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root/radiance/ray/src/rt/glass.c
Revision: 2.13
Committed: Wed Mar 12 04:59:05 2003 UTC (21 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 2.12: +3 -3 lines
Log Message:
Numerous bug fixes in new mesh code

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id$";
3 #endif
4 /*
5 * glass.c - simpler shading function for thin glass surfaces.
6 */
7
8 #include "copyright.h"
9
10 #include "ray.h"
11
12 #include "otypes.h"
13
14 /*
15 * This definition of glass provides for a quick calculation
16 * using a single surface where two closely spaced parallel
17 * dielectric surfaces would otherwise be used. The chief
18 * advantage to using this material is speed, since internal
19 * reflections are avoided.
20 *
21 * The specification for glass is as follows:
22 *
23 * modifier glass id
24 * 0
25 * 0
26 * 3+ red grn blu [refractive_index]
27 *
28 * The color is used for the transmission at normal incidence.
29 * To compute transmissivity (tn) from transmittance (Tn) use:
30 *
31 * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
32 *
33 * The transmissivity of standard 88% transmittance glass is 0.96.
34 * A refractive index other than the default can be used by giving
35 * it as the fourth real argument. The above formula no longer applies.
36 *
37 * If we appear to hit the back side of the surface, then we
38 * turn the normal around.
39 */
40
41 #define RINDEX 1.52 /* refractive index of glass */
42
43
44 m_glass(m, r) /* color a ray which hit a thin glass surface */
45 OBJREC *m;
46 register RAY *r;
47 {
48 COLOR mcolor;
49 double pdot;
50 FVECT pnorm;
51 double rindex, cos2;
52 COLOR trans, refl;
53 int hastexture;
54 double d, r1e, r1m;
55 double transtest, transdist;
56 double mirtest, mirdist;
57 RAY p;
58 register int i;
59 /* check arguments */
60 if (m->oargs.nfargs == 3)
61 rindex = RINDEX; /* default value of n */
62 else if (m->oargs.nfargs == 4)
63 rindex = m->oargs.farg[3]; /* use their value */
64 else
65 objerror(m, USER, "bad arguments");
66
67 setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
68
69 /* get modifiers */
70 raytexture(r, m->omod);
71 if (r->rod < 0.0) /* reorient if necessary */
72 flipsurface(r);
73 mirtest = transtest = 0;
74 mirdist = transdist = r->rot;
75 /* perturb normal */
76 if (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) {
77 pdot = raynormal(pnorm, r);
78 } else {
79 VCOPY(pnorm, r->ron);
80 pdot = r->rod;
81 }
82 /* angular transmission */
83 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
84 pdot*pdot/(rindex*rindex) );
85 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
86 pow(colval(mcolor,GRN), 1.0/cos2),
87 pow(colval(mcolor,BLU), 1.0/cos2));
88
89 /* compute reflection */
90 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
91 r1e *= r1e;
92 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
93 r1m *= r1m;
94 /* compute transmittance */
95 for (i = 0; i < 3; i++) {
96 d = colval(mcolor, i);
97 colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d);
98 colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d);
99 }
100 /* transmitted ray */
101 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
102 if (!(r->crtype & SHADOW) && hastexture) {
103 for (i = 0; i < 3; i++) /* perturb direction */
104 p.rdir[i] = r->rdir[i] +
105 2.*(1.-rindex)*r->pert[i];
106 if (normalize(p.rdir) == 0.0) {
107 objerror(m, WARNING, "bad perturbation");
108 VCOPY(p.rdir, r->rdir);
109 }
110 } else {
111 VCOPY(p.rdir, r->rdir);
112 transtest = 2;
113 }
114 rayvalue(&p);
115 multcolor(p.rcol, r->pcol); /* modify */
116 multcolor(p.rcol, trans);
117 addcolor(r->rcol, p.rcol);
118 transtest *= bright(p.rcol);
119 transdist = r->rot + p.rt;
120 }
121
122 if (r->crtype & SHADOW) { /* skip reflected ray */
123 r->rt = transdist;
124 return(1);
125 }
126 /* compute reflectance */
127 for (i = 0; i < 3; i++) {
128 d = colval(mcolor, i);
129 d *= d;
130 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
131 colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
132 }
133 /* reflected ray */
134 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
135 for (i = 0; i < 3; i++)
136 p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
137 rayvalue(&p);
138 multcolor(p.rcol, refl);
139 addcolor(r->rcol, p.rcol);
140 if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) {
141 mirtest = 2.0*bright(p.rcol);
142 mirdist = r->rot + p.rt;
143 }
144 }
145 /* check distance */
146 d = bright(r->rcol);
147 if (transtest > d)
148 r->rt = transdist;
149 else if (mirtest > d)
150 r->rt = mirdist;
151 return(1);
152 }