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root/radiance/ray/src/rt/glass.c
Revision: 2.10
Committed: Sat Feb 22 02:07:28 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.9: +57 -5 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id$";
3 #endif
4 /*
5 * glass.c - simpler shading function for thin glass surfaces.
6 */
7
8 /* ====================================================================
9 * The Radiance Software License, Version 1.0
10 *
11 * Copyright (c) 1990 - 2002 The Regents of the University of California,
12 * through Lawrence Berkeley National Laboratory. All rights reserved.
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 *
18 * 1. Redistributions of source code must retain the above copyright
19 * notice, this list of conditions and the following disclaimer.
20 *
21 * 2. Redistributions in binary form must reproduce the above copyright
22 * notice, this list of conditions and the following disclaimer in
23 * the documentation and/or other materials provided with the
24 * distribution.
25 *
26 * 3. The end-user documentation included with the redistribution,
27 * if any, must include the following acknowledgment:
28 * "This product includes Radiance software
29 * (http://radsite.lbl.gov/)
30 * developed by the Lawrence Berkeley National Laboratory
31 * (http://www.lbl.gov/)."
32 * Alternately, this acknowledgment may appear in the software itself,
33 * if and wherever such third-party acknowledgments normally appear.
34 *
35 * 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
36 * and "The Regents of the University of California" must
37 * not be used to endorse or promote products derived from this
38 * software without prior written permission. For written
39 * permission, please contact [email protected].
40 *
41 * 5. Products derived from this software may not be called "Radiance",
42 * nor may "Radiance" appear in their name, without prior written
43 * permission of Lawrence Berkeley National Laboratory.
44 *
45 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
46 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
47 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
48 * DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
49 * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
50 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
51 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
52 * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
53 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
54 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
55 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
56 * SUCH DAMAGE.
57 * ====================================================================
58 *
59 * This software consists of voluntary contributions made by many
60 * individuals on behalf of Lawrence Berkeley National Laboratory. For more
61 * information on Lawrence Berkeley National Laboratory, please see
62 * <http://www.lbl.gov/>.
63 */
64
65 #include "ray.h"
66
67 #include "otypes.h"
68
69 /*
70 * This definition of glass provides for a quick calculation
71 * using a single surface where two closely spaced parallel
72 * dielectric surfaces would otherwise be used. The chief
73 * advantage to using this material is speed, since internal
74 * reflections are avoided.
75 *
76 * The specification for glass is as follows:
77 *
78 * modifier glass id
79 * 0
80 * 0
81 * 3+ red grn blu [refractive_index]
82 *
83 * The color is used for the transmission at normal incidence.
84 * To compute transmissivity (tn) from transmittance (Tn) use:
85 *
86 * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
87 *
88 * The transmissivity of standard 88% transmittance glass is 0.96.
89 * A refractive index other than the default can be used by giving
90 * it as the fourth real argument. The above formula no longer applies.
91 *
92 * If we appear to hit the back side of the surface, then we
93 * turn the normal around.
94 */
95
96 #define RINDEX 1.52 /* refractive index of glass */
97
98
99 m_glass(m, r) /* color a ray which hit a thin glass surface */
100 OBJREC *m;
101 register RAY *r;
102 {
103 COLOR mcolor;
104 double pdot;
105 FVECT pnorm;
106 double rindex, cos2;
107 COLOR trans, refl;
108 int hastexture;
109 double d, r1e, r1m;
110 double transtest, transdist;
111 double mirtest, mirdist;
112 RAY p;
113 register int i;
114 /* check arguments */
115 if (m->oargs.nfargs == 3)
116 rindex = RINDEX; /* default value of n */
117 else if (m->oargs.nfargs == 4)
118 rindex = m->oargs.farg[3]; /* use their value */
119 else
120 objerror(m, USER, "bad arguments");
121
122 setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
123
124 if (r->rod < 0.0) /* reorient if necessary */
125 flipsurface(r);
126 mirtest = transtest = 0;
127 mirdist = transdist = r->rot;
128 /* get modifiers */
129 raytexture(r, m->omod);
130 if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY)
131 pdot = raynormal(pnorm, r);
132 else {
133 VCOPY(pnorm, r->ron);
134 pdot = r->rod;
135 }
136 /* angular transmission */
137 cos2 = sqrt( (1.0-1.0/(rindex*rindex)) +
138 pdot*pdot/(rindex*rindex) );
139 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
140 pow(colval(mcolor,GRN), 1.0/cos2),
141 pow(colval(mcolor,BLU), 1.0/cos2));
142
143 /* compute reflection */
144 r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2);
145 r1e *= r1e;
146 r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2);
147 r1m *= r1m;
148 /* compute transmittance */
149 for (i = 0; i < 3; i++) {
150 d = colval(mcolor, i);
151 colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d);
152 colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d);
153 }
154 /* transmitted ray */
155 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
156 if (!(r->crtype & SHADOW) && hastexture) {
157 for (i = 0; i < 3; i++) /* perturb direction */
158 p.rdir[i] = r->rdir[i] +
159 2.*(1.-rindex)*r->pert[i];
160 if (normalize(p.rdir) == 0.0) {
161 objerror(m, WARNING, "bad perturbation");
162 VCOPY(p.rdir, r->rdir);
163 }
164 } else {
165 VCOPY(p.rdir, r->rdir);
166 transtest = 2;
167 }
168 rayvalue(&p);
169 multcolor(p.rcol, r->pcol); /* modify */
170 multcolor(p.rcol, trans);
171 addcolor(r->rcol, p.rcol);
172 transtest *= bright(p.rcol);
173 transdist = r->rot + p.rt;
174 }
175
176 if (r->crtype & SHADOW) { /* skip reflected ray */
177 r->rt = transdist;
178 return(1);
179 }
180 /* compute reflectance */
181 for (i = 0; i < 3; i++) {
182 d = colval(mcolor, i);
183 d *= d;
184 colval(refl,i) = .5*r1e*(1.0+(1.0-2.0*r1e)*d)/(1.0-r1e*r1e*d);
185 colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d);
186 }
187 /* reflected ray */
188 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
189 for (i = 0; i < 3; i++)
190 p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
191 rayvalue(&p);
192 multcolor(p.rcol, refl);
193 addcolor(r->rcol, p.rcol);
194 if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) {
195 mirtest = 2.0*bright(p.rcol);
196 mirdist = r->rot + p.rt;
197 }
198 }
199 /* check distance */
200 d = bright(r->rcol);
201 if (transtest > d)
202 r->rt = transdist;
203 else if (mirtest > d)
204 r->rt = mirdist;
205 return(1);
206 }