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root/radiance/ray/src/rt/m_bsdf.c
Revision: 2.42
Committed: Tue Nov 28 22:17:00 2017 UTC (6 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.41: +4 -1 lines
Log Message:
Fixed occasional issue with zero BSDF regions

File Contents

# User Rev Content
1 greg 2.1 #ifndef lint
2 greg 2.42 static const char RCSid[] = "$Id: m_bsdf.c,v 2.41 2017/07/18 21:33:14 greg Exp $";
3 greg 2.1 #endif
4     /*
5     * Shading for materials with BSDFs taken from XML data files
6     */
7    
8     #include "copyright.h"
9    
10     #include "ray.h"
11     #include "ambient.h"
12     #include "source.h"
13     #include "func.h"
14     #include "bsdf.h"
15     #include "random.h"
16 greg 2.30 #include "pmapmat.h"
17 greg 2.1
18     /*
19     * Arguments to this material include optional diffuse colors.
20     * String arguments include the BSDF and function files.
21 greg 2.5 * A non-zero thickness causes the strange but useful behavior
22     * of translating transmitted rays this distance beneath the surface
23     * (opposite the surface normal) to bypass any intervening geometry.
24     * Translation only affects scattered, non-source-directed samples.
25     * A non-zero thickness has the further side-effect that an unscattered
26 greg 2.35 * (view) ray will pass right through our material, making the BSDF
27     * surface invisible and showing the proxied geometry instead. Thickness
28     * has the further effect of turning off reflection on the reverse side so
29     * rays heading in the opposite direction pass unimpeded through the BSDF
30 greg 2.5 * surface. A paired surface may be placed on the opposide side of
31     * the detail geometry, less than this thickness away, if a two-way
32     * proxy is desired. Note that the sign of the thickness is important.
33     * A positive thickness hides geometry behind the BSDF surface and uses
34     * front reflectance and transmission properties. A negative thickness
35     * hides geometry in front of the surface when rays hit from behind,
36     * and applies only the transmission and backside reflectance properties.
37     * Reflection is ignored on the hidden side, as those rays pass through.
38 greg 2.35 * When thickness is set to zero, shadow rays will be blocked unless
39     * a BTDF has a strong "through" component in the source direction.
40 greg 2.40 * A separate test prevents over-counting by dropping samples that are
41     * too close to this "through" direction. BSDFs with such a through direction
42     * will also have a view component, meaning they are somewhat see-through.
43 greg 2.1 * The "up" vector for the BSDF is given by three variables, defined
44     * (along with the thickness) by the named function file, or '.' if none.
45     * Together with the surface normal, this defines the local coordinate
46     * system for the BSDF.
47     * We do not reorient the surface, so if the BSDF has no back-side
48 greg 2.5 * reflectance and none is given in the real arguments, a BSDF surface
49     * with zero thickness will appear black when viewed from behind
50 greg 2.35 * unless backface visibility is on, when it becomes invisible.
51 greg 2.5 * The diffuse arguments are added to components in the BSDF file,
52 greg 2.1 * not multiplied. However, patterns affect this material as a multiplier
53     * on everything except non-diffuse reflection.
54     *
55     * Arguments for MAT_BSDF are:
56     * 6+ thick BSDFfile ux uy uz funcfile transform
57     * 0
58 greg 2.8 * 0|3|6|9 rdf gdf bdf
59 greg 2.1 * rdb gdb bdb
60     * rdt gdt bdt
61     */
62    
63 greg 2.4 /*
64     * Note that our reverse ray-tracing process means that the positions
65     * of incoming and outgoing vectors may be reversed in our calls
66 greg 2.35 * to the BSDF library. This is usually fine, since the bidirectional nature
67 greg 2.4 * of the BSDF (that's what the 'B' stands for) means it all works out.
