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root/radiance/ray/src/rt/glass.c
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Comparing ray/src/rt/glass.c (file contents):
Revision 2.24 by rschregle, Wed May 20 13:11:25 2015 UTC vs.
Revision 2.25 by greg, Thu May 21 13:54:59 2015 UTC

# Line 62 | Line 62 | m_glass(               /* color a ray which hit a thin glass surfac
62  
63          /* PMAP: skip refracted shadow or ambient ray if accounted for in
64             photon map */
65 <   if (shadowRayInPmap(r) || ambRayInPmap(r))
65 >        if (shadowRayInPmap(r))
66                  return(1);
67                                                  /* check arguments */
68          if (m->oargs.nfargs == 3)

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