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root/radiance/ray/src/rt/glass.c
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Comparing ray/src/rt/glass.c (file contents):
Revision 1.11 by greg, Tue Oct 29 16:30:46 1991 UTC vs.
Revision 1.12 by greg, Tue Oct 29 16:36:44 1991 UTC

# Line 32 | Line 32 | static char SCCSid[] = "$SunId$ LBL";
32   *      tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
33   *
34   *  The transmission of standard 88% transmissivity glass is 0.96.
35 + *  A refractive index other than the default can be used by giving
36 + *  it as the fourth real argument.  The above formula no longer applies.
37 + *
38   *  If we appear to hit the back side of the surface, then we
39   *  turn the normal around.
40   */
# Line 47 | Line 50 | register RAY  *r;
50          COLOR  mcolor;
51          double  pdot;
52          FVECT  pnorm;
53 <        double  cos2;
53 >        double  rindex, cos2;
54          COLOR  trans, refl;
55          double  d, r1e, r1m;
56          double  transtest, transdist;
57          RAY  p;
58          register int  i;
59 <
60 <        if (m->oargs.nfargs != 3)
59 >                                                /* check arguments */
60 >        if (m->oargs.nfargs == 3)
61 >                rindex = RINDEX;                /* default value of n */
62 >        else if (m->oargs.nfargs == 4)
63 >                rindex = m->oargs.farg[3];      /* use their value */
64 >        else
65                  objerror(m, USER, "bad arguments");
66  
67          setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
# Line 66 | Line 73 | register RAY  *r;
73          raytexture(r, m->omod);
74          pdot = raynormal(pnorm, r);
75                                                  /* angular transmission */
76 <        cos2 = sqrt( (1.0-1.0/RINDEX/RINDEX) +
77 <                     pdot*pdot/(RINDEX*RINDEX) );
76 >        cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
77 >                     pdot*pdot/(rindex*rindex) );
78          setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
79                           pow(colval(mcolor,GRN), 1.0/cos2),
80                           pow(colval(mcolor,BLU), 1.0/cos2));
81  
82                                                  /* compute reflection */
83 <        r1e = (pdot - RINDEX*cos2) / (pdot + RINDEX*cos2);
83 >        r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
84          r1e *= r1e;
85 <        r1m = (1.0/pdot - RINDEX/cos2) / (1.0/pdot + RINDEX/cos2);
85 >        r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
86          r1m *= r1m;
87                                                  /* compute transmittance */
88          for (i = 0; i < 3; i++) {
# Line 88 | Line 95 | register RAY  *r;
95                  if (!(r->crtype & SHADOW) &&
96                                  DOT(r->pert,r->pert) > FTINY*FTINY) {
97                          for (i = 0; i < 3; i++)         /* perturb direction */
98 <                                p.rdir[i] = r->rdir[i] - r->pert[i]/RINDEX;
98 >                                p.rdir[i] = r->rdir[i] - r->pert[i]/rindex;
99                          normalize(p.rdir);
100                  } else {
101                          VCOPY(p.rdir, r->rdir);

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