68     */
69    
70 greg 2.1 typedef struct {
71     OBJREC *mp; /* material pointer */
72     RAY *pr; /* intersected ray */
73     FVECT pnorm; /* perturbed surface normal */
74 greg 2.4 FVECT vray; /* local outgoing (return) vector */
75 greg 2.9 double sr_vpsa[2]; /* sqrt of BSDF projected solid angle extrema */
76 greg 2.1 RREAL toloc[3][3]; /* world to local BSDF coords */
77     RREAL fromloc[3][3]; /* local BSDF coords to world */
78     double thick; /* surface thickness */
79 greg 2.35 COLOR cthru; /* "through" component multiplier */
80 greg 2.1 SDData *sd; /* loaded BSDF data */
81 greg 2.31 COLOR rdiff; /* diffuse reflection */
82 greg 2.39 COLOR runsamp; /* BSDF hemispherical reflection */
83 greg 2.31 COLOR tdiff; /* diffuse transmission */
84 greg 2.39 COLOR tunsamp; /* BSDF hemispherical transmission */
85 greg 2.1 } BSDFDAT; /* BSDF material data */
86    
87     #define cvt_sdcolor(cv, svp) ccy2rgb(&(svp)->spec, (svp)->cieY, cv)
88    
89 greg 2.35 /* Compute "through" component color */
90 greg 2.34 static void
91     compute_through(BSDFDAT *ndp)
92     {
93     #define NDIR2CHECK 13
94     static const float dir2check[NDIR2CHECK][2] = {
95     {0, 0},
96     {-0.8, 0},
97     {0, 0.8},
98     {0, -0.8},
99     {0.8, 0},
100     {-0.8, 0.8},
101     {-0.8, -0.8},
102     {0.8, 0.8},
103     {0.8, -0.8},
104     {-1.6, 0},
105     {0, 1.6},
106     {0, -1.6},
107     {1.6, 0},
108     };
109     const double peak_over = 2.0;
110     SDSpectralDF *dfp;
111     FVECT pdir;
112     double tomega, srchrad;
113     COLOR vpeak, vsum;
114 greg 2.40 int i;
115 greg 2.34 SDError ec;
116    
117 greg 2.40 setcolor(ndp->cthru, 0, 0, 0); /* starting assumption */
118 greg 2.38
119 greg 2.34 if (ndp->pr->rod > 0)
120     dfp = (ndp->sd->tf != NULL) ? ndp->sd->tf : ndp->sd->tb;
121     else
122     dfp = (ndp->sd->tb != NULL) ? ndp->sd->tb : ndp->sd->tf;
123    
124     if (dfp == NULL)
125     return; /* no specular transmission */
126     if (bright(ndp->pr->pcol) <= FTINY)
127     return; /* pattern is black, here */
128     srchrad = sqrt(dfp->minProjSA); /* else search for peak */
129 greg 2.40 setcolor(vpeak, 0, 0, 0);
130     setcolor(vsum, 0, 0, 0);
131 greg 2.42 pdir[2] = 0.0;
132 greg 2.34 for (i = 0; i < NDIR2CHECK; i++) {
133     FVECT tdir;
134     SDValue sv;
135     COLOR vcol;
136     tdir[0] = -ndp->vray[0] + dir2check[i][0]*srchrad;
137     tdir[1] = -ndp->vray[1] + dir2check[i][1]*srchrad;
138     tdir[2] = -ndp->vray[2];
139 greg 2.36 normalize(tdir);
140 greg 2.34 ec = SDevalBSDF(&sv, tdir, ndp->vray, ndp->sd);
141     if (ec)
142     goto baderror;
143     cvt_sdcolor(vcol, &sv);
144     addcolor(vsum, vcol);
145     if (bright(vcol) > bright(vpeak)) {
146     copycolor(vpeak, vcol);
147     VCOPY(pdir, tdir);
148     }
149     }
150 greg 2.42 if (pdir[2] == 0.0)
151     return; /* zero neighborhood */
152 greg 2.34 ec = SDsizeBSDF(&tomega, pdir, ndp->vray, SDqueryMin, ndp->sd);
153     if (ec)
154     goto baderror;
155     if (tomega > 1.5*dfp->minProjSA)
156     return; /* not really a peak? */
157 greg 2.40 if ((bright(vpeak) - ndp->sd->tLamb.cieY*(1./PI))*tomega <= .001)
158     return; /* < 0.1% transmission */
159 greg 2.34 for (i = 3; i--; ) /* remove peak from average */
160     colval(vsum,i) -= colval(vpeak,i);
161 greg 2.40 if (peak_over*bright(vsum) >= (NDIR2CHECK-1)*bright(vpeak))
162 greg 2.34 return; /* not peaky enough */
163     copycolor(ndp->cthru, vpeak); /* else use it */
164     scalecolor(ndp->cthru, tomega);
165     multcolor(ndp->cthru, ndp->pr->pcol); /* modify by pattern */
166     return;
167     baderror:
168     objerror(ndp->mp, USER, transSDError(ec));
169     #undef NDIR2CHECK
170     }
171    
172 greg 2.4 /* Jitter ray sample according to projected solid angle and specjitter */
173     static void
174 greg 2.15 bsdf_jitter(FVECT vres, BSDFDAT *ndp, double sr_psa)
175 greg 2.4 {
176     VCOPY(vres, ndp->vray);
177     if (specjitter < 1.)
