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root/radiance/ray/src/rt/glass.c
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Comparing ray/src/rt/glass.c (file contents):
Revision 2.19 by greg, Mon Oct 25 22:57:45 2010 UTC vs.
Revision 2.20 by greg, Wed Aug 7 05:10:09 2013 UTC

# Line 50 | Line 50 | m_glass(               /* color a ray which hit a thin glass surfac
50          COLOR  mcolor;
51          double  pdot;
52          FVECT  pnorm;
53 <        double  rindex, cos2;
53 >        double  rindex=0, cos2;
54          COLOR  trans, refl;
55          int  hastexture, hastrans;
56          double  d, r1e, r1m;

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