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root/radiance/ray/src/rt/glass.c
Revision: 2.9
Committed: Thu Jun 6 10:23:28 1996 UTC (27 years, 11 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.8: +1 -1 lines
Log Message:
minor fix in comment

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * glass.c - simpler shading function for thin glass surfaces.
9 *
10 * 11/14/86
11 */
12
13 #include "ray.h"
14
15 #include "otypes.h"
16
17 /*
18 * This definition of glass provides for a quick calculation
19 * using a single surface where two closely spaced parallel
20 * dielectric surfaces would otherwise be used. The chief
21 * advantage to using this material is speed, since internal
22 * reflections are avoided.
23 *
24 * The specification for glass is as follows:
25 *
26 * modifier glass id
27 * 0
28 * 0
29 * 3+ red grn blu [refractive_index]
30 *
31 * The color is used for the transmission at normal incidence.
32 * To compute transmissivity (tn) from transmittance (Tn) use:
33 *
34 * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
35 *
36 * The transmissivity of standard 88% transmittance glass is 0.96.
37 * A refractive index other than the default can be used by giving
38 * it as the fourth real argument. The above formula no longer applies.
39 *
40 * If we appear to hit the back side of the surface, then we
41 * turn the normal around.
42 */
43
44 #define RINDEX 1.52 /* refractive index of glass */
45
46
47 m_glass(m, r) /* color a ray which hit a thin glass surface */
48 OBJREC *m;
49 register RAY *r;
50 {
51 COLOR mcolor;
52 double pdot;
53 FVECT pnorm;
54 double rindex, cos2;
55 COLOR trans, refl;
56 int hastexture;
57 double d, r1e, r1m;
58 double transtest, transdist;
59 double mirtest, mirdist;
60 RAY p;
61 register int i;
62 /* check arguments */
63 if (m->oargs.nfargs == 3)
64 rindex = RINDEX; /* default value of n */
65 else if (m->oargs.nfargs == 4)
66 rindex = m->oargs.farg[3]; /* use their value */
67 else
68 objerror(m, USER, "bad arguments");
69
70 setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
71
72 if (r->rod < 0.0) /* reorient if necessary */
73 flipsurface(r);
74 mirtest = transtest = 0;
75 mirdist = transdist = r->rot;
76 /* get modifiers */
77 raytexture(r, m->omod);
78 if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY)
79 pdot = raynormal(pnorm, r);
80 else {
81 VCOPY(pnorm, r->ron);
82 pdot = r->rod;
83 }
84 /* angular transmission */
85 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
86 pdot*pdot/(rindex*rindex) );
87 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
88 pow(colval(mcolor,GRN), 1.0/cos2),
89 pow(colval(mcolor,BLU), 1.0/cos2));
90
91 /* compute reflection */
92 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
93 r1e *= r1e;
94 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
95 r1m *= r1m;
96 /* compute transmittance */
97 for (i = 0; i < 3; i++) {
98 d = colval(mcolor, i);
99 colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d);
100 colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d);
101 }
102 /* transmitted ray */
103 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
104 if (!(r->crtype & SHADOW) && hastexture) {
105 for (i = 0; i < 3; i++) /* perturb direction */
106 p.rdir[i] = r->rdir[i] +
107 2.*(1.-rindex)*r->pert[i];
108 if (normalize(p.rdir) == 0.0) {
109 objerror(m, WARNING, "bad perturbation");
110 VCOPY(p.rdir, r->rdir);
111 }
112 } else {
113 VCOPY(p.rdir, r->rdir);
114 transtest = 2;
115 }
116 rayvalue(&p);
117 multcolor(p.rcol, r->pcol); /* modify */
118 multcolor(p.rcol, trans);
119 addcolor(r->rcol, p.rcol);
120 transtest *= bright(p.rcol);
121 transdist = r->rot + p.rt;
122 }
123
124 if (r->crtype & SHADOW) { /* skip reflected ray */
125 r->rt = transdist;
126 return(1);
127 }
128 /* compute reflectance */
129 for (i = 0; i < 3; i++) {
130 d = colval(mcolor, i);
131 d *= d;
132 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
133 colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
134 }
135 /* reflected ray */
136 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
137 for (i = 0; i < 3; i++)
138 p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
139 rayvalue(&p);
140 multcolor(p.rcol, refl);
141 addcolor(r->rcol, p.rcol);
142 if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) {
143 mirtest = 2.0*bright(p.rcol);
144 mirdist = r->rot + p.rt;
145 }
146 }
147 /* check distance */
148 d = bright(r->rcol);
149 if (transtest > d)
150 r->rt = transdist;
151 else if (mirtest > d)
152 r->rt = mirdist;
153 return(1);
154 }