178     sr_psa *= specjitter;
179     if (sr_psa <= FTINY)
180     return;
181     vres[0] += sr_psa*(.5 - frandom());
182     vres[1] += sr_psa*(.5 - frandom());
183     normalize(vres);
184     }
185    
186 greg 2.33 /* Get BSDF specular for direct component, returning true if OK to proceed */
187 greg 2.7 static int
188 greg 2.33 direct_specular_OK(COLOR cval, FVECT ldir, double omega, BSDFDAT *ndp)
189 greg 2.7 {
190 greg 2.15 int nsamp, ok = 0;
191 greg 2.13 FVECT vsrc, vsmp, vjit;
192 greg 2.36 double tomega, tomega2;
193 greg 2.15 double sf, tsr, sd[2];
194 greg 2.32 COLOR csmp, cdiff;
195     double diffY;
196 greg 2.7 SDValue sv;
197     SDError ec;
198 greg 2.13 int i;
199 greg 2.37 /* in case we fail */
200 greg 2.40 setcolor(cval, 0, 0, 0);
201 greg 2.7 /* transform source direction */
202     if (SDmapDir(vsrc, ndp->toloc, ldir) != SDEnone)
203     return(0);
204 greg 2.32 /* will discount diffuse portion */
205     switch ((vsrc[2] > 0)<<1 | (ndp->vray[2] > 0)) {
206     case 3:
207     if (ndp->sd->rf == NULL)
208     return(0); /* all diffuse */
209     sv = ndp->sd->rLambFront;
210     break;
211     case 0:
212     if (ndp->sd->rb == NULL)
213     return(0); /* all diffuse */
214     sv = ndp->sd->rLambBack;
215     break;
216     default:
217     if ((ndp->sd->tf == NULL) & (ndp->sd->tb == NULL))
218     return(0); /* all diffuse */
219     sv = ndp->sd->tLamb;
220     break;
221     }
222 greg 2.33 if (sv.cieY > FTINY) {
223     diffY = sv.cieY *= 1./PI;
224 greg 2.32 cvt_sdcolor(cdiff, &sv);
225     } else {
226 greg 2.40 diffY = 0;
227     setcolor(cdiff, 0, 0, 0);
228 greg 2.32 }
229 greg 2.37 /* need projected solid angles */
230     omega *= fabs(vsrc[2]);
231 greg 2.16 ec = SDsizeBSDF(&tomega, ndp->vray, vsrc, SDqueryMin, ndp->sd);
232     if (ec)
233     goto baderror;
234 greg 2.13 /* check indirect over-counting */
235 greg 2.40 if ((vsrc[2] > 0) ^ (ndp->vray[2] > 0) && bright(ndp->cthru) > FTINY) {
236 greg 2.13 double dx = vsrc[0] + ndp->vray[0];
237     double dy = vsrc[1] + ndp->vray[1];
238 greg 2.37 if (dx*dx + dy*dy <= (4./PI)*(omega + tomega +
239     2.*sqrt(omega*tomega)))
240 greg 2.7 return(0);
241     }
242 greg 2.37 /* assign number of samples */
243 greg 2.15 sf = specjitter * ndp->pr->rweight;
244 greg 2.40 if (tomega <= 0)
245 greg 2.24 nsamp = 1;
246     else if (25.*tomega <= omega)
247 greg 2.15 nsamp = 100.*sf + .5;
248     else
249     nsamp = 4.*sf*omega/tomega + .5;
250     nsamp += !nsamp;
251 greg 2.37 sf = sqrt(omega); /* sample our source area */
252 greg 2.15 tsr = sqrt(tomega);
253 greg 2.13 for (i = nsamp; i--; ) {
254     VCOPY(vsmp, vsrc); /* jitter query directions */
255     if (nsamp > 1) {
256     multisamp(sd, 2, (i + frandom())/(double)nsamp);
257     vsmp[0] += (sd[0] - .5)*sf;
258     vsmp[1] += (sd[1] - .5)*sf;
259 greg 2.36 normalize(vsmp);
260 greg 2.13 }
261 greg 2.15 bsdf_jitter(vjit, ndp, tsr);
262 greg 2.37 /* compute BSDF */
263     ec = SDevalBSDF(&sv, vjit, vsmp, ndp->sd);
264     if (ec)
265     goto baderror;
