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root/radiance/ray/src/rt/glass.c
Revision: 2.6
Committed: Tue Aug 24 12:59:24 1993 UTC (30 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.5: +1 -0 lines
Log Message:
fixed potential use of unassigned transdist when bright(r->rcol)<0

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * glass.c - simpler shading function for thin glass surfaces.
9 *
10 * 11/14/86
11 */
12
13 #include "ray.h"
14
15 /*
16 * This definition of glass provides for a quick calculation
17 * using a single surface where two closely spaced parallel
18 * dielectric surfaces would otherwise be used. The chief
19 * advantage to using this material is speed, since internal
20 * reflections are avoided.
21 *
22 * The specification for glass is as follows:
23 *
24 * modifier glass id
25 * 0
26 * 0
27 * 3 red grn blu
28 *
29 * The color is used for the transmission at normal incidence.
30 * To compute transmissivity (tn) from transmittance (Tn) use:
31 *
32 * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
33 *
34 * The transmissivity of standard 88% transmittance glass is 0.96.
35 * A refractive index other than the default can be used by giving
36 * it as the fourth real argument. The above formula no longer applies.
37 *
38 * If we appear to hit the back side of the surface, then we
39 * turn the normal around.
40 */
41
42 #define RINDEX 1.52 /* refractive index of glass */
43
44
45 m_glass(m, r) /* color a ray which hit a thin glass surface */
46 OBJREC *m;
47 register RAY *r;
48 {
49 COLOR mcolor;
50 double pdot;
51 FVECT pnorm;
52 double rindex, cos2;
53 COLOR trans, refl;
54 double d, r1e, r1m;
55 double transtest, transdist;
56 RAY p;
57 register int i;
58 /* check arguments */
59 if (m->oargs.nfargs == 3)
60 rindex = RINDEX; /* default value of n */
61 else if (m->oargs.nfargs == 4)
62 rindex = m->oargs.farg[3]; /* use their value */
63 else
64 objerror(m, USER, "bad arguments");
65
66 setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
67
68 if (r->rod < 0.0) /* reorient if necessary */
69 flipsurface(r);
70 transtest = 0;
71 transdist = r->rot;
72 /* get modifiers */
73 raytexture(r, m->omod);
74 pdot = raynormal(pnorm, r);
75 /* angular transmission */
76 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
77 pdot*pdot/(rindex*rindex) );
78 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
79 pow(colval(mcolor,GRN), 1.0/cos2),
80 pow(colval(mcolor,BLU), 1.0/cos2));
81
82 /* compute reflection */
83 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
84 r1e *= r1e;
85 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
86 r1m *= r1m;
87 /* compute transmittance */
88 for (i = 0; i < 3; i++) {
89 d = colval(mcolor, i);
90 colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d);
91 colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d);
92 }
93 /* transmitted ray */
94 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
95 if (!(r->crtype & SHADOW) &&
96 DOT(r->pert,r->pert) > FTINY*FTINY) {
97 for (i = 0; i < 3; i++) /* perturb direction */
98 p.rdir[i] = r->rdir[i] +
99 2.*(1.-rindex)*r->pert[i];
100 if (normalize(p.rdir) == 0.0) {
101 objerror(m, WARNING, "bad perturbation");
102 VCOPY(p.rdir, r->rdir);
103 }
104 } else {
105 VCOPY(p.rdir, r->rdir);
106 transtest = 2;
107 }
108 rayvalue(&p);
109 multcolor(p.rcol, r->pcol); /* modify */
110 multcolor(p.rcol, trans);
111 addcolor(r->rcol, p.rcol);
112 transtest *= bright(p.rcol);
113 transdist = r->rot + p.rt;
114 }
115
116 if (r->crtype & SHADOW) /* skip reflected ray */
117 return;
118 /* compute reflectance */
119 for (i = 0; i < 3; i++) {
120 d = colval(mcolor, i);
121 d *= d;
122 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
123 colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
124 }
125 /* reflected ray */
126 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
127 for (i = 0; i < 3; i++)
128 p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
129 rayvalue(&p);
130 multcolor(p.rcol, refl);
131 addcolor(r->rcol, p.rcol);
132 }
133 if (transtest > bright(r->rcol))
134 r->rt = transdist;
135 }