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root/radiance/ray/src/rt/glass.c
Revision: 2.29
Committed: Wed Nov 15 18:02:52 2023 UTC (6 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 2.28: +20 -16 lines
Log Message:
feat(rpict,rtrace,rcontrib,rtpict): Hyperspectral rendering (except photon map)

File Contents

# User Rev Content
1 greg 1.1 #ifndef lint
2 greg 2.29 static const char RCSid[] = "$Id: glass.c,v 2.28 2019/04/19 19:01:32 greg Exp $";
3 greg 1.1 #endif
4     /*
5     * glass.c - simpler shading function for thin glass surfaces.
6 greg 2.10 */
7    
8 greg 2.11 #include "copyright.h"
9 greg 1.1
10     #include "ray.h"
11 greg 2.8 #include "otypes.h"
12 schorsch 2.15 #include "rtotypes.h"
13 greg 2.23 #include "pmapmat.h"
14 greg 2.8
15 greg 1.1 /*
16     * This definition of glass provides for a quick calculation
17     * using a single surface where two closely spaced parallel
18     * dielectric surfaces would otherwise be used. The chief
19     * advantage to using this material is speed, since internal
20     * reflections are avoided.
21     *
22     * The specification for glass is as follows:
23     *
24     * modifier glass id
25     * 0
26     * 0
27 greg 2.9 * 3+ red grn blu [refractive_index]
28 greg 1.1 *
29     * The color is used for the transmission at normal incidence.
30 greg 2.5 * To compute transmissivity (tn) from transmittance (Tn) use:
31 greg 1.1 *
32     * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
33     *
34 greg 2.5 * The transmissivity of standard 88% transmittance glass is 0.96.
35 greg 1.12 * A refractive index other than the default can be used by giving
36     * it as the fourth real argument. The above formula no longer applies.
37     *
38 greg 1.1 * If we appear to hit the back side of the surface, then we
39     * turn the normal around.
40     */
41    
42     #define RINDEX 1.52 /* refractive index of glass */
43    
44    
45 greg 2.22 int
46 schorsch 2.15 m_glass( /* color a ray which hit a thin glass surface */
47     OBJREC *m,
48 greg 2.22 RAY *r
49 schorsch 2.15 )
50 greg 1.1 {
51     COLOR mcolor;
52 greg 2.29 SCOLOR scoef;
53     double ctemp[3];
54 greg 1.1 double pdot;
55     FVECT pnorm;
56 greg 2.20 double rindex=0, cos2;
57 greg 2.17 int hastexture, hastrans;
58 greg 1.11 double d, r1e, r1m;
59 greg 1.1 RAY p;
60 greg 2.22 int i;
61 greg 2.23
62 rschregle 2.24 /* PMAP: skip refracted shadow or ambient ray if accounted for in
63     photon map */
64 greg 2.26 if (shadowRayInPmap(r) || ambRayInPmap(r))
65 greg 2.23 return(1);
66 greg 1.12 /* check arguments */
67     if (m->oargs.nfargs == 3)
68     rindex = RINDEX; /* default value of n */
69     else if (m->oargs.nfargs == 4)
70     rindex = m->oargs.farg[3]; /* use their value */
71     else
72 greg 1.1 objerror(m, USER, "bad arguments");
73 greg 2.21 /* check back face visibility */
74     if (!backvis && r->rod <= 0.0) {
75     raytrans(r);
76     return(1);
77     }
78 greg 2.17 /* check transmission */
79 greg 1.1 setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
80 greg 2.17 if ((hastrans = (intens(mcolor) > 1e-15))) {
81     for (i = 0; i < 3; i++)