266     if (sv.cieY - diffY <= FTINY)
267     continue; /* no specular part */
268 greg 2.36 /* check for variable resolution */
269     ec = SDsizeBSDF(&tomega2, vjit, vsmp, SDqueryMin, ndp->sd);
270     if (ec)
271     goto baderror;
272     if (tomega2 < .12*tomega)
273     continue; /* not safe to include */
274 greg 2.13 cvt_sdcolor(csmp, &sv);
275 greg 2.32 addcolor(cval, csmp); /* else average it in */
276 greg 2.13 ++ok;
277     }
278 greg 2.37 if (!ok) /* no valid specular samples? */
279     return(0);
280    
281     sf = 1./(double)ok; /* compute average BSDF */
282 greg 2.13 scalecolor(cval, sf);
283 greg 2.32 /* subtract diffuse contribution */
284     for (i = 3*(diffY > FTINY); i--; )
285 greg 2.40 if ((colval(cval,i) -= colval(cdiff,i)) < 0)
286     colval(cval,i) = 0;
287 greg 2.32 return(1);
288 greg 2.13 baderror:
289     objerror(ndp->mp, USER, transSDError(ec));
290 greg 2.17 return(0); /* gratis return */
291 greg 2.7 }
292    
293 greg 2.5 /* Compute source contribution for BSDF (reflected & transmitted) */
294 greg 2.1 static void
295 greg 2.5 dir_bsdf(
296 greg 2.1 COLOR cval, /* returned coefficient */
297     void *nnp, /* material data */
298     FVECT ldir, /* light source direction */
299     double omega /* light source size */
300     )
301     {
302 greg 2.3 BSDFDAT *np = (BSDFDAT *)nnp;
303 greg 2.1 double ldot;
304     double dtmp;
305     COLOR ctmp;
306    
307 greg 2.40 setcolor(cval, 0, 0, 0);
308 greg 2.1
309     ldot = DOT(np->pnorm, ldir);
310     if ((-FTINY <= ldot) & (ldot <= FTINY))
311     return;
312    
313 greg 2.9 if (ldot > 0 && bright(np->rdiff) > FTINY) {
314 greg 2.1 /*
315 greg 2.39 * Compute diffuse reflected component
316 greg 2.1 */
317     copycolor(ctmp, np->rdiff);
318     dtmp = ldot * omega * (1./PI);
319     scalecolor(ctmp, dtmp);
320     addcolor(cval, ctmp);
321     }
322 greg 2.9 if (ldot < 0 && bright(np->tdiff) > FTINY) {
323 greg 2.1 /*
324 greg 2.39 * Compute diffuse transmission
325 greg 2.1 */
326     copycolor(ctmp, np->tdiff);
327     dtmp = -ldot * omega * (1.0/PI);
328     scalecolor(ctmp, dtmp);
329     addcolor(cval, ctmp);
330     }
331 greg 2.30 if (ambRayInPmap(np->pr))
332     return; /* specular already in photon map */
333 greg 2.1 /*
334 greg 2.39 * Compute specular scattering coefficient using BSDF
335 greg 2.1 */
336 greg 2.33 if (!direct_specular_OK(ctmp, ldir, omega, np))
337 greg 2.1 return;
338 greg 2.31 if (ldot < 0) { /* pattern for specular transmission */
339 greg 2.1 multcolor(ctmp, np->pr->pcol);
340     dtmp = -ldot * omega;
341 greg 2.31 } else
342     dtmp = ldot * omega;
343 greg 2.1 scalecolor(ctmp, dtmp);
344     addcolor(cval, ctmp);
345     }
346    
347 greg 2.5 /* Compute source contribution for BSDF (reflected only) */
348     static void
349     dir_brdf(
350     COLOR cval, /* returned coefficient */
351     void *nnp, /* material data */
352     FVECT ldir, /* light source direction */
353     double omega /* light source size */
354     )
355     {
356     BSDFDAT *np = (BSDFDAT *)nnp;
