY *r)
591   {
592 +        int     hasthick = (m->otype == MAT_BSDF);
593          int     hitfront;
594          COLOR   ctmp;
595          SDError ec;
# Line 588 | Line 597 | m_bsdf(OBJREC *m, RAY *r)
597          MFUNC   *mf;
598          BSDFDAT nd;
599                                                  /* check arguments */
600 <        if ((m->oargs.nsargs < 6) | (m->oargs.nfargs > 9) |
600 >        if ((m->oargs.nsargs < hasthick+5) | (m->oargs.nfargs > 9) |
601                                  (m->oargs.nfargs % 3))
602                  objerror(m, USER, "bad # arguments");
603                                                  /* record surface struck */
604          hitfront = (r->rod > 0);
605                                                  /* load cal file */
606 <        mf = getfunc(m, 5, 0x1d, 1);
606 >        mf = hasthick   ? getfunc(m, 5, 0x1d, 1)
607 >                        : getfunc(m, 4, 0xe, 1) ;
608          setfunc(m, r);
609 <                                                /* get thickness */
610 <        nd.thick = evalue(mf->ep[0]);
611 <        if ((-FTINY <= nd.thick) & (nd.thick <= FTINY))
612 <                nd.thick = 0;
609 >        nd.thick = 0;                           /* set thickness */
610 >        if (hasthick) {
611 >                nd.thick = evalue(mf->ep[0]);
612 >                if ((-FTINY <= nd.thick) & (nd.thick <= FTINY))
613 >                        nd.thick = 0;
614 >        }
615                                                  /* check backface visibility */
616          if (!hitfront & !backvis) {
617                  raytrans(r);
# Line 615 | Line 627 | m_bsdf(OBJREC *m, RAY *r)
627          nd.mp = m;
628          nd.pr = r;
629                                                  /* get BSDF data */
630 <        nd.sd = loadBSDF(m->oargs.sarg[1]);
630 >        nd.sd = loadBSDF(m->oargs.sarg[hasthick]);
631                                                  /* early shadow check */
632          if (r->crtype & SHADOW && (nd.sd->tf == NULL) & (nd.sd->tb == NULL))
633                  return(1);
# Line 651 | Line 663 | m_bsdf(OBJREC *m, RAY *r)
663          multcolor(nd.rdiff, r->pcol);
664          multcolor(nd.tdiff, r->pcol);
665                                                  /* get up vector */
666 <        upvec[0] = evalue(mf->ep[1]);
667 <        upvec[1] = evalue(mf->ep[2]);
668 <        upvec[2] = evalue(mf->ep[3]);
666 >        upvec[0] = evalue(mf->ep[hasthick+0]);
667 >        upvec[1] = evalue(mf->ep[hasthick+1]);
668 >        upvec[2] = evalue(mf->ep[hasthick+2]);
669                                                  /* return to world coords */
670          if (mf->fxp != &unitxf) {
671                  multv3(upvec, upvec, mf->fxp->xfm);
# Line 676 | Line 688 | m_bsdf(OBJREC *m, RAY *r)
688                  objerror(m, WARNING, "Illegal orientation vector");
689                  return(1);
690          }
691 <        compute_through(&nd);                   /* compute through component */
692 <        if (r->crtype & SHADOW) {
693 <                RAY     tr;                     /* attempt to pass shadow ray */
694 <                if (rayorigin(&tr, TRANS, r, nd.cthru) < 0)
695 <                        return(1);              /* no through component */
696 <                VCOPY(tr.rdir, r->rdir);
697 <                rayvalue(&tr);                  /* transmit with scaling */
698 <                multcolor(tr.rcol, tr.rcoef);
699 <                copycolor(r->rcol, tr.rcol);
700 <                return(1);                      /* we're done */
691 >        setcolor(nd.cthru, 0, 0, 0);            /* consider through component */
692 >        if (m->otype == MAT_SBSDF) {
693 >                compute_through(&nd);
694 >                if (r->crtype & SHADOW) {
695 >                        RAY     tr;             /* attempt to pass shadow ray */
696 >                        if (rayorigin(&tr, TRANS, r, nd.cthru) < 0)
697 >                                return(1);      /* no through component */
698 >                        VCOPY(tr.rdir, r->rdir);
699 >                        rayvalue(&tr);          /* transmit with scaling */
700 >                        multcolor(tr.rcol, tr.rcoef);
701 >                        copycolor(r->rcol, tr.rcol);
702 >                        return(1);              /* we're done */
703 >                }
704          }
705          ec = SDinvXform(nd.fromloc, nd.toloc);
706          if (!ec)                                /* determine BSDF resolution */

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines