--- ray/src/rt/glass.c 1996/06/06 10:23:28 2.9 +++ ray/src/rt/glass.c 2013/08/07 05:10:09 2.20 @@ -1,18 +1,15 @@ -/* Copyright (c) 1991 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: glass.c,v 2.20 2013/08/07 05:10:09 greg Exp $"; #endif - /* * glass.c - simpler shading function for thin glass surfaces. - * - * 11/14/86 */ -#include "ray.h" +#include "copyright.h" +#include "ray.h" #include "otypes.h" +#include "rtotypes.h" /* * This definition of glass provides for a quick calculation @@ -44,16 +41,18 @@ static char SCCSid[] = "$SunId$ LBL"; #define RINDEX 1.52 /* refractive index of glass */ -m_glass(m, r) /* color a ray which hit a thin glass surface */ -OBJREC *m; -register RAY *r; +extern int +m_glass( /* color a ray which hit a thin glass surface */ + OBJREC *m, + register RAY *r +) { COLOR mcolor; double pdot; FVECT pnorm; - double rindex, cos2; + double rindex=0, cos2; COLOR trans, refl; - int hastexture; + int hastexture, hastrans; double d, r1e, r1m; double transtest, transdist; double mirtest, mirdist; @@ -66,61 +65,69 @@ register RAY *r; rindex = m->oargs.farg[3]; /* use their value */ else objerror(m, USER, "bad arguments"); - + /* check transmission */ setcolor(mcolor, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); - + if ((hastrans = (intens(mcolor) > 1e-15))) { + for (i = 0; i < 3; i++) + if (colval(mcolor,i) < 1e-15) + colval(mcolor,i) = 1e-15; + } else if (r->crtype & SHADOW) + return(1); + /* get modifiers */ + raytexture(r, m->omod); if (r->rod < 0.0) /* reorient if necessary */ flipsurface(r); mirtest = transtest = 0; mirdist = transdist = r->rot; - /* get modifiers */ - raytexture(r, m->omod); - if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY) + /* perturb normal */ + if ( (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) ) { pdot = raynormal(pnorm, r); - else { + } else { VCOPY(pnorm, r->ron); pdot = r->rod; } /* angular transmission */ cos2 = sqrt( (1.0-1.0/(rindex*rindex)) + pdot*pdot/(rindex*rindex) ); - setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2), - pow(colval(mcolor,GRN), 1.0/cos2), - pow(colval(mcolor,BLU), 1.0/cos2)); + if (hastrans) + setcolor(mcolor, pow(colval(mcolor,RED), 1.0/cos2), + pow(colval(mcolor,GRN), 1.0/cos2), + pow(colval(mcolor,BLU), 1.0/cos2)); /* compute reflection */ r1e = (pdot - rindex*cos2) / (pdot + rindex*cos2); r1e *= r1e; r1m = (1.0/pdot - rindex/cos2) / (1.0/pdot + rindex/cos2); r1m *= r1m; - /* compute transmittance */ - for (i = 0; i < 3; i++) { - d = colval(mcolor, i); - colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d/(1.0-r1e*r1e*d*d); - colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d/(1.0-r1m*r1m*d*d); - } + /* compute transmission */ + if (hastrans) { + for (i = 0; i < 3; i++) { + d = colval(mcolor, i); + colval(trans,i) = .5*(1.0-r1e)*(1.0-r1e)*d / + (1.0-r1e*r1e*d*d); + colval(trans,i) += .5*(1.0-r1m)*(1.0-r1m)*d / + (1.0-r1m*r1m*d*d); + } + multcolor(trans, r->pcol); /* modify by pattern */ /* transmitted ray */ - if (rayorigin(&p, r, TRANS, bright(trans)) == 0) { - if (!(r->crtype & SHADOW) && hastexture) { - for (i = 0; i < 3; i++) /* perturb direction */ - p.rdir[i] = r->rdir[i] + - 2.*(1.-rindex)*r->pert[i]; - if (normalize(p.rdir) == 0.0) { - objerror(m, WARNING, "bad perturbation"); + if (rayorigin(&p, TRANS, r, trans) == 0) { + if (!(r->crtype & SHADOW) && hastexture) { + VSUM(p.rdir, r->rdir, r->pert, 2.*(1.-rindex)); + if (normalize(p.rdir) == 0.0) { + objerror(m, WARNING, "bad perturbation"); + VCOPY(p.rdir, r->rdir); + } + } else { VCOPY(p.rdir, r->rdir); + transtest = 2; } - } else { - VCOPY(p.rdir, r->rdir); - transtest = 2; + rayvalue(&p); + multcolor(p.rcol, p.rcoef); + addcolor(r->rcol, p.rcol); + transtest *= bright(p.rcol); + transdist = r->rot + p.rt; } - rayvalue(&p); - multcolor(p.rcol, r->pcol); /* modify */ - multcolor(p.rcol, trans); - addcolor(r->rcol, p.rcol); - transtest *= bright(p.rcol); - transdist = r->rot + p.rt; } - if (r->crtype & SHADOW) { /* skip reflected ray */ r->rt = transdist; return(1); @@ -133,11 +140,11 @@ register RAY *r; colval(refl,i) += .5*r1m*(1.0+(1.0-2.0*r1m)*d)/(1.0-r1m*r1m*d); } /* reflected ray */ - if (rayorigin(&p, r, REFLECTED, bright(refl)) == 0) { - for (i = 0; i < 3; i++) - p.rdir[i] = r->rdir[i] + 2.0*pdot*pnorm[i]; + if (rayorigin(&p, REFLECTED, r, refl) == 0) { + VSUM(p.rdir, r->rdir, pnorm, 2.*pdot); + checknorm(p.rdir); rayvalue(&p); - multcolor(p.rcol, refl); + multcolor(p.rcol, p.rcoef); addcolor(r->rcol, p.rcol); if (!hastexture && r->ro != NULL && isflat(r->ro->otype)) { mirtest = 2.0*bright(p.rcol);