357     double ldot;
358     double dtmp;
359     COLOR ctmp, ctmp1, ctmp2;
360    
361 greg 2.40 setcolor(cval, 0, 0, 0);
362 greg 2.5
363     ldot = DOT(np->pnorm, ldir);
364    
365     if (ldot <= FTINY)
366     return;
367    
368     if (bright(np->rdiff) > FTINY) {
369     /*
370 greg 2.39 * Compute diffuse reflected component
371 greg 2.5 */
372     copycolor(ctmp, np->rdiff);
373     dtmp = ldot * omega * (1./PI);
374     scalecolor(ctmp, dtmp);
375     addcolor(cval, ctmp);
376     }
377 greg 2.30 if (ambRayInPmap(np->pr))
378     return; /* specular already in photon map */
379 greg 2.5 /*
380 greg 2.39 * Compute specular reflection coefficient using BSDF
381 greg 2.5 */
382 greg 2.33 if (!direct_specular_OK(ctmp, ldir, omega, np))
383 greg 2.5 return;
384     dtmp = ldot * omega;
385     scalecolor(ctmp, dtmp);
386     addcolor(cval, ctmp);
387     }
388    
389     /* Compute source contribution for BSDF (transmitted only) */
390     static void
391     dir_btdf(
392     COLOR cval, /* returned coefficient */
393     void *nnp, /* material data */
394     FVECT ldir, /* light source direction */
395     double omega /* light source size */
396     )
397     {
398     BSDFDAT *np = (BSDFDAT *)nnp;
399     double ldot;
400     double dtmp;
401     COLOR ctmp;
402    
403 greg 2.40 setcolor(cval, 0, 0, 0);
404 greg 2.5
405     ldot = DOT(np->pnorm, ldir);
406    
407     if (ldot >= -FTINY)
408     return;
409    
410     if (bright(np->tdiff) > FTINY) {
411     /*
412 greg 2.39 * Compute diffuse transmission
413 greg 2.5 */
414     copycolor(ctmp, np->tdiff);
415     dtmp = -ldot * omega * (1.0/PI);
416     scalecolor(ctmp, dtmp);
417     addcolor(cval, ctmp);
418     }
419 greg 2.30 if (ambRayInPmap(np->pr))
420     return; /* specular already in photon map */
421 greg 2.5 /*
422 greg 2.39 * Compute specular scattering coefficient using BSDF
423 greg 2.5 */
424 greg 2.33 if (!direct_specular_OK(ctmp, ldir, omega, np))
425 greg 2.5 return;
426     /* full pattern on transmission */
427     multcolor(ctmp, np->pr->pcol);
428     dtmp = -ldot * omega;
429     scalecolor(ctmp, dtmp);
430     addcolor(cval, ctmp);
431     }
432    
433 greg 2.1 /* Sample separate BSDF component */
434     static int
435 greg 2.40 sample_sdcomp(BSDFDAT *ndp, SDComponent *dcp, int xmit)
436 greg 2.1 {
437 greg 2.41 const int hasthru = (xmit &&
438     !(ndp->pr->crtype & (SPECULAR|AMBIENT)) &&
439     bright(ndp->cthru) > FTINY);
440     int nstarget = 1;
441     int nsent = 0;
442     int n;
443     SDError ec;
444     SDValue bsv;
445     double xrand;
446     FVECT vsmp, vinc;
447     RAY sr;
448 greg 2.1 /* multiple samples? */
449     if (specjitter > 1.5) {
450     nstarget = specjitter*ndp->pr->rweight + .5;
451 greg 2.14 nstarget += !nstarget;
452 greg 2.1 }
453 greg 2.11 /* run through our samples */
454 greg 2.40 for (n = 0; n < nstarget; n++) {
455 greg 2.15 if (nstarget == 1) { /* stratify random variable */
456 greg 2.11 xrand = urand(ilhash(dimlist,ndims)+samplendx);
457 greg 2.15 if (specjitter < 1.)
