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root/radiance/ray/src/rt/glass.c
Revision: 1.4
Committed: Wed May 30 19:57:01 1990 UTC (33 years, 11 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.3: +4 -1 lines
Log Message:
improved computation of r->rt using brightness comparison

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * glass.c - simpler shading function for thin glass surfaces.
9 *
10 * 11/14/86
11 */
12
13 #include "ray.h"
14
15 /*
16 * This definition of glass provides for a quick calculation
17 * using a single surface where two closely spaced parallel
18 * dielectric surfaces would otherwise be used. The chief
19 * advantage to using this material is speed, since internal
20 * reflections are avoided.
21 *
22 * The specification for glass is as follows:
23 *
24 * modifier glass id
25 * 0
26 * 0
27 * 3 red grn blu
28 *
29 * The color is used for the transmission at normal incidence.
30 * To compute transmission (tn) from transmissivity (Tn) use:
31 *
32 * tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
33 *
34 * The transmission of standard 88% transmissivity glass is 0.96.
35 * If we appear to hit the back side of the surface, then we
36 * turn the normal around.
37 */
38
39 #define RINDEX 1.52 /* refractive index of glass */
40
41
42 m_glass(m, r) /* color a ray which hit a thin glass surface */
43 OBJREC *m;
44 register RAY *r;
45 {
46 double sqrt(), pow();
47 COLOR mcolor;
48 double pdot;
49 FVECT pnorm;
50 double cos2;
51 COLOR trans, refl;
52 double transbright;
53 double d, r1;
54 RAY p;
55 register int i;
56
57 if (m->oargs.nfargs != 3)
58 objerror(m, USER, "bad arguments");
59
60 setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]);
61
62 if (r->rod < 0.0) /* reorient if necessary */
63 flipsurface(r);
64 /* get modifiers */
65 raytexture(r, m->omod);
66 pdot = raynormal(pnorm, r);
67 /* angular transmission */
68 cos2 = sqrt( (1.0-1.0/RINDEX/RINDEX) +
69 pdot*pdot/(RINDEX*RINDEX) );
70 setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2),
71 pow(colval(mcolor,GRN), 1.0/cos2),
72 pow(colval(mcolor,BLU), 1.0/cos2));
73
74 /* compute reflection */
75 r1 = (pdot - RINDEX*cos2) / (pdot + RINDEX*cos2);
76 d = (1.0/pdot - RINDEX/cos2) / (1.0/pdot + RINDEX/cos2);
77 r1 = (r1*r1 + d*d) / 2.0;
78 /* compute transmittance */
79 for (i = 0; i < 3; i++) {
80 d = colval(mcolor, i);
81 colval(trans,i) = (1.0-r1)*(1.0-r1)*d / (1.0 - r1*r1*d*d);
82 }
83 transbright = -FTINY;
84 /* transmitted ray */
85 if (rayorigin(&p, r, TRANS, bright(trans)) == 0) {
86 VCOPY(p.rdir, r->rdir);
87 rayvalue(&p);
88 multcolor(p.rcol, r->pcol); /* modify */
89 multcolor(p.rcol, trans);
90 addcolor(r->rcol, p.rcol);
91 transbright = bright(p.rcol);
92 r->rt = r->rot + p.rt;
93 }
94
95 if (r->crtype & SHADOW) /* skip reflected ray */
96 return;
97 /* compute reflectance */
98 for (i = 0; i < 3; i++) {
99 d = colval(mcolor, i);
100 d *= d;
101 colval(refl,i) = r1 * (1.0 + (1.0-2.0*r1)*d) / (1.0 - r1*r1*d);
102 }
103 /* reflected ray */
104 if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) {
105 for (i = 0; i < 3; i++)
106 p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i];
107 rayvalue(&p);
108 multcolor(p.rcol, refl);
109 addcolor(r->rcol, p.rcol);
110 if (bright(p.rcol) > transbright)
111 r->rt = r->rot + p.rt;
112 }
113 }