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root/radiance/ray/src/rt/m_brdf.c
Revision: 1.2
Committed: Wed Dec 12 22:35:07 1990 UTC (33 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.1: +2 -0 lines
Log Message:
added missing declaration of funvalue()

File Contents

# Content
1 /* Copyright (c) 1990 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * Shading for materials with arbitrary BRDF's
9 */
10
11 #include "ray.h"
12
13 #include "data.h"
14
15 #include "otypes.h"
16
17 /*
18 * Arguments to this material include the color and specularity.
19 * String arguments include the reflection function and files.
20 * The BRDF is currently used just for the specular component to light
21 * sources. Reflectance values or data coordinates are functions
22 * of the direction to the light source.
23 * We orient the surface towards the incoming ray, so a single
24 * surface can be used to represent an infinitely thin object.
25 *
26 * Arguments for MAT_PFUNC and MAT_MFUNC are:
27 * 2+ func funcfile transform ..
28 * 0
29 * 4+ red grn blu specularity args ..
30 *
31 * Arguments for MAT_PDATA and MAT_MDATA are:
32 * 4+ func datafile funcfile v0 .. transform ..
33 * 0
34 * 4+ red grn blu specularity args ..
35 */
36
37 extern double funvalue(), varvalue();
38
39 #define BSPEC(m) (6.0) /* specular parameter b */
40
41 typedef struct {
42 OBJREC *mp; /* material pointer */
43 RAY *pr; /* intersected ray */
44 DATARRAY *dp; /* data array for PDATA or MDATA */
45 COLOR mcolor; /* color of this material */
46 COLOR scolor; /* color of specular component */
47 double rspec; /* specular reflection */
48 double rdiff; /* diffuse reflection */
49 FVECT pnorm; /* perturbed surface normal */
50 double pdot; /* perturbed dot product */
51 } BRDFDAT; /* BRDF material data */
52
53
54 dirbrdf(cval, np, ldir, omega) /* compute source contribution */
55 COLOR cval; /* returned coefficient */
56 register BRDFDAT *np; /* material data */
57 FVECT ldir; /* light source direction */
58 double omega; /* light source size */
59 {
60 double ldot;
61 double dtmp;
62 COLOR ctmp;
63 double pt[MAXDIM];
64 register int i;
65
66 setcolor(cval, 0.0, 0.0, 0.0);
67
68 ldot = DOT(np->pnorm, ldir);
69
70 if (ldot < 0.0)
71 return; /* wrong side */
72
73 if (np->rdiff > FTINY) {
74 /*
75 * Compute and add diffuse reflected component to returned
76 * color. The diffuse reflected component will always be
77 * modified by the color of the material.
78 */
79 copycolor(ctmp, np->mcolor);
80 dtmp = ldot * omega * np->rdiff / PI;
81 scalecolor(ctmp, dtmp);
82 addcolor(cval, ctmp);
83 }
84 if (np->rspec > FTINY) {
85 /*
86 * Compute specular component.
87 */
88 setfunc(np->mp, np->pr);
89 errno = 0;
90 if (np->dp == NULL)
91 dtmp = funvalue(np->mp->oargs.sarg[0], 3, ldir);
92 else {
93 for (i = 0; i < np->dp->nd; i++)
94 pt[i] = funvalue(np->mp->oargs.sarg[3+i],
95 3, ldir);
96 dtmp = datavalue(np->dp, pt);
97 dtmp = funvalue(np->mp->oargs.sarg[0], 1, &dtmp);
98 }
99 if (errno)
100 goto computerr;
101 if (dtmp > FTINY) {
102 copycolor(ctmp, np->scolor);
103 dtmp *= ldot * omega;
104 scalecolor(ctmp, dtmp);
105 addcolor(cval, ctmp);
106 }
107 }
108 return;
109 computerr:
110 objerror(np->mp, WARNING, "compute error");
111 return;
112 }
113
114
115 m_brdf(m, r) /* color a ray which hit a BRDF material */
116 register OBJREC *m;
117 register RAY *r;
118 {
119 BRDFDAT nd;
120 double dtmp;
121 COLOR ctmp;
122 register int i;
123
124 if (m->oargs.nsargs < 2 || m->oargs.nfargs < 4)
125 objerror(m, USER, "bad # arguments");
126 /* easy shadow test */
127 if (r->crtype & SHADOW)
128 return;
129 nd.mp = m;
130 nd.pr = r;
131 /* load auxiliary files */
132 if (m->otype == MAT_PDATA || m->otype == MAT_MDATA) {
133 nd.dp = getdata(m->oargs.sarg[1]);
134 for (i = 3; i < m->oargs.nsargs; i++)
135 if (m->oargs.sarg[i][0] == '-')
136 break;
137 if (i-3 != nd.dp->nd)
138 objerror(m, USER, "dimension error");
139 if (!fundefined(m->oargs.sarg[3]))
140 loadfunc(m->oargs.sarg[2]);
141 } else {
142 nd.dp = NULL;
143 if (!fundefined(m->oargs.sarg[0]))
144 loadfunc(m->oargs.sarg[1]);
145 }
146 /* get material color */
147 setcolor(nd.mcolor, m->oargs.farg[0],
148 m->oargs.farg[1],
149 m->oargs.farg[2]);
150 /* get roughness */
151 if (r->rod < 0.0)
152 flipsurface(r);
153 /* get modifiers */
154 raytexture(r, m->omod);
155 nd.pdot = raynormal(nd.pnorm, r); /* perturb normal */
156 multcolor(nd.mcolor, r->pcol); /* modify material color */
157 r->rt = r->rot; /* default ray length */
158 /* get specular component */
159 nd.rspec = m->oargs.farg[3];
160
161 if (nd.rspec > FTINY) { /* has specular component */
162 /* compute specular color */
163 if (m->otype == MAT_MFUNC || m->otype == MAT_MDATA)
164 copycolor(nd.scolor, nd.mcolor);
165 else
166 setcolor(nd.scolor, 1.0, 1.0, 1.0);
167 scalecolor(nd.scolor, nd.rspec);
168 /* improved model */
169 dtmp = exp(-BSPEC(m)*nd.pdot);
170 for (i = 0; i < 3; i++)
171 colval(nd.scolor,i) += (1.0-colval(nd.scolor,i))*dtmp;
172 nd.rspec += (1.0-nd.rspec)*dtmp;
173 }
174 /* diffuse reflection */
175 nd.rdiff = 1.0 - nd.rspec;
176 /* compute ambient */
177 if (nd.rdiff > FTINY) {
178 ambient(ctmp, r);
179 multcolor(ctmp, nd.mcolor); /* modified by material color */
180 addcolor(r->rcol, ctmp); /* add to returned color */
181 }
182 /* add direct component */
183 direct(r, dirbrdf, &nd);
184 }