458     xrand = .5 + specjitter*(xrand-.5);
459     } else {
460 greg 2.40 xrand = (n + frandom())/(double)nstarget;
461 greg 2.15 }
462 greg 2.11 SDerrorDetail[0] = '\0'; /* sample direction & coef. */
463 greg 2.15 bsdf_jitter(vsmp, ndp, ndp->sr_vpsa[0]);
464 greg 2.40 VCOPY(vinc, vsmp); /* to compare after */
465 greg 2.11 ec = SDsampComponent(&bsv, vsmp, xrand, dcp);
466 greg 2.1 if (ec)
467 greg 2.2 objerror(ndp->mp, USER, transSDError(ec));
468 greg 2.11 if (bsv.cieY <= FTINY) /* zero component? */
469 greg 2.1 break;
470 greg 2.40 if (hasthru) { /* check for view ray */
471     double dx = vinc[0] + vsmp[0];
472     double dy = vinc[1] + vsmp[1];
473     if (dx*dx + dy*dy <= ndp->sr_vpsa[0]*ndp->sr_vpsa[0])
474     continue; /* exclude view sample */
475     }
476     /* map non-view sample->world */
477 greg 2.4 if (SDmapDir(sr.rdir, ndp->fromloc, vsmp) != SDEnone)
478 greg 2.1 break;
479     /* spawn a specular ray */
480     if (nstarget > 1)
481     bsv.cieY /= (double)nstarget;
482 greg 2.11 cvt_sdcolor(sr.rcoef, &bsv); /* use sample color */
483 greg 2.40 if (xmit) /* apply pattern on transmit */
484 greg 2.1 multcolor(sr.rcoef, ndp->pr->pcol);
485     if (rayorigin(&sr, SPECULAR, ndp->pr, sr.rcoef) < 0) {
486 greg 2.11 if (maxdepth > 0)
487 greg 2.1 break;
488 greg 2.11 continue; /* Russian roulette victim */
489 greg 2.1 }
490 greg 2.40 if (xmit && ndp->thick != 0) /* need to offset origin? */
491 greg 2.5 VSUM(sr.rorg, sr.rorg, ndp->pr->ron, -ndp->thick);
492 greg 2.1 rayvalue(&sr); /* send & evaluate sample */
493     multcolor(sr.rcol, sr.rcoef);
494     addcolor(ndp->pr->rcol, sr.rcol);
495 greg 2.40 ++nsent;
496 greg 2.1 }
497     return(nsent);
498     }
499    
500     /* Sample non-diffuse components of BSDF */
501     static int
502     sample_sdf(BSDFDAT *ndp, int sflags)
503     {
504 greg 2.40 int hasthru = (sflags == SDsampSpT
505     && !(ndp->pr->crtype & (SPECULAR|AMBIENT))
506     && bright(ndp->cthru) > FTINY);
507 greg 2.1 int n, ntotal = 0;
508 greg 2.40 double b = 0;
509 greg 2.1 SDSpectralDF *dfp;
510     COLORV *unsc;
511    
512     if (sflags == SDsampSpT) {
513 greg 2.39 unsc = ndp->tunsamp;
514 greg 2.22 if (ndp->pr->rod > 0)
515     dfp = (ndp->sd->tf != NULL) ? ndp->sd->tf : ndp->sd->tb;
516     else
517     dfp = (ndp->sd->tb != NULL) ? ndp->sd->tb : ndp->sd->tf;
518 greg 2.1 } else /* sflags == SDsampSpR */ {
519 greg 2.39 unsc = ndp->runsamp;
520 greg 2.31 if (ndp->pr->rod > 0)
521 greg 2.1 dfp = ndp->sd->rf;
522 greg 2.31 else
523 greg 2.1 dfp = ndp->sd->rb;
524     }
525 greg 2.40 setcolor(unsc, 0, 0, 0);
526 greg 2.1 if (dfp == NULL) /* no specular component? */
527     return(0);
528 greg 2.40
529     if (hasthru) { /* separate view sample? */
530     RAY tr;
531     if (rayorigin(&tr, TRANS, ndp->pr, ndp->cthru) == 0) {
532     VCOPY(tr.rdir, ndp->pr->rdir);
533     rayvalue(&tr);
534     multcolor(tr.rcol, tr.rcoef);
535     addcolor(ndp->pr->rcol, tr.rcol);
536     ++ntotal;
537     b = bright(ndp->cthru);
538     } else
539     hasthru = 0;
540     }
541     if (dfp->maxHemi - b <= FTINY) { /* how specular to sample? */
542     b = 0;
543     } else {
544     FVECT vjit;
545     bsdf_jitter(vjit, ndp, ndp->sr_vpsa[1]);
546     b = SDdirectHemi(vjit, sflags, ndp->sd) - b;
547     if (b < 0) b = 0;
548     }
549     if (b <= specthresh+FTINY) { /* below sampling threshold? */
550     if (b > FTINY) { /* XXX no color from BSDF */
