--- ray/src/rt/glass.c 1994/01/13 09:45:10 2.7 +++ ray/src/rt/glass.c 1996/04/11 15:59:56 2.8 @@ -12,6 +12,8 @@ static char SCCSid[] = "$SunId$ LBL"; #include "ray.h" +#include "otypes.h" + /* * This definition of glass provides for a quick calculation * using a single surface where two closely spaced parallel @@ -51,8 +53,10 @@ register RAY *r; FVECT pnorm; double rindex, cos2; COLOR trans, refl; + int hastexture; double d, r1e, r1m; double transtest, transdist; + double mirtest, mirdist; RAY p; register int i; /* check arguments */ @@ -67,11 +71,16 @@ register RAY *r; if (r->rod < 0.0) /* reorient if necessary */ flipsurface(r); - transtest = 0; - transdist = r->rot; + mirtest = transtest = 0; + mirdist = transdist = r->rot; /* get modifiers */ raytexture(r, m->omod); - pdot = raynormal(pnorm, r); + if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY) + pdot = raynormal(pnorm, r); + else { + VCOPY(pnorm, r->ron); + pdot = r->rod; + } /* angular transmission */ cos2 = sqrt( (1.0-1.0/(rindex*rindex)) + pdot*pdot/(rindex*rindex) ); @@ -92,8 +101,7 @@ register RAY *r; } /* transmitted ray */ if (rayorigin(&p, r, TRANS, bright(trans)) == 0) { - if (!(r->crtype & SHADOW) && - DOT(r->pert,r->pert) > FTINY*FTINY) { + if (!(r->crtype & SHADOW) && hastexture) { for (i = 0; i < 3; i++) /* perturb direction */ p.rdir[i] = r->rdir[i] + 2.*(1.-rindex)*r->pert[i]; @@ -113,8 +121,10 @@ register RAY *r; transdist = r->rot + p.rt; } - if (r->crtype & SHADOW) /* skip reflected ray */ + if (r->crtype & SHADOW) { /* skip reflected ray */ + r->rt = transdist; return(1); + } /* compute reflectance */ for (i = 0; i < 3; i++) { d = colval(mcolor, i); @@ -129,8 +139,16 @@ register RAY *r; rayvalue(&p); multcolor(p.rcol, refl); addcolor(r->rcol, p.rcol); + if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) { + mirtest = 2.0*bright(p.rcol); + mirdist = r->rot + p.rt; + } } - if (transtest > bright(r->rcol)) + /* check distance */ + d = bright(r->rcol); + if (transtest > d) r->rt = transdist; + else if (mirtest > d) + r->rt = mirdist; return(1); }