82     if (colval(mcolor,i) < 1e-15)
83     colval(mcolor,i) = 1e-15;
84     } else if (r->crtype & SHADOW)
85     return(1);
86 greg 2.12 /* get modifiers */
87     raytexture(r, m->omod);
88 greg 1.1 if (r->rod < 0.0) /* reorient if necessary */
89     flipsurface(r);
90 greg 2.12 /* perturb normal */
91 greg 2.29 hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY);
92     if (hastexture) {
93 greg 2.8 pdot = raynormal(pnorm, r);
94 greg 2.13 } else {
95 greg 2.8 VCOPY(pnorm, r->ron);
96     pdot = r->rod;
97     }
98 greg 1.1 /* angular transmission */
99 greg 1.12 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
100     pdot*pdot/(rindex*rindex) );
101 greg 2.17 if (hastrans)
102     setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
103     pow(colval(mcolor,GRN), 1.0/cos2),
104     pow(colval(mcolor,BLU), 1.0/cos2));
105 greg 1.1
106     /* compute reflection */
107 greg 1.12 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
108 greg 1.11 r1e *= r1e;
109 greg 1.12 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
110 greg 1.11 r1m *= r1m;
111 greg 2.17 /* compute transmission */
112     if (hastrans) {
113     for (i = 0; i < 3; i++) {
114     d = colval(mcolor, i);
115 greg 2.29 ctemp[i] = .5*(1.0-r1e)*(1.0-r1e)*d /
116     (1.0-r1e*r1e*d*d) +
117     .5*(1.0-r1m)*(1.0-r1m)*d /
118 greg 2.17 (1.0-r1m*r1m*d*d);
119     }
120 greg 2.29 setscolor(scoef, ctemp[RED], ctemp[GRN], ctemp[BLU]);
121     smultscolor(scoef, r->pcol); /* modify by pattern */
122 greg 1.1 /* transmitted ray */
123 greg 2.29 if (rayorigin(&p, TRANS, r, scoef) == 0) {
124 greg 2.22 if (!(r->crtype & (SHADOW|AMBIENT)) && hastexture) {
125 greg 2.19 VSUM(p.rdir, r->rdir, r->pert, 2.*(1.-rindex));
126 greg 2.17 if (normalize(p.rdir) == 0.0) {
127     objerror(m, WARNING, "bad perturbation");
128     VCOPY(p.rdir, r->rdir);
129     }
130     } else {
131 greg 2.4 VCOPY(p.rdir, r->rdir);
132     }
133 greg 2.17 rayvalue(&p);
134 greg 2.29 smultscolor(p.rcol, p.rcoef);
135     saddscolor(r->rcol, p.rcol);
136 greg 2.27 if (!hastexture || r->crtype & (SHADOW|AMBIENT))
137     r->rxt = r->rot + raydistance(&p);
138 greg 1.8 }
139 greg 1.1 }
140 greg 2.27 if (r->crtype & SHADOW) /* skip reflected ray */
141 greg 2.7 return(1);
142 greg 1.1 /* compute reflectance */
143     for (i = 0; i < 3; i++) {
144     d = colval(mcolor, i);
145     d *= d;
146 greg 2.29 ctemp[i] = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d) +
147     .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
148 greg 1.1 }
149 greg 2.29 setscolor(scoef, ctemp[RED], ctemp[GRN], ctemp[BLU]);
150 greg 1.1 /* reflected ray */
151 greg 2.29 if (rayorigin(&p, REFLECTED, r, scoef) == 0) {
152 greg 2.19 VSUM(p.rdir, r->rdir, pnorm, 2.*pdot);
153 greg 2.18 checknorm(p.rdir);
154 greg 1.1 rayvalue(&p);
155 greg 2.29 smultscolor(p.rcol, p.rcoef);
156     copyscolor(r->mcol, p.rcol);
157     saddscolor(r->rcol, p.rcol);
158 greg 2.28 r->rmt = r->rot;
159 greg 2.22 if (r->ro != NULL && isflat(r->ro->otype) &&
160 greg 2.27 !hastexture | (r->crtype & AMBIENT))
161 greg 2.28 r->rmt += raydistance(&p);
162 greg 1.1 }
163 greg 2.7 return(1);
164 greg 1.1 }