551 greg 2.1 if (sflags == SDsampSpT) {
552 greg 2.39 copycolor(unsc, ndp->pr->pcol);
553 greg 2.40 scalecolor(unsc, b);
554 greg 2.1 } else /* no pattern on reflection */
555 greg 2.40 setcolor(unsc, b, b, b);
556 greg 2.1 }
557 greg 2.40 return(ntotal);
558 greg 2.1 }
559 greg 2.41 dimlist[ndims] = (int)(size_t)ndp->mp; /* else sample specular */
560     ndims += 2;
561 greg 2.1 for (n = dfp->ncomp; n--; ) { /* loop over components */
562     dimlist[ndims-1] = n + 9438;
563     ntotal += sample_sdcomp(ndp, &dfp->comp[n], sflags==SDsampSpT);
564     }
565     ndims -= 2;
566     return(ntotal);
567     }
568    
569     /* Color a ray that hit a BSDF material */
570     int
571     m_bsdf(OBJREC *m, RAY *r)
572     {
573 greg 2.6 int hitfront;
574 greg 2.1 COLOR ctmp;
575     SDError ec;
576 greg 2.5 FVECT upvec, vtmp;
577 greg 2.1 MFUNC *mf;
578     BSDFDAT nd;
579     /* check arguments */
580     if ((m->oargs.nsargs < 6) | (m->oargs.nfargs > 9) |
581     (m->oargs.nfargs % 3))
582     objerror(m, USER, "bad # arguments");
583 greg 2.6 /* record surface struck */
584 greg 2.9 hitfront = (r->rod > 0);
585 greg 2.1 /* load cal file */
586     mf = getfunc(m, 5, 0x1d, 1);
587 greg 2.25 setfunc(m, r);
588 greg 2.1 /* get thickness */
589     nd.thick = evalue(mf->ep[0]);
590 greg 2.5 if ((-FTINY <= nd.thick) & (nd.thick <= FTINY))
591 greg 2.40 nd.thick = 0;
592 greg 2.26 /* check backface visibility */
593     if (!hitfront & !backvis) {
594     raytrans(r);
595     return(1);
596     }
597 greg 2.5 /* check other rays to pass */
598 greg 2.34 if (nd.thick != 0 && (r->crtype & SHADOW ||
599     !(r->crtype & (SPECULAR|AMBIENT)) ||
600 greg 2.29 (nd.thick > 0) ^ hitfront)) {
601 greg 2.5 raytrans(r); /* hide our proxy */
602 greg 2.1 return(1);
603     }
604 greg 2.31 nd.mp = m;
605     nd.pr = r;
606 greg 2.5 /* get BSDF data */
607     nd.sd = loadBSDF(m->oargs.sarg[1]);
608 greg 2.34 /* early shadow check */
609     if (r->crtype & SHADOW && (nd.sd->tf == NULL) & (nd.sd->tb == NULL))
610     return(1);
611 greg 2.1 /* diffuse reflectance */
612 greg 2.6 if (hitfront) {
613 greg 2.31 cvt_sdcolor(nd.rdiff, &nd.sd->rLambFront);
614     if (m->oargs.nfargs >= 3) {
615     setcolor(ctmp, m->oargs.farg[0],
616 greg 2.1 m->oargs.farg[1],
617     m->oargs.farg[2]);
618 greg 2.31 addcolor(nd.rdiff, ctmp);
619     }
620 greg 2.1 } else {
621 greg 2.31 cvt_sdcolor(nd.rdiff, &nd.sd->rLambBack);
622     if (m->oargs.nfargs >= 6) {
623     setcolor(ctmp, m->oargs.farg[3],
624 greg 2.1 m->oargs.farg[4],
625     m->oargs.farg[5]);
626 greg 2.31 addcolor(nd.rdiff, ctmp);
627     }
628 greg 2.1 }
629     /* diffuse transmittance */
630 greg 2.31 cvt_sdcolor(nd.tdiff, &nd.sd->tLamb);
631     if (m->oargs.nfargs >= 9) {
632     setcolor(ctmp, m->oargs.farg[6],
633 greg 2.1 m->oargs.farg[7],
634     m->oargs.farg[8]);
635 greg 2.31 addcolor(nd.tdiff, ctmp);
636     }
637 greg 2.1 /* get modifiers */
638     raytexture(r, m->omod);
639     /* modify diffuse values */
640     multcolor(nd.rdiff, r->pcol);
641     multcolor(nd.tdiff, r->pcol);
642     /* get up vector */
643     upvec[0] = evalue(mf->ep[1]);
644     upvec[1] = evalue(mf->ep[2]);
645     upvec[2] = evalue(mf->ep[3]);
646     /* return to world coords */
647 greg 2.21 if (mf->fxp != &unitxf) {
648     multv3(upvec, upvec, mf->fxp->xfm);
649     nd.thick *= mf->fxp->sca;
650 greg 2.1 }
651 greg 2.23 if (r->rox != NULL) {
652     multv3(upvec, upvec, r->rox->f.xfm);
653     nd.thick *= r->rox->f.sca;
654     }
655 greg 2.1 raynormal(nd.pnorm, r);
656     /* compute local BSDF xform */
657     ec = SDcompXform(nd.toloc, nd.pnorm, upvec);
658     if (!ec) {
659 greg 2.4 nd.vray[0] = -r->rdir[0];
660     nd.vray[1] = -r->rdir[1];
661     nd.vray[2] = -r->rdir[2];
662     ec = SDmapDir(nd.vray, nd.toloc, nd.vray);
663 greg 2.20 }
664 greg 2.19 if (ec) {
665     objerror(m, WARNING, "Illegal orientation vector");
666     return(1);
667 greg 2.1 }
668 greg 2.34 compute_through(&nd); /* compute through component */
669     if (r->crtype & SHADOW) {
670     RAY tr; /* attempt to pass shadow ray */
671     if (rayorigin(&tr, TRANS, r, nd.cthru) < 0)
672     return(1); /* blocked */
673     VCOPY(tr.rdir, r->rdir);
674     rayvalue(&tr); /* transmit with scaling */
675     multcolor(tr.rcol, tr.rcoef);
676     copycolor(r->rcol, tr.rcol);
677     return(1); /* we're done */
678     }
679     ec = SDinvXform(nd.fromloc, nd.toloc);
680     if (!ec) /* determine BSDF resolution */
681     ec = SDsizeBSDF(nd.sr_vpsa, nd.vray, NULL,
682     SDqueryMin+SDqueryMax, nd.sd);
683 greg 2.20 if (ec)
684     objerror(m, USER, transSDError(ec));
685    
686 greg 2.9 nd.sr_vpsa[0] = sqrt(nd.sr_vpsa[0]);
687     nd.sr_vpsa[1] = sqrt(nd.sr_vpsa[1]);
688 greg 2.6 if (!hitfront) { /* perturb normal towards hit */
689 greg 2.1 nd.pnorm[0] = -nd.pnorm[0];
690     nd.pnorm[1] = -nd.pnorm[1];
691     nd.pnorm[2] = -nd.pnorm[2];
692     }
693     /* sample reflection */
694     sample_sdf(&nd, SDsampSpR);
695     /* sample transmission */
696     sample_sdf(&nd, SDsampSpT);
697     /* compute indirect diffuse */
698 greg 2.39 copycolor(ctmp, nd.rdiff);
699     addcolor(ctmp, nd.runsamp);
700     if (bright(ctmp) > FTINY) { /* ambient from reflection */
701 greg 2.6 if (!hitfront)
702 greg 2.1 flipsurface(r);
703     multambient(ctmp, r, nd.pnorm);
704     addcolor(r->rcol, ctmp);
705 greg 2.6 if (!hitfront)
706 greg 2.1 flipsurface(r);
707     }
708 greg 2.39 copycolor(ctmp, nd.tdiff);
709     addcolor(ctmp, nd.tunsamp);
710     if (bright(ctmp) > FTINY) { /* ambient from other side */
711 greg 2.1 FVECT bnorm;
712 greg 2.6 if (hitfront)
713 greg 2.1 flipsurface(r);
714     bnorm[0] = -nd.pnorm[0];
715     bnorm[1] = -nd.pnorm[1];
716     bnorm[2] = -nd.pnorm[2];
717 greg 2.9 if (nd.thick != 0) { /* proxy with offset? */
718 greg 2.5 VCOPY(vtmp, r->rop);
719 greg 2.18 VSUM(r->rop, vtmp, r->ron, nd.thick);
720 greg 2.5 multambient(ctmp, r, bnorm);
721     VCOPY(r->rop, vtmp);
722     } else
723     multambient(ctmp, r, bnorm);
724 greg 2.1 addcolor(r->rcol, ctmp);
725 greg 2.6 if (hitfront)
726 greg 2.1 flipsurface(r);
727     }
728     /* add direct component */
729 greg 2.22 if ((bright(nd.tdiff) <= FTINY) & (nd.sd->tf == NULL) &
730     (nd.sd->tb == NULL)) {
731 greg 2.5 direct(r, dir_brdf, &nd); /* reflection only */
732 greg 2.9 } else if (nd.thick == 0) {
733 greg 2.5 direct(r, dir_bsdf, &nd); /* thin surface scattering */
734     } else {
735     direct(r, dir_brdf, &nd); /* reflection first */
736     VCOPY(vtmp, r->rop); /* offset for transmitted */
737     VSUM(r->rop, vtmp, r->ron, -nd.thick);
738 greg 2.6 direct(r, dir_btdf, &nd); /* separate transmission */
739 greg 2.5 VCOPY(r->rop, vtmp);
740     }
741 greg 2.1 /* clean up */
742     SDfreeCache(nd.sd);
743     return(